最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

C#

它是一种很棒的语言,特别是在LINQ中,但是与c++相比泛型支持较差。它有如此多的潜力,但目前的实现只对强类型集合和类似的琐碎事情有用。下面举几个例子:

A generic argument cannot be restricted to enums (only classes or structs). A generic argument cannot be a static class. Why? This seems like a completely artifical restriction. You cannot specify that a generic type must have a constructor with a certain signature because you cannot have constructors on interfaces. Why not? It's just another method with the special name ".ctor". Similarly, you cannot specify that a generic type must have a static method, because those also cannot be declared on interface. Something like static T Parse(string s) would often come in useful. The compiler is too eager in prohibiting some casts which the programmer knows would actually work, so they require uglyness like (TheRealType)(object)value No covariance, eg. IList<string> cannot be converted to IList<object>, even though string[] can be converted to object[]. (Microsoft might be fixing this in C# 4.0, though.)

其他回答

Ruby

无类型推断 方法/函数不是一级对象 变量的范围不是词法的,尽管块变量的范围是词法的 Def内部的Def super和super()的区别

C#

Lack of multiple dispatch based on the runtime type of the method arguments. dynamic should solve most of this, but it hasn't been released yet. Interface implementation is declarative not structural. I really like the way Google's Go language is doing types Making asynchronous method calls is really bulky (and I'm pretty sure all threads are OS threads, not lightweight threads) No macro system. I'm not talking about C-style macros here; I'm talking LISP/Scheme style macros Operators are static methods and their signatures are overly constrained (and you can't create new ones).

Python:

缺少静态类型 默认参数处理(特别是可以为未来的调用者更改默认参数的事实!) 需要的下划线太多(构造函数必须调用__init__) 缺少适当的私有成员和函数(惯例只是说大多数以下划线开头的东西都是私有的,除了像__getattr__这样的东西不是) 有趣的打印到文件的语法(但他们在Python 3中修复了这个问题)

ColdFusion

大型Flash表单的编译时间。 动态变量类型(有时我讨厌它们) CFScript缺乏特性。 CFTable(永远不能正确显示)。 CFChart中缺少图表类型。 完全缺乏NTLM支持(企业就绪-是的) cfc中的低能变量作用域 没有一个真正的NULL的概念-你的变量只是消失! 没有办法测试某些东西的存在(比如作用域,只是它们内部的成员)

C++

编写一个简单的代码片段要花很多时间。 对于(std::vector::const_iterator iter =[…] Vector.remove()不移除。 Vector.push_front()不存在。 头文件 没有λ 如果至少有一个虚函数,则没有自动空虚析构函数。