最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Python 3

both tabs & spaces allowed for indentation And you'd think people learn from the past (Makefile). Just pick spaces and forbid tabs. YAML got it right. lack of popular third-party libraries The standard library is great, but a lot of what makes Python 2 so powerful lies in the third-party realm. Python 2 got this right :-). IEEE floats Floating points in programming languages are confusing because they're different from the way we use them in math. Instead, the number operations should be viewed as expressions that are only converted to a decimal point format when needed (i.e. printing to a screen). Maple and Mathematica did this right I think. the character set for identifiers is too restricted list.empty? is better than list.is_empty or even len(list) != 0. Similarly, process.kill! would be better than process.kill. Ruby and lisp got this right. when calling a function you must always write parentheses It would be nice if we could omit them in unambiguous cases. How is it again? dict.items or dict.items()? Ruby got this one right, too.

其他回答

Haskell:

空间泄漏——懒惰的默认代价——也许代价太高了? 甚至像head和tail这样的纯函数也会调用错误并引导您进入IO。 fail from Monad -带回MonadZero。 Num类-(+)应该在AdditiveGroup或类似的类型中。 那个单子不是一个应用程序。

C#

Lack of multiple dispatch based on the runtime type of the method arguments. dynamic should solve most of this, but it hasn't been released yet. Interface implementation is declarative not structural. I really like the way Google's Go language is doing types Making asynchronous method calls is really bulky (and I'm pretty sure all threads are OS threads, not lightweight threads) No macro system. I'm not talking about C-style macros here; I'm talking LISP/Scheme style macros Operators are static methods and their signatures are overly constrained (and you can't create new ones).

C++

Strings. They are not interoperable with platform strings, so you end up using std::vector half of the time. The copy policy (copy on write or deep copy) is not defined, so performance guarantees can not be given for straightforward syntax. Sometimes they rely on STL algorithms that are not very intuitive to use. Too many libraries roll their own which are unfortunately much more comfortable to use. Unless you have to combine them. Variety of string representations Now, this is a little bit of a platform problem - but I still hope it would have been better when a less obstinate standard string class would have been available earlier. The following string representations I use frequently: generic LPCTSTR, LPC(W)STR allocated by CoTaskMemAlloc, BSTR, _bstr _t (w)string, CString, std::vector a roll-my-own class (sigh) that adds range checking and basic operations to a (w)char * buffer of known length Build model. I am sick to death of all the time spent muddling around with who-includes-what, forward declarations, optimizing precompiled headers and includes to keep at least incremental build times bearable, etc. It was great in the eighties, but now? There are so many hurdles to packing up a piece of code so it can be reused that even moms dog gets bored listening to me. Hard to parse This makes external tools especially hard to write, and get right. And today, we C++ guys are lacking mostly in the tool chain. I love my C# reflection and delegates but I can live without them. Without great refactoring, I can't. Threading is too hard Language doesn't even recognize it (by now), and the freedoms of the compiler - while great - are to painful. Static and on-demand initialization Technically, I cheat here: this is another puzzle piece in the "wrap up code for reuse": It's a nightmare to get something initialized only when it is needed. The best solution to all other redist problems is throwing everything into headers, this problem says "neeener - you cannot".


诚然,其中许多内容超出了严格的语言范围,但在我看来,整个工具链都需要进行判断和发展。

C++

(除了lambda函数,我已经避免了Cpp0X中可用的东西)

不强制使用"this"访问成员变量,::GlobalFunction访问全局命名空间。 (更具体地说,算法中缺少lambda函数,将在0x thou中修复)中的所有内容 处理依赖文件/头文件和源文件 基本数据类型上的愚蠢名称(应该命名为uint8, int16等) const_cast功能

经过一些思考后重写了这篇文章…

虽然我喜欢PHP,但我讨厌它的五个方面(排名不分先后):

内置函数中的命名和参数顺序不一致。 面向对象的数组方法多亏了SPL,但遗憾的是还没有字符串。 PHP本身没有真正的并发,只有通过托管web服务器的多处理 没有像JavaScript那样的异步调用 只能通过扩展进行操作码缓存。不是很糟糕,只是有点烦人。

这些是令我烦恼的语言特性(或缺乏),但更大的问题是这些与人/社区相关的东西:

事实上,很多使用PHP的人,对编程和良好实践一无所知,从而产生了非常混乱的代码。JavaScript也有同样的问题。 大量的教程/书籍传授了非常糟糕的做法和风格。这可能是第三条的主要原因。 它的坏名声主要是因为第三条和第四条。