让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

覆盖指定索引处的字符串的一部分。

我必须使用一个系统,它期望一些输入值是固定宽度,固定位置的字符串。

public static string Overwrite(this string s, int startIndex, string newStringValue)
{
  return s.Remove(startIndex, newStringValue.Length).Insert(startIndex, newStringValue);
}

所以我可以这样做:

string s = new String(' ',60);
s = s.Overwrite(7,"NewValue");

其他回答

在序列化和配置上,最好使用长DateTime,因此:

    public static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0);

    public static long ToUnixTimestamp(this DateTime dateTime)
    {
        return (long) (dateTime - Epoch).TotalSeconds;
    }

    public static long ToUnixUltraTimestamp(this DateTime dateTime)
    {
        return (long) (dateTime - Epoch).TotalMilliseconds;
    }

和向后

    public static DateTime ToDateTime(this long unixDateTime)
    {
        return Epoch.AddSeconds(unixDateTime);
    }

    public static DateTime ToDateTimeUltra(this long unixUltraDateTime)
    {
        return Epoch.AddMilliseconds(unixUltraDateTime);
    }

c#中Smalltalk样式的if/else。

您可以自由地在codeplex上使用您使用的任何许可证

using System;
namespace SmalltalkBooleanExtensionMethods
{

    public static class BooleanExtension
    {
        public static T ifTrue<T> (this bool aBoolean, Func<T> method)
        {
        if (aBoolean)
            return (T)method();
        else
            return default(T);
    }

        public static void ifTrue (this bool aBoolean, Action method)
        {
            if (aBoolean)
                method();
        }


        public static T ifFalse<T> (this bool aBoolean, Func<T> method)
        {
            if (!aBoolean)
                return (T)method();
            else
                return default(T);
        }

        public static void ifFalse (this bool aBoolean, Action method)
        {
            if (!aBoolean)
                method();
        }


        public static T ifTrueifFalse<T> (this Boolean aBoolean, Func<T> methodA, Func<T> methodB)
        {
            if (aBoolean)
                return (T)methodA();
            else
                return (T)methodB();
        }

        public static void ifTrueifFalse (this Boolean aBoolean, Action methodA, Action methodB)
        {
            if (aBoolean)
                methodA();
            else
                methodB();
        }

    }


}

你可能已经有了一个timesRepeat方法。

using System;

namespace SmalltalkBooleanExtensionMethods
{
    public static class IntExtension
    {
        public static int timesRepeat<T>(this int x, Func<T> method)
        {
            for (int i = x; i > 0; i--)
            {
                method();
            }

            return x;
        }

        public static int timesRepeat(this int x, Action method)
        {
            for (int i = x; i > 0; i--)
            {
                method();
            }

            return x;
        }
    }
}

Nunit测试

using System;
using SmalltalkBooleanExtensionMethods;
using NUnit.Framework;

namespace SmalltalkBooleanExtensionMethodsTest
{
    [TestFixture]
    public class SBEMTest
    {
        int i;
        bool itWorks;

        [SetUp]
        public void Init()
        {

            i = 0;
            itWorks = false;
        }

        [Test()]
        public void TestifTrue()
        {

            itWorks = (true.ifTrue(() => true));
            Assert.IsTrue(itWorks);
        }
        [Test()]
        public void TestifFalse()
        {
            itWorks = (false.ifFalse(() => true));
            Assert.IsTrue(itWorks);
        }

        [Test()]
        public void TestifTrueifFalse()
        {
            itWorks = false.ifTrueifFalse(() => false, () => true);
            Assert.IsTrue(itWorks);
            itWorks = false;
            itWorks = true.ifTrueifFalse(() => true, () => false);
            Assert.IsTrue(itWorks);
        }

        [Test()]
        public void TestTimesRepeat()
        {
            (5).timesRepeat(() => i = i + 1);
            Assert.AreEqual(i, 5);
        }

        [Test()]
        public void TestVoidMethodIfTrue()
        {

            true.ifTrue(() => SetItWorksBooleanToTrue());
            Assert.IsTrue(itWorks);
        }

        [Test()]
        public void TestVoidMethodIfFalse()
        {

            false.ifFalse(() => SetItWorksBooleanToTrue());
            Assert.IsTrue(itWorks);
        }

        public void TestVoidMethodIfTrueIfFalse()
        {
            true.ifTrueifFalse(() => SetItWorksBooleanToTrue(), () => SetItWorksBooleanToFalse());
            false.ifTrueifFalse(() => SetItWorksBooleanToFalse(), () => SetItWorksBooleanToTrue());
            Assert.IsTrue(itWorks);

        }

        public void TestVoidMethodTimesRepeat()
        {
            (5).timesRepeat(() => AddOneToi());
            Assert.AreEqual(i, 5);
        }

        public void SetItWorksBooleanToTrue()
        {
            itWorks = true;
        }

        public void SetItWorksBooleanToFalse()
        {
            itWorks = false;
        }

        public void AddOneToi()
        {
            i = i + 1;
        }
    }
}

这是另一双我觉得用不完的鞋:

public static T ObjectWithMin<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
    where T : class
    where TResult : IComparable
{
    if (!sequence.Any()) return null;

    //get the first object with its predicate value
    var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
    //compare against all others, replacing the accumulator with the lesser value
    //tie goes to first object found
    return
        sequence.Select(x => new {Object = x, Value = predicate(x)})
            .Aggregate(seed,(acc, x) => acc.Value.CompareTo(x.Value) <= 0 ? acc : x).Object;
}

public static T ObjectWithMax<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
    where T : class
    where TResult : IComparable
{
    if (!sequence.Any()) return null;

    //get the first object with its predicate value
    var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
    //compare against all others, replacing the accumulator with the greater value
    //tie goes to last object found
    return
        sequence.Select(x => new {Object = x, Value = predicate(x)})
            .Aggregate(seed, (acc, x) => acc.Value.CompareTo(x.Value) > 0 ? acc : x).Object;
}

用法:

var myObject = myList.ObjectWithMin(x=>x.PropA);

这些方法基本上取代了像

var myObject = myList.OrderBy(x=>x.PropA).FirstOrDefault(); //O(nlog(n)) and unstable

and

var myObject = myList.Where(x=>x.PropA == myList.Min(x=>x.PropA)).FirstOrDefault(); //O(N^2) but stable

and

var minValue = myList.Min(x=>x.PropA);
var myObject = myList.Where(x=>x.PropA == minValue).FirstOrDefault(); //not a one-liner, and though linear and stable it's slower (evaluates the enumerable twice)

在。net中,有IndexOf和LastIndexOf方法,它们返回String对象中第一个和最后一个匹配项的索引。我有一个扩展方法来获得第n次出现的索引:

public static partial class StringExtensions {

    public static int NthIndexOf(this String str, String match, int occurrence) {
        int i = 1;
        int index = 0;

        while (i <= occurrence && 
            ( index = str.IndexOf(match, index + 1) ) != -1) {

            if (i == occurrence) {
                // Occurrence match found!
                return index;
            }
            i++;
        }

        // Match not found
        return -1;
    }
}

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}