让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
覆盖指定索引处的字符串的一部分。
我必须使用一个系统,它期望一些输入值是固定宽度,固定位置的字符串。
public static string Overwrite(this string s, int startIndex, string newStringValue)
{
return s.Remove(startIndex, newStringValue.Length).Insert(startIndex, newStringValue);
}
所以我可以这样做:
string s = new String(' ',60);
s = s.Overwrite(7,"NewValue");
在序列化和配置上,最好使用长DateTime,因此:
public static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0);
public static long ToUnixTimestamp(this DateTime dateTime)
{
return (long) (dateTime - Epoch).TotalSeconds;
}
public static long ToUnixUltraTimestamp(this DateTime dateTime)
{
return (long) (dateTime - Epoch).TotalMilliseconds;
}
和向后
public static DateTime ToDateTime(this long unixDateTime)
{
return Epoch.AddSeconds(unixDateTime);
}
public static DateTime ToDateTimeUltra(this long unixUltraDateTime)
{
return Epoch.AddMilliseconds(unixUltraDateTime);
}
c#中Smalltalk样式的if/else。
您可以自由地在codeplex上使用您使用的任何许可证
using System;
namespace SmalltalkBooleanExtensionMethods
{
public static class BooleanExtension
{
public static T ifTrue<T> (this bool aBoolean, Func<T> method)
{
if (aBoolean)
return (T)method();
else
return default(T);
}
public static void ifTrue (this bool aBoolean, Action method)
{
if (aBoolean)
method();
}
public static T ifFalse<T> (this bool aBoolean, Func<T> method)
{
if (!aBoolean)
return (T)method();
else
return default(T);
}
public static void ifFalse (this bool aBoolean, Action method)
{
if (!aBoolean)
method();
}
public static T ifTrueifFalse<T> (this Boolean aBoolean, Func<T> methodA, Func<T> methodB)
{
if (aBoolean)
return (T)methodA();
else
return (T)methodB();
}
public static void ifTrueifFalse (this Boolean aBoolean, Action methodA, Action methodB)
{
if (aBoolean)
methodA();
else
methodB();
}
}
}
你可能已经有了一个timesRepeat方法。
using System;
namespace SmalltalkBooleanExtensionMethods
{
public static class IntExtension
{
public static int timesRepeat<T>(this int x, Func<T> method)
{
for (int i = x; i > 0; i--)
{
method();
}
return x;
}
public static int timesRepeat(this int x, Action method)
{
for (int i = x; i > 0; i--)
{
method();
}
return x;
}
}
}
Nunit测试
using System;
using SmalltalkBooleanExtensionMethods;
using NUnit.Framework;
namespace SmalltalkBooleanExtensionMethodsTest
{
[TestFixture]
public class SBEMTest
{
int i;
bool itWorks;
[SetUp]
public void Init()
{
i = 0;
itWorks = false;
}
[Test()]
public void TestifTrue()
{
itWorks = (true.ifTrue(() => true));
Assert.IsTrue(itWorks);
}
[Test()]
public void TestifFalse()
{
itWorks = (false.ifFalse(() => true));
Assert.IsTrue(itWorks);
}
[Test()]
public void TestifTrueifFalse()
{
itWorks = false.ifTrueifFalse(() => false, () => true);
Assert.IsTrue(itWorks);
itWorks = false;
itWorks = true.ifTrueifFalse(() => true, () => false);
Assert.IsTrue(itWorks);
}
[Test()]
public void TestTimesRepeat()
{
(5).timesRepeat(() => i = i + 1);
Assert.AreEqual(i, 5);
}
[Test()]
public void TestVoidMethodIfTrue()
{
true.ifTrue(() => SetItWorksBooleanToTrue());
Assert.IsTrue(itWorks);
}
[Test()]
public void TestVoidMethodIfFalse()
{
false.ifFalse(() => SetItWorksBooleanToTrue());
Assert.IsTrue(itWorks);
}
public void TestVoidMethodIfTrueIfFalse()
{
true.ifTrueifFalse(() => SetItWorksBooleanToTrue(), () => SetItWorksBooleanToFalse());
false.ifTrueifFalse(() => SetItWorksBooleanToFalse(), () => SetItWorksBooleanToTrue());
Assert.IsTrue(itWorks);
}
public void TestVoidMethodTimesRepeat()
{
(5).timesRepeat(() => AddOneToi());
Assert.AreEqual(i, 5);
}
public void SetItWorksBooleanToTrue()
{
itWorks = true;
}
public void SetItWorksBooleanToFalse()
{
itWorks = false;
}
public void AddOneToi()
{
i = i + 1;
}
}
}
这是另一双我觉得用不完的鞋:
public static T ObjectWithMin<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
where T : class
where TResult : IComparable
{
if (!sequence.Any()) return null;
//get the first object with its predicate value
var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
//compare against all others, replacing the accumulator with the lesser value
//tie goes to first object found
return
sequence.Select(x => new {Object = x, Value = predicate(x)})
.Aggregate(seed,(acc, x) => acc.Value.CompareTo(x.Value) <= 0 ? acc : x).Object;
}
public static T ObjectWithMax<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
where T : class
where TResult : IComparable
{
if (!sequence.Any()) return null;
//get the first object with its predicate value
var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
//compare against all others, replacing the accumulator with the greater value
//tie goes to last object found
return
sequence.Select(x => new {Object = x, Value = predicate(x)})
.Aggregate(seed, (acc, x) => acc.Value.CompareTo(x.Value) > 0 ? acc : x).Object;
}
用法:
var myObject = myList.ObjectWithMin(x=>x.PropA);
这些方法基本上取代了像
var myObject = myList.OrderBy(x=>x.PropA).FirstOrDefault(); //O(nlog(n)) and unstable
and
var myObject = myList.Where(x=>x.PropA == myList.Min(x=>x.PropA)).FirstOrDefault(); //O(N^2) but stable
and
var minValue = myList.Min(x=>x.PropA);
var myObject = myList.Where(x=>x.PropA == minValue).FirstOrDefault(); //not a one-liner, and though linear and stable it's slower (evaluates the enumerable twice)
我使用以下扩展来扩展所有的集合(也许有人发现这些有用):
/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{
#region Alter;
/// <summary>
/// Swap item to another place
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="IndexA">Index a</param>
/// <param name="IndexB">Index b</param>
/// <returns>New collection</returns>
public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
{
T Temp = @this[IndexA];
@this[IndexA] = @this[IndexB];
@this[IndexB] = Temp;
return @this;
}
/// <summary>
/// Swap item to the left
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <returns>New collection</returns>
public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
{
return @this.Swap(Index, Index - 1);
}
/// <summary>
/// Swap item to the right
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <returns>New collection</returns>
public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
{
return @this.Swap(Index, Index + 1);
}
#endregion Alter;
#region Action;
/// <summary>
/// Execute action at specified index
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <param name="ActionAt">Action to execute</param>
/// <returns>New collection</returns>
public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
{
ActionAt(@this[Index]);
return @this;
}
#endregion Action;
#region Randomize;
/// <summary>
/// Take random items
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Count">Number of items to take</param>
/// <returns>New collection</returns>
public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
{
return @this.Shuffle().Take(Count);
}
/// <summary>
/// Take random item
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>Item</returns>
public static T TakeRandom<T>(this IEnumerable<T> @this)
{
return @this.TakeRandom(1).Single();
}
/// <summary>
/// Shuffle list
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>New collection</returns>
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
{
return @this.OrderBy(Item => Guid.NewGuid());
}
#endregion Randomize;
#region Navigate;
/// <summary>
/// Get next item in collection and give first item, when last item is selected;
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index in collection</param>
/// <returns>Next item</returns>
public static T Next<T>(this IList<T> @this, ref Int32 Index)
{
Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
return @this[Index];
}
/// <summary>
/// Get previous item in collection and give last item, when first item is selected;
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index in collection</param>
/// <returns>Previous item</returns>
public static T Previous<T>(this IList<T> @this, ref Int32 Index)
{
Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
return @this[Index];
}
#endregion Navigate;
#region Clone;
/// <summary>
///
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>Cloned collection</returns>
public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
{
return @this.Select(Item => (T)Item.Clone());
}
#endregion Clone;
#region String;
/// <summary>
/// Joins multiple string with Separator
/// </summary>
/// <param name="this">Collection</param>
/// <param name="Separator">Separator</param>
/// <returns>Joined string</returns>
public static String Join(this IEnumerable<String> @this, String Separator = "")
{
return String.Join(Separator, @this);
}
#endregion String;
}