我有一个对象x。我想将其复制为对象y,这样对y的更改不会修改x。我意识到复制从内置JavaScript对象派生的对象会导致额外的、不需要的财产。这不是问题,因为我正在复制我自己的一个文字构造对象。

如何正确克隆JavaScript对象?


当前回答

可以使用rest运算符克隆阵列或对象

let myObj = {1: 100, 'a': 200};

let clone = {...myObj}; 

clone.a = 300;

console.log(clone.a) // Output :- 300
console.log(myObj.a) // Output :- 200

其他回答

使用(…)复制对象

//bad
const original = { a: 1, b: 2 };
const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2,c: 3 }

//good
const originalObj = { id: 5, name: 'San Francisco'};
const copyObject = {...originalObj, pincode: 4444};
console.log(copyObject)  //{ id: 5, name: 'San Francisco', pincode: 4444 }

同样可以用于将阵列从一个复制到另一个

const itemsCopy = [...items];

复制最终可能指向自身的对象的问题可以通过简单的检查来解决。每次有复制操作时,添加此复选框。它可能很慢,但应该会起作用。

我使用toType()函数显式返回对象类型。我也有自己的copyObj()函数,它在逻辑上非常相似,可以回答所有三种Object()、Array()和Date()情况。

我在NodeJS中运行它。

尚未测试。

// Returns true, if one of the parent's children is the target.
// This is useful, for avoiding copyObj() through an infinite loop!
function isChild(target, parent) {
  if (toType(parent) == '[object Object]') {
    for (var name in parent) {
      var curProperty = parent[name];

      // Direct child.
      if (curProperty = target) return true;

      // Check if target is a child of this property, and so on, recursively.
      if (toType(curProperty) == '[object Object]' || toType(curProperty) == '[object Array]') {
        if (isChild(target, curProperty)) return true;
      }
    }
  } else if (toType(parent) == '[object Array]') {
    for (var i=0; i < parent.length; i++) {
      var curItem = parent[i];

      // Direct child.
      if (curItem = target) return true;

      // Check if target is a child of this property, and so on, recursively.
      if (toType(curItem) == '[object Object]' || toType(curItem) == '[object Array]') {
        if (isChild(target, curItem)) return true;
      }
    }
  }

  return false;     // Not the target.
}

Jan Turo的上述答案非常接近,由于兼容性问题,可能是在浏览器中使用的最佳选择,但这可能会导致一些奇怪的枚举问题。例如,执行:

for ( var i in someArray ) { ... }

在遍历数组元素后,将clone()方法赋给i。下面是一个避免枚举并适用于node.js的改编:

Object.defineProperty( Object.prototype, "clone", {
    value: function() {
        if ( this.cloneNode )
        {
            return this.cloneNode( true );
        }

        var copy = this instanceof Array ? [] : {};
        for( var attr in this )
        {
            if ( typeof this[ attr ] == "function" || this[ attr ] == null || !this[ attr ].clone )
            {
                copy[ attr ] = this[ attr ];
            }
            else if ( this[ attr ] == this )
            {
                copy[ attr ] = copy;
            }
            else
            {
                copy[ attr ] = this[ attr ].clone();
            }
        }
        return copy;
    }
});

Object.defineProperty( Date.prototype, "clone", {
    value: function() {
        var copy = new Date();
        copy.setTime( this.getTime() );
        return copy;
    }
});

Object.defineProperty( Number.prototype, "clone", { value: function() { return this; } } );
Object.defineProperty( Boolean.prototype, "clone", { value: function() { return this; } } );
Object.defineProperty( String.prototype, "clone", { value: function() { return this; } } );

这避免了使clone()方法可枚举,因为defineProperty()默认为false。

我认为,在没有库的情况下,缓存的重复性是最好的。

被低估的WeakMap涉及到循环的问题,其中存储对新旧对象的引用可以帮助我们很容易地重建整个树。

我阻止了DOM元素的深度克隆,可能您不想克隆整个页面:)

function deepCopy(object) {
    const cache = new WeakMap(); // Map of old - new references

    function copy(obj) {
        if (typeof obj !== 'object' ||
            obj === null ||
            obj instanceof HTMLElement
        )
            return obj; // primitive value or HTMLElement

        if (obj instanceof Date) 
            return new Date().setTime(obj.getTime());

        if (obj instanceof RegExp) 
            return new RegExp(obj.source, obj.flags);

        if (cache.has(obj)) 
            return cache.get(obj);

        const result = obj instanceof Array ? [] : {};

        cache.set(obj, result); // store reference to object before the recursive starts

        if (obj instanceof Array) {
            for(const o of obj) {
                 result.push(copy(o));
            }
            return result;
        }

        const keys = Object.keys(obj); 

        for (const key of keys)
            result[key] = copy(obj[key]);

        return result;
    }

    return copy(object);
}

一些测试:

// #1
const obj1 = { };
const obj2 = { };
obj1.obj2 = obj2;
obj2.obj1 = obj1; // Trivial circular reference

var copy = deepCopy(obj1);
copy == obj1 // false
copy.obj2 === obj1.obj2 // false
copy.obj2.obj1.obj2 // and so on - no error (correctly cloned).

// #2
const obj = { x: 0 }
const clone = deepCopy({ a: obj, b: obj });
clone.a == clone.b // true

// #3
const arr = [];
arr[0] = arr; // A little bit weird but who cares
clone = deepCopy(arr)
clone == arr // false;
clone[0][0][0][0] == clone // true;

注意:我使用常量、for of循环、=>运算符和WeakMaps来创建更重要的代码。当前的浏览器支持此语法(ES6)

我已经编写了自己的实现。不确定它是否算作更好的解决方案:

/*
    a function for deep cloning objects that contains other nested objects and circular structures.
    objects are stored in a 3D array, according to their length (number of properties) and their depth in the original object.
                                    index (z)
                                         |
                                         |
                                         |
                                         |
                                         |
                                         |                      depth (x)
                                         |_ _ _ _ _ _ _ _ _ _ _ _
                                        /_/_/_/_/_/_/_/_/_/
                                       /_/_/_/_/_/_/_/_/_/
                                      /_/_/_/_/_/_/...../
                                     /................./
                                    /.....            /
                                   /                 /
                                  /------------------
            object length (y)    /
*/

实施情况如下:

function deepClone(obj) {
    var depth = -1;
    var arr = [];
    return clone(obj, arr, depth);
}

/**
 *
 * @param obj source object
 * @param arr 3D array to store the references to objects
 * @param depth depth of the current object relative to the passed 'obj'
 * @returns {*}
 */
function clone(obj, arr, depth){
    if (typeof obj !== "object") {
        return obj;
    }

    var length = Object.keys(obj).length; // native method to get the number of properties in 'obj'

    var result = Object.create(Object.getPrototypeOf(obj)); // inherit the prototype of the original object
    if(result instanceof Array){
        result.length = length;
    }

    depth++; // depth is increased because we entered an object here

    arr[depth] = []; // this is the x-axis, each index here is the depth
    arr[depth][length] = []; // this is the y-axis, each index is the length of the object (aka number of props)
    // start the depth at current and go down, cyclic structures won't form on depths more than the current one
    for(var x = depth; x >= 0; x--){
        // loop only if the array at this depth and length already have elements
        if(arr[x][length]){
            for(var index = 0; index < arr[x][length].length; index++){
                if(obj === arr[x][length][index]){
                    return obj;
                }
            }
        }
    }

    arr[depth][length].push(obj); // store the object in the array at the current depth and length
    for (var prop in obj) {
        if (obj.hasOwnProperty(prop)) result[prop] = clone(obj[prop], arr, depth);
    }

    return result;
}