在c++中使用内联函数的优点/缺点是什么?我看到它只提高了编译器输出的代码的性能,但随着今天优化的编译器,快速的cpu,巨大的内存等(不像在1980年<内存是稀缺的,所有东西都必须适合100KB内存),他们今天真正有什么优势?
当前回答
我想补充一点,在构建共享库时,内联函数是至关重要的。如果不将函数标记为内联,则它将以二进制形式导出到库中。如果导出,它也将出现在符号表中。另一方面,内联函数不会被导出,既不会被导出到库二进制文件中,也不会被导出到符号表中。
当库打算在运行时加载时,它可能是关键的。它还可能打击二进制兼容的库。在这种情况下,不要使用内联。
其他回答
优势
通过在需要的地方内联代码,程序将在函数调用和返回部分花费更少的时间。它应该使您的代码运行得更快,即使它变得更大(见下文)。内联普通访问器可以是有效内联的一个例子。 通过将其标记为内联,你可以将函数定义放在头文件中(即它可以包含在多个编译单元中,而链接器不会抱怨)
缺点
It can make your code larger (i.e. if you use inline for non-trivial functions). As such, it could provoke paging and defeat optimizations from the compiler. It slightly breaks your encapsulation because it exposes the internal of your object processing (but then, every "private" member would, too). This means you must not use inlining in a PImpl pattern. It slightly breaks your encapsulation 2: C++ inlining is resolved at compile time. Which means that should you change the code of the inlined function, you would need to recompile all the code using it to be sure it will be updated (for the same reason, I avoid default values for function parameters) When used in a header, it makes your header file larger, and thus, will dilute interesting informations (like the list of a class methods) with code the user don't care about (this is the reason that I declare inlined functions inside a class, but will define it in an header after the class body, and never inside the class body).
内联魔法
The compiler may or may not inline the functions you marked as inline; it may also decide to inline functions not marked as inline at compilation or linking time. Inline works like a copy/paste controlled by the compiler, which is quite different from a pre-processor macro: The macro will be forcibly inlined, will pollute all the namespaces and code, won't be easily debuggable, and will be done even if the compiler would have ruled it as inefficient. Every method of a class defined inside the body of the class itself is considered as "inlined" (even if the compiler can still decide to not inline it Virtual methods are not supposed to be inlinable. Still, sometimes, when the compiler can know for sure the type of the object (i.e. the object was declared and constructed inside the same function body), even a virtual function will be inlined because the compiler knows exactly the type of the object. Template methods/functions are not always inlined (their presence in an header will not make them automatically inline). The next step after "inline" is template metaprograming . I.e. By "inlining" your code at compile time, sometimes, the compiler can deduce the final result of a function... So a complex algorithm can sometimes be reduced to a kind of return 42 ; statement. This is for me extreme inlining. It happens rarely in real life, it makes compilation time longer, will not bloat your code, and will make your code faster. But like the grail, don't try to apply it everywhere because most processing cannot be resolved this way... Still, this is cool anyway...:-p
另一个讨论的结论是:
内联函数有什么缺点吗?
显然,使用内联函数并没有什么错。
但值得注意的是以下几点!
Overuse of inlining can actually make programs slower. Depending on a function's size, inlining it can cause the code size to increase or decrease. Inlining a very small accessor function will usually decrease code size while inlining a very large function can dramatically increase code size. On modern processors smaller code usually runs faster due to better use of the instruction cache. - Google Guidelines The speed benefits of inline functions tend to diminish as the function grows in size. At some point the overhead of the function call becomes small compared to the execution of the function body, and the benefit is lost - Source There are few situations where an inline function may not work: For a function returning values; if a return statement exists. For a function not returning any values; if a loop, switch or goto statement exists. If a function is recursive. -Source The __inline keyword causes a function to be inlined only if you specify the optimize option. If optimize is specified, whether or not __inline is honored depends on the setting of the inline optimizer option. By default, the inline option is in effect whenever the optimizer is run. If you specify optimize , you must also specify the noinline option if you want the __inline keyword to be ignored. -Source
在优化过程中,许多编译器会内联函数,即使你没有标记它们。如果你知道一些编译器不知道的东西,你通常只需要将函数标记为内联,因为它自己通常可以做出正确的决定。
我们的计算机科学教授敦促我们不要在c++程序中使用内联。当被问及原因时,他友好地向我们解释说,现代编译器应该自动检测何时使用内联。
是的,内联可以是一种优化技术,在任何可能的地方都可以使用,但显然这已经为你做了,只要有可能内联一个函数。
内联函数更快,因为你不需要将参数和返回地址等东西推入或弹出堆栈;但是,它确实会使二进制文件略大一些。
有显著的区别吗?对大多数人来说,在现代硬件上还不够明显。但它可以产生影响,这对一些人来说已经足够了。
将某些东西标记为内联并不能保证它将是内联的。这只是给编译器的一个建议。有时候是不可能的比如你有一个虚函数,或者涉及到递归。有时候编译器会选择不使用它。
我可以看到这样的情况会产生明显的不同:
inline int aplusb_pow2(int a, int b) {
return (a + b)*(a + b) ;
}
for(int a = 0; a < 900000; ++a)
for(int b = 0; b < 900000; ++b)
aplusb_pow2(a, b);