我希望能够以字符串的形式获取变量的名称,但我不知道Python是否有那么多的自省功能。喜欢的东西:

>>> print(my_var.__name__)
'my_var'

我想这样做是因为我有一堆变量,我想把它们转换成一个字典,比如:

bar = True
foo = False
>>> my_dict = dict(bar=bar, foo=foo)
>>> print my_dict 
{'foo': False, 'bar': True}

但我想要更自动的。

Python有locals()和vars(),所以我猜有一种方法。


当前回答

你可以使用easydict

>>> from easydict import EasyDict as edict
>>> d = edict({'foo':3, 'bar':{'x':1, 'y':2}})
>>> d.foo
3
>>> d.bar.x
1
>>> d = edict(foo=3)
>>> d.foo
3

另一个例子:

>>> d = EasyDict(log=False)
>>> d.debug = True
>>> d.items()
[('debug', True), ('log', False)]

其他回答

我写了包巫术健壮地做这种魔法。你可以这样写:

from sorcery import dict_of

my_dict = dict_of(foo, bar)

大多数对象没有__name__属性。(类、函数和模块可以;还有其他内置类型吗?)

除了print("my_var"),你还期望print(my_var.__name__)有什么?你能直接使用字符串吗?

你可以"slice" a dict:

def dict_slice(D, keys, default=None):
  return dict((k, D.get(k, default)) for k in keys)

print dict_slice(locals(), ["foo", "bar"])
# or use set literal syntax if you have a recent enough version:
print dict_slice(locals(), {"foo", "bar"})

另外:

throw = object()  # sentinel
def dict_slice(D, keys, default=throw):
  def get(k):
    v = D.get(k, throw)
    if v is not throw:
      return v
    if default is throw:
      raise KeyError(k)
    return default
  return dict((k, get(k)) for k in keys)

你可以使用easydict

>>> from easydict import EasyDict as edict
>>> d = edict({'foo':3, 'bar':{'x':1, 'y':2}})
>>> d.foo
3
>>> d.bar.x
1
>>> d = edict(foo=3)
>>> d.foo
3

另一个例子:

>>> d = EasyDict(log=False)
>>> d.debug = True
>>> d.items()
[('debug', True), ('log', False)]

好吧,几天前我遇到了同样的需求,必须获得一个指向对象本身的变量名。

为什么这么有必要呢?

In short I was building a plug-in for Maya. The core plug-in was built using C++ but the GUI is drawn through Python(as its not processor intensive). Since I, as yet, don't know how to return multiple values from the plug-in except the default MStatus, therefore to update a dictionary in Python I had to pass the the name of the variable, pointing to the object implementing the GUI and which contained the dictionary itself, to the plug-in and then use the MGlobal::executePythonCommand() to update the dictionary from the global scope of Maya.

为了做到这一点,我所做的是:

import time

class foo(bar):

    def __init__(self):
        super(foo, self).__init__()
        self.time = time.time() #almost guaranteed to be unique on a single computer

    def name(self):
        g = globals()
        for x in g:
            if isinstance(g[x], type(self)):
                if g[x].time == self.time:
                    return x
                    #or you could:
                    #return filter(None,[x if g[x].time == self.time else None for x in g if isinstance(g[x], type(self))])
                    #and return all keys pointing to object itself

我知道这不是一个完美的解决方案,在全局许多键可以指向同一个对象,例如:

a = foo()
b = a
b.name()
>>>b
or
>>>a

而且这种方法不是线程安全的。如果我错了,请指正。

至少这种方法解决了我的问题,它在全局作用域中获取指向对象本身的任何变量的名称,并将其作为参数传递给插件,供它在内部使用。

我在int(原始整数类)上尝试了这一点,但问题是这些原始类不会被绕过(请纠正使用的技术术语,如果它是错误的)。你可以重新实现int,然后执行int = foo,但a = 3永远不会是foo的对象,而是原语的对象。为了克服这个问题,你必须使用a = foo(3)来让a.name()工作。

在python3中,这很容易

myVariable = 5
for v in locals():
  if id(v) == id("myVariable"):
    print(v, locals()[v])

这将打印:

myVariable 5