我有一个windows窗体应用程序与一个文本框控件,我想只接受整数值。在过去,我通过重载KeyPress事件并删除不符合规范的字符来进行这种验证。我已经看了MaskedTextBox控件,但我想一个更通用的解决方案,可以与也许正则表达式,或依赖于其他控件的值。
理想情况下,按下非数字字符要么不产生结果,要么立即向用户提供关于无效字符的反馈。
我有一个windows窗体应用程序与一个文本框控件,我想只接受整数值。在过去,我通过重载KeyPress事件并删除不符合规范的字符来进行这种验证。我已经看了MaskedTextBox控件,但我想一个更通用的解决方案,可以与也许正则表达式,或依赖于其他控件的值。
理想情况下,按下非数字字符要么不产生结果,要么立即向用户提供关于无效字符的反馈。
当前回答
我也在寻找最好的方法来检查文本框中只有数字和键盘的问题是,它不支持通过右键单击或剪贴板复制粘贴,所以提出了这个代码,验证光标离开文本字段时,它也检查空字段。(newguy改编版)
private void txtFirstValue_MouseLeave(object sender, EventArgs e)
{
int num;
bool isNum = int.TryParse(txtFirstValue.Text.Trim(), out num);
if (!isNum && txtFirstValue.Text != String.Empty)
{
MessageBox.Show("The First Value You Entered Is Not a Number, Please Try Again", "Invalid Value Detected", MessageBoxButtons.OK, MessageBoxIcon.Error);
txtFirstValue.Clear();
}
}
其他回答
您可以使用TextChanged事件
private void textBox_BiggerThan_TextChanged(object sender, EventArgs e)
{
long a;
if (! long.TryParse(textBox_BiggerThan.Text, out a))
{
// If not int clear textbox text or Undo() last operation
textBox_LessThan.Clear();
}
}
我也在寻找最好的方法来检查文本框中只有数字和键盘的问题是,它不支持通过右键单击或剪贴板复制粘贴,所以提出了这个代码,验证光标离开文本字段时,它也检查空字段。(newguy改编版)
private void txtFirstValue_MouseLeave(object sender, EventArgs e)
{
int num;
bool isNum = int.TryParse(txtFirstValue.Text.Trim(), out num);
if (!isNum && txtFirstValue.Text != String.Empty)
{
MessageBox.Show("The First Value You Entered Is Not a Number, Please Try Again", "Invalid Value Detected", MessageBoxButtons.OK, MessageBoxIcon.Error);
txtFirstValue.Clear();
}
}
你可以使用TextChanged/ Keypress事件,使用正则表达式过滤数字,并采取一些行动。
在按钮点击,你可以检查文本框的文本循环:
char[] c = txtGetCustomerId.Text.ToCharArray();
bool IsDigi = true;
for (int i = 0; i < c.Length; i++)
{
if (c[i] < '0' || c[i] > '9')
{ IsDigi = false; }
}
if (IsDigi)
{
// do something
}
这可能有用。它允许“真实”数值,包括正确的小数点和前面的加号或减号。从相关的KeyPress事件中调用它。
private bool IsOKForDecimalTextBox(char theCharacter, TextBox theTextBox)
{
// Only allow control characters, digits, plus and minus signs.
// Only allow ONE plus sign.
// Only allow ONE minus sign.
// Only allow the plus or minus sign as the FIRST character.
// Only allow ONE decimal point.
// Do NOT allow decimal point or digits BEFORE any plus or minus sign.
if (
!char.IsControl(theCharacter)
&& !char.IsDigit(theCharacter)
&& (theCharacter != '.')
&& (theCharacter != '-')
&& (theCharacter != '+')
)
{
// Then it is NOT a character we want allowed in the text box.
return false;
}
// Only allow one decimal point.
if (theCharacter == '.'
&& theTextBox.Text.IndexOf('.') > -1)
{
// Then there is already a decimal point in the text box.
return false;
}
// Only allow one minus sign.
if (theCharacter == '-'
&& theTextBox.Text.IndexOf('-') > -1)
{
// Then there is already a minus sign in the text box.
return false;
}
// Only allow one plus sign.
if (theCharacter == '+'
&& theTextBox.Text.IndexOf('+') > -1)
{
// Then there is already a plus sign in the text box.
return false;
}
// Only allow one plus sign OR minus sign, but not both.
if (
(
(theCharacter == '-')
|| (theCharacter == '+')
)
&&
(
(theTextBox.Text.IndexOf('-') > -1)
||
(theTextBox.Text.IndexOf('+') > -1)
)
)
{
// Then the user is trying to enter a plus or minus sign and
// there is ALREADY a plus or minus sign in the text box.
return false;
}
// Only allow a minus or plus sign at the first character position.
if (
(
(theCharacter == '-')
|| (theCharacter == '+')
)
&& theTextBox.SelectionStart != 0
)
{
// Then the user is trying to enter a minus or plus sign at some position
// OTHER than the first character position in the text box.
return false;
}
// Only allow digits and decimal point AFTER any existing plus or minus sign
if (
(
// Is digit or decimal point
char.IsDigit(theCharacter)
||
(theCharacter == '.')
)
&&
(
// A plus or minus sign EXISTS
(theTextBox.Text.IndexOf('-') > -1)
||
(theTextBox.Text.IndexOf('+') > -1)
)
&&
// Attempting to put the character at the beginning of the field.
theTextBox.SelectionStart == 0
)
{
// Then the user is trying to enter a digit or decimal point in front of a minus or plus sign.
return false;
}
// Otherwise the character is perfectly fine for a decimal value and the character
// may indeed be placed at the current insertion position.
return true;
}