enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
当前回答
有时,您可能会处理具有底层原始整数类型的枚举类型,这种类型在整个软件开发生命周期中都会发生变化。下面是一个很适合这种情况的例子:
public class MyClassThatLoadsTexturesEtc
{
//...
// Colors used for gems and sectors.
public enum Color: Int
{
// Colors arranged in order of the spectrum.
case First = 0
case Red, Orange, Yellow, Green, Blue, Purple, Pink
// --> Add more colors here, between the first and last markers.
case Last
}
//...
public func preloadGems()
{
// Preload all gems.
for i in (Color.First.toRaw() + 1) ..< (Color.Last.toRaw())
{
let color = Color.fromRaw(i)!
loadColoredTextures(forKey: color)
}
}
//...
}
其他回答
这个问题现在简单多了。以下是我的Swift 4.2解决方案:
enum Suit: Int, CaseIterable {
case None
case Spade, Heart, Diamond, Club
static let allNonNullCases = Suit.allCases[Spade.rawValue...]
}
enum Rank: Int, CaseIterable {
case Joker
case Two, Three, Four, Five, Six, Seven, Eight
case Nine, Ten, Jack, Queen, King, Ace
static let allNonNullCases = Rank.allCases[Two.rawValue...]
}
func makeDeck(withJoker: Bool = false) -> [Card] {
var deck = [Card]()
for suit in Suit.allNonNullCases {
for rank in Rank.allNonNullCases {
deck.append(Card(suit: suit, rank: rank))
}
}
if withJoker {
deck.append(Card(suit: .None, rank: .Joker))
}
return deck
}
4。2:
我喜欢这个解决方案,我把找到“列表理解在Swift”。
它使用Int rawws而不是string,但它避免了键入两次,它允许自定义范围,并且不硬编码原始值。
这是我最初解决方案的Swift 4版本,但请参阅上面的4.2改进:
enum Suit: Int {
case None
case Spade, Heart, Diamond, Club
static let allRawValues = Suit.Spade.rawValue...Suit.Club.rawValue
static let allCases = Array(allRawValues.map{ Suit(rawValue: $0)! })
}
enum Rank: Int {
case Joker
case Two, Three, Four, Five, Six
case Seven, Eight, Nine, Ten
case Jack, Queen, King, Ace
static let allRawValues = Rank.Two.rawValue...Rank.Ace.rawValue
static let allCases = Array(allRawValues.map{ Rank(rawValue: $0)! })
}
func makeDeck(withJoker: Bool = false) -> [Card] {
var deck = [Card]()
for suit in Suit.allCases {
for rank in Rank.allCases {
deck.append(Card(suit: suit, rank: rank))
}
}
if withJoker {
deck.append(Card(suit: .None, rank: .Joker))
}
return deck
}
我发现自己在代码中经常使用. allvalues。我终于找到了一种方法来简单地遵循Iteratable协议并拥有一个rawValues()方法。
protocol Iteratable {}
extension RawRepresentable where Self: RawRepresentable {
static func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
var i = 0
return AnyIterator {
let next = withUnsafePointer(to: &i) {
$0.withMemoryRebound(to: T.self, capacity: 1) { $0.pointee }
}
if next.hashValue != i { return nil }
i += 1
return next
}
}
}
extension Iteratable where Self: RawRepresentable, Self: Hashable {
static func hashValues() -> AnyIterator<Self> {
return iterateEnum(self)
}
static func rawValues() -> [Self.RawValue] {
return hashValues().map({$0.rawValue})
}
}
// Example
enum Grocery: String, Iteratable {
case Kroger = "kroger"
case HEB = "h.e.b."
case Randalls = "randalls"
}
let groceryHashes = Grocery.hashValues() // AnyIterator<Grocery>
let groceryRawValues = Grocery.rawValues() // ["kroger", "h.e.b.", "randalls"]
我使用计算属性,它返回所有值的数组(感谢这篇文章http://natecook.com/blog/2014/10/loopy-random-enum-ideas/)。但是,它也使用int原始值,但我不需要在单独的属性中重复枚举的所有成员。
Xcode 6.1在如何使用rawValue获取enum成员方面做了一点改变,所以我修正了listing。还修复了第一个rawValue错误的小错误。
enum ValidSuits: Int {
case Clubs = 0, Spades, Hearts, Diamonds
func description() -> String {
switch self {
case .Clubs:
return "♣︎"
case .Spades:
return "♠︎"
case .Diamonds:
return "♦︎"
case .Hearts:
return "♥︎"
}
}
static var allSuits: [ValidSuits] {
return Array(
SequenceOf {
() -> GeneratorOf<ValidSuits> in
var i=0
return GeneratorOf<ValidSuits> {
return ValidSuits(rawValue: i++)
}
}
)
}
}
实验内容是: 实验
在Card中添加一个方法,用于创建一副完整的牌,每一副牌都是rank和花色的组合。
因此,除了添加方法之外,没有修改或增强给定的代码(并且没有使用还没有教过的东西),我想出了这个解决方案:
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
func createDeck() -> [Card] {
var deck: [Card] = []
for rank in Rank.Ace.rawValue...Rank.King.rawValue {
for suit in Suit.Spades.rawValue...Suit.Clubs.rawValue {
let card = Card(rank: Rank(rawValue: rank)!, suit: Suit(rawValue: suit)!)
//println(card.simpleDescription())
deck += [card]
}
}
return deck
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
let deck = threeOfSpades.createDeck()
(改进Karthik Kumar的回答)
这个解决方案是使用编译器来保证你不会错过一个case。
enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
static var enumerate: [Suit] {
switch Suit.spades {
// make sure the two lines are identical ^_^
case .spades, .hearts, .diamonds, .clubs:
return [.spades, .hearts, .diamonds, .clubs]
}
}
}