我如何获得屏幕的宽度和高度,并使用这个值在:

@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
    Log.e(TAG, "onMeasure" + widthSpecId);
    setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT - 
        game.findViewById(R.id.flag).getHeight());
}

当前回答

DisplayMetrics lDisplayMetrics = getResources().getDisplayMetrics();
int widthPixels = lDisplayMetrics.widthPixels;
int heightPixels = lDisplayMetrics.heightPixels;

其他回答

试试Kotlin的这段代码

 val display = windowManager.defaultDisplay
 val size = Point()
 display.getSize(size)
 var DEVICE_WIDTH = size.x
 var DEVICE_HEIGHT = size.y

屏幕分辨率是屏幕中像素的总和。下面的程序将提取设备的屏幕分辨率。它将打印屏幕的宽度和高度。这些值以像素为单位。

public static Point getScreenResolution(Context context) {
// get window managers
WindowManager manager =  (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
Point point = new Point();
display.getSize(point);

 // get width and height
 int width = point.x;
 int height = point.y;

 return point;

}

val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)

var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels

完整的方法是使用“getRealSize”来返回真实的分辨率(包括当用户改变分辨率时)。

我注意到所有其他可用的函数,包括文档中说要用的代替this的函数,在某些情况下结果会更小。

下面是代码:

            WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
            Point size = new Point();
            wm.getDefaultDisplay().getRealSize(size);
            final int width = size.x, height = size.y;

因为这可以在不同的方向上改变,这里有一个解决方案(在Kotlin中),无论朝向如何,都能得到正确的结果:

/**
 * returns the natural orientation of the device: Configuration.ORIENTATION_LANDSCAPE or Configuration.ORIENTATION_PORTRAIT .<br></br>
 * The result should be consistent no matter the orientation of the device
 */
@JvmStatic
fun getScreenNaturalOrientation(context: Context): Int {
    //based on : http://stackoverflow.com/a/9888357/878126
    val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    val config = context.resources.configuration
    val rotation = windowManager.defaultDisplay.rotation
    return if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && config.orientation == Configuration.ORIENTATION_LANDSCAPE || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && config.orientation == Configuration.ORIENTATION_PORTRAIT)
        Configuration.ORIENTATION_LANDSCAPE
    else
        Configuration.ORIENTATION_PORTRAIT
}

/**
 * returns the natural screen size (in pixels). The result should be consistent no matter the orientation of the device
 */
@JvmStatic
fun getScreenNaturalSize(context: Context): Point {
    val screenNaturalOrientation = getScreenNaturalOrientation(context)
    val wm = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    val point = Point()
    wm.defaultDisplay.getRealSize(point)
    val currentOrientation = context.resources.configuration.orientation
    if (currentOrientation == screenNaturalOrientation)
        return point
    else return Point(point.y, point.x)
}

有一个非常简单的答案,没有通过上下文

public static int getScreenWidth() {
    return Resources.getSystem().getDisplayMetrics().widthPixels;
}

public static int getScreenHeight() {
    return Resources.getSystem().getDisplayMetrics().heightPixels;
}

注:如果你想要高度包括导航条,使用下面的方法

WindowManager windowManager =
        (WindowManager) BaseApplication.getApplication().getSystemService(Context.WINDOW_SERVICE);
    final Display display = windowManager.getDefaultDisplay();
    Point outPoint = new Point();
    if (Build.VERSION.SDK_INT >= 19) {
        // include navigation bar
        display.getRealSize(outPoint);
    } else {
        // exclude navigation bar
        display.getSize(outPoint);
    }
    if (outPoint.y > outPoint.x) {
        mRealSizeHeight = outPoint.y;
        mRealSizeWidth = outPoint.x;
    } else {
        mRealSizeHeight = outPoint.x;
        mRealSizeWidth = outPoint.y;
    }