我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
当前回答
DisplayMetrics lDisplayMetrics = getResources().getDisplayMetrics();
int widthPixels = lDisplayMetrics.widthPixels;
int heightPixels = lDisplayMetrics.heightPixels;
其他回答
试试Kotlin的这段代码
val display = windowManager.defaultDisplay
val size = Point()
display.getSize(size)
var DEVICE_WIDTH = size.x
var DEVICE_HEIGHT = size.y
屏幕分辨率是屏幕中像素的总和。下面的程序将提取设备的屏幕分辨率。它将打印屏幕的宽度和高度。这些值以像素为单位。
public static Point getScreenResolution(Context context) {
// get window managers
WindowManager manager = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
Point point = new Point();
display.getSize(point);
// get width and height
int width = point.x;
int height = point.y;
return point;
}
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels
完整的方法是使用“getRealSize”来返回真实的分辨率(包括当用户改变分辨率时)。
我注意到所有其他可用的函数,包括文档中说要用的代替this的函数,在某些情况下结果会更小。
下面是代码:
WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Point size = new Point();
wm.getDefaultDisplay().getRealSize(size);
final int width = size.x, height = size.y;
因为这可以在不同的方向上改变,这里有一个解决方案(在Kotlin中),无论朝向如何,都能得到正确的结果:
/**
* returns the natural orientation of the device: Configuration.ORIENTATION_LANDSCAPE or Configuration.ORIENTATION_PORTRAIT .<br></br>
* The result should be consistent no matter the orientation of the device
*/
@JvmStatic
fun getScreenNaturalOrientation(context: Context): Int {
//based on : http://stackoverflow.com/a/9888357/878126
val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
val config = context.resources.configuration
val rotation = windowManager.defaultDisplay.rotation
return if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && config.orientation == Configuration.ORIENTATION_LANDSCAPE || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && config.orientation == Configuration.ORIENTATION_PORTRAIT)
Configuration.ORIENTATION_LANDSCAPE
else
Configuration.ORIENTATION_PORTRAIT
}
/**
* returns the natural screen size (in pixels). The result should be consistent no matter the orientation of the device
*/
@JvmStatic
fun getScreenNaturalSize(context: Context): Point {
val screenNaturalOrientation = getScreenNaturalOrientation(context)
val wm = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
val point = Point()
wm.defaultDisplay.getRealSize(point)
val currentOrientation = context.resources.configuration.orientation
if (currentOrientation == screenNaturalOrientation)
return point
else return Point(point.y, point.x)
}
有一个非常简单的答案,没有通过上下文
public static int getScreenWidth() {
return Resources.getSystem().getDisplayMetrics().widthPixels;
}
public static int getScreenHeight() {
return Resources.getSystem().getDisplayMetrics().heightPixels;
}
注:如果你想要高度包括导航条,使用下面的方法
WindowManager windowManager =
(WindowManager) BaseApplication.getApplication().getSystemService(Context.WINDOW_SERVICE);
final Display display = windowManager.getDefaultDisplay();
Point outPoint = new Point();
if (Build.VERSION.SDK_INT >= 19) {
// include navigation bar
display.getRealSize(outPoint);
} else {
// exclude navigation bar
display.getSize(outPoint);
}
if (outPoint.y > outPoint.x) {
mRealSizeHeight = outPoint.y;
mRealSizeWidth = outPoint.x;
} else {
mRealSizeHeight = outPoint.x;
mRealSizeWidth = outPoint.y;
}