如何自动缩放HTML5 <canvas>元素以适应页面?

例如,我可以得到一个<div>通过设置高度和宽度属性为100%缩放,但一个<canvas>不会缩放,会吗?


当前回答

一个最小的设置

HTML

<canvas></canvas>

CSS

html,
body {
  height: 100%;
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%;
  display: block;
}

JavaScript

const canvas = document.querySelector('canvas');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
});

resizeObserver.observe(canvas);

对于 WebGL

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
  gl.viewport(0, 0, canvas.width, canvas.height);
});

resizeObserver.observe(canvas);

注意,我们应该考虑到设备像素比,特别是对于HD-DPI显示。

其他回答

function resize() {

    var canvas = document.getElementById('game');
    var canvasRatio = canvas.height / canvas.width;
    var windowRatio = window.innerHeight / window.innerWidth;
    var width;
    var height;

    if (windowRatio < canvasRatio) {
        height = window.innerHeight;
        width = height / canvasRatio;
    } else {
        width = window.innerWidth;
        height = width * canvasRatio;
    }

    canvas.style.width = width + 'px';
    canvas.style.height = height + 'px';
};

window.addEventListener('resize', resize, false);

一个纯CSS的方法添加到解决方案@jerseyboy上面。 适用于Firefox (v29测试),Chrome (v34测试)和Internet Explorer (v11测试)。

<!DOCTYPE html>
<html>
    <head>
    <style>
        html,
        body {
            width: 100%;
            height: 100%;
            margin: 0;
        }
        canvas {
            background-color: #ccc;
            display: block;
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="canvas" width="500" height="500"></canvas>
    <script>
        var canvas = document.getElementById('canvas');
        if (canvas.getContext) {
            var ctx = canvas.getContext('2d');
            ctx.fillRect(25,25,100,100);
            ctx.clearRect(45,45,60,60);
            ctx.strokeRect(50,50,50,50);
        }
    </script>
</body>
</html>

链接到示例:http://temporaer.net/open/so/140502_canvas-fit-to-window.html

但要小心,正如@jerseyboy在他的评论中所说:

用CSS重新缩放画布是很麻烦的。至少在Chrome和 Safari中,鼠标/触摸事件的位置不会1:1对应 Canvas像素位置,你需要变换坐标 系统。

设置初始大小。

const canvas = document.getElementById('canvas');

canvas.width  = window.innerWidth;
canvas.height = window.innerHeight;

更新窗口大小调整。

function windowResize() {
  canvas.width  = window.innerWidth;
  canvas.height = window.innerHeight;
};

window.addEventListener('resize', windowResize);

CSS

body { margin: 0; } 
canvas { display: block; } 

JavaScript

window.addEventListener("load", function()
{
    var canvas = document.createElement('canvas'); document.body.appendChild(canvas);
    var context = canvas.getContext('2d');

    function draw()
    {
        context.clearRect(0, 0, canvas.width, canvas.height);
        context.beginPath();
        context.moveTo(0, 0); context.lineTo(canvas.width, canvas.height); 
        context.moveTo(canvas.width, 0); context.lineTo(0, canvas.height); 
        context.stroke();
    }
    function resize()
    {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
        draw();
    }
    window.addEventListener("resize", resize);
    resize();
});

基本上你要做的是将onresize事件绑定到你的body,一旦你捕捉到事件,你只需要使用window调整画布的大小。innerWidth和window.innerHeight。

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>Canvas Resize</title>

    <script type="text/javascript">
        function resize_canvas(){
            canvas = document.getElementById("canvas");
            if (canvas.width  < window.innerWidth)
            {
                canvas.width  = window.innerWidth;
            }

            if (canvas.height < window.innerHeight)
            {
                canvas.height = window.innerHeight;
            }
        }
    </script>
</head>

<body onresize="resize_canvas()">
        <canvas id="canvas">Your browser doesn't support canvas</canvas>
</body>
</html>