如何自动缩放HTML5 <canvas>元素以适应页面?

例如,我可以得到一个<div>通过设置高度和宽度属性为100%缩放,但一个<canvas>不会缩放,会吗?


当前回答

(function() {

    // get viewport size
    getViewportSize = function() {
        return {
            height: window.innerHeight,
            width:  window.innerWidth
        };
    };

    // update canvas size
    updateSizes = function() {
        var viewportSize = getViewportSize();
        $('#myCanvas').width(viewportSize.width).height(viewportSize.height);
        $('#myCanvas').attr('width', viewportSize.width).attr('height', viewportSize.height);
    };

    // run on load
    updateSizes();

    // handle window resizing
    $(window).on('resize', function() {
        updateSizes();
    });

}());

其他回答

CSS

body { margin: 0; } 
canvas { display: block; } 

JavaScript

window.addEventListener("load", function()
{
    var canvas = document.createElement('canvas'); document.body.appendChild(canvas);
    var context = canvas.getContext('2d');

    function draw()
    {
        context.clearRect(0, 0, canvas.width, canvas.height);
        context.beginPath();
        context.moveTo(0, 0); context.lineTo(canvas.width, canvas.height); 
        context.moveTo(canvas.width, 0); context.lineTo(0, canvas.height); 
        context.stroke();
    }
    function resize()
    {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
        draw();
    }
    window.addEventListener("resize", resize);
    resize();
});

这对我很管用。 伪代码:

// screen width and height
scr = {w:document.documentElement.clientWidth,h:document.documentElement.clientHeight}
canvas.width = scr.w
canvas.height = scr.h

另外,就像devyn说的,您可以替换“document.documentElement”。宽度和高度均为“inner”的客户端:

**document.documentElement.client**Width
**inner**Width
**document.documentElement.client**Height
**inner**Height

它仍然有效。

function resize() {

    var canvas = document.getElementById('game');
    var canvasRatio = canvas.height / canvas.width;
    var windowRatio = window.innerHeight / window.innerWidth;
    var width;
    var height;

    if (windowRatio < canvasRatio) {
        height = window.innerHeight;
        width = height / canvasRatio;
    } else {
        width = window.innerWidth;
        height = width * canvasRatio;
    }

    canvas.style.width = width + 'px';
    canvas.style.height = height + 'px';
};

window.addEventListener('resize', resize, false);

下面的解决方案对我来说效果最好。因为我对编码相对陌生,所以我喜欢用视觉来确认某些东西是否按照我期望的方式工作。我在以下地点找到了它: http://htmlcheats.com/html/resize-the-html5-canvas-dyamically/

代码如下:

(function() { var // Obtain a reference to the canvas element using its id. htmlCanvas = document.getElementById('c'), // Obtain a graphics context on the canvas element for drawing. context = htmlCanvas.getContext('2d'); // Start listening to resize events and draw canvas. initialize(); function initialize() { // Register an event listener to call the resizeCanvas() function // each time the window is resized. window.addEventListener('resize', resizeCanvas, false); // Draw canvas border for the first time. resizeCanvas(); } // Display custom canvas. In this case it's a blue, 5 pixel // border that resizes along with the browser window. function redraw() { context.strokeStyle = 'blue'; context.lineWidth = '5'; context.strokeRect(0, 0, window.innerWidth, window.innerHeight); } // Runs each time the DOM window resize event fires. // Resets the canvas dimensions to match window, // then draws the new borders accordingly. function resizeCanvas() { htmlCanvas.width = window.innerWidth; htmlCanvas.height = window.innerHeight; redraw(); } })(); html, body { width: 100%; height: 100%; margin: 0px; border: 0; overflow: hidden; /* Disable scrollbars */ display: block; /* No floating content on sides */ } <canvas id='c' style='position:absolute; left:0px; top:0px;'></canvas>

蓝色边框显示了调整画布的边缘,并且总是沿着窗口的边缘,在所有4个面都可见,这不是上述其他一些答案的情况。希望能有所帮助。

一个最小的设置

HTML

<canvas></canvas>

CSS

html,
body {
  height: 100%;
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%;
  display: block;
}

JavaScript

const canvas = document.querySelector('canvas');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
});

resizeObserver.observe(canvas);

对于 WebGL

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
  gl.viewport(0, 0, canvas.width, canvas.height);
});

resizeObserver.observe(canvas);

注意,我们应该考虑到设备像素比,特别是对于HD-DPI显示。