如何自动缩放HTML5 <canvas>元素以适应页面?
例如,我可以得到一个<div>通过设置高度和宽度属性为100%缩放,但一个<canvas>不会缩放,会吗?
如何自动缩放HTML5 <canvas>元素以适应页面?
例如,我可以得到一个<div>通过设置高度和宽度属性为100%缩放,但一个<canvas>不会缩放,会吗?
当前回答
基本上你要做的是将onresize事件绑定到你的body,一旦你捕捉到事件,你只需要使用window调整画布的大小。innerWidth和window.innerHeight。
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Canvas Resize</title>
<script type="text/javascript">
function resize_canvas(){
canvas = document.getElementById("canvas");
if (canvas.width < window.innerWidth)
{
canvas.width = window.innerWidth;
}
if (canvas.height < window.innerHeight)
{
canvas.height = window.innerHeight;
}
}
</script>
</head>
<body onresize="resize_canvas()">
<canvas id="canvas">Your browser doesn't support canvas</canvas>
</body>
</html>
其他回答
设置初始大小。
const canvas = document.getElementById('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
更新窗口大小调整。
function windowResize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
};
window.addEventListener('resize', windowResize);
我使用的是sketch.js,所以在我为画布运行init命令后,我用jquery改变宽度和高度。它将维度基于父元素。
$ (' # DrawCanvas ') .sketch () .attr(“高度”,$ (' # DrawCanvas ') .parent () .height ()) .attr(“宽度”,$ (' # DrawCanvas ') .parent () .width ());
我相信我已经找到了一个优雅的解决方案:
JavaScript
/* important! for alignment, you should make things
* relative to the canvas' current width/height.
*/
function draw() {
var ctx = (a canvas context);
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
//...drawing code...
}
CSS
html, body {
width: 100%;
height: 100%;
margin: 0;
}
到目前为止,还没有对我的表现产生任何大的负面影响。
2022的答案
在2022年,检查元素是否调整大小的推荐方法是使用ResizeObserver
const observer = new ResizeObserver(myResizeTheCanvasFn);
observer.observe(someCanvasElement);
它比窗户好。addEventListener('resize', myResizeTheCanvasFn)或onresize = myResizeTheCanvasFn,因为它处理画布调整大小的每一种情况,即使它与窗口调整大小无关。
同样,使用window也没有意义。innerWidth window.innerHeight。你想要画布本身的大小,而不是窗口的大小。这样,无论你把画布放在哪里,你都会得到正确的大小,而不必重写你的尺寸代码。
至于用画布填满窗户
html, body {
height: 100%;
}
canvas {
width: 100%;
height: 100%;
display: block; /* this is IMPORTANT! */
}
你需要display: block的原因是因为默认情况下画布是内联的,这意味着它在结尾包含额外的空间。没有显示:块你将得到一个滚动条。许多人通过在文档正文中添加overflow: hidden来修复滚动条问题,但这只是隐藏了画布的CSS设置不正确的事实。最好是修复bug(将canvas设置为display: block而不是使用overflow: hidden隐藏bug)
完整的示例
const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); const observer = new ResizeObserver((entries) => { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; }); observer.observe(canvas) // not import but draw something just to showcase const hsla = (h, s, l, a) => `hsla(${h * 360}, ${s * 100}%, ${l * 100}%, ${a})`; function render(time) { const {width, height} = canvas; ctx.clearRect(0, 0, width, height); ctx.save(); ctx.translate(width / 2, height / 2); ctx.rotate(time * 0.0001); const range = Math.max(width, height) * 0.8; const size = 64 + Math.sin(time * 0.001) * 50; for (let i = 0; i < range; i += size) { ctx.fillStyle = hsla(i / range * 0.3 + time * 0.0001, 1, 0.5, 1); ctx.fillRect( i, -range, size, range * 2); ctx.fillRect(-i, -range, size, range * 2); } ctx.restore(); requestAnimationFrame(render) } requestAnimationFrame(render) html, body { height: 100%; margin: 0; } canvas { width: 100%; height: 100%; display: block; } <canvas></canvas>
注意:还有其他与调整画布大小相关的问题。特别是如果你想处理不同的devicePixelRatio设置。请参阅本文了解更多信息。
下面的解决方案对我来说效果最好。因为我对编码相对陌生,所以我喜欢用视觉来确认某些东西是否按照我期望的方式工作。我在以下地点找到了它: http://htmlcheats.com/html/resize-the-html5-canvas-dyamically/
代码如下:
(function() { var // Obtain a reference to the canvas element using its id. htmlCanvas = document.getElementById('c'), // Obtain a graphics context on the canvas element for drawing. context = htmlCanvas.getContext('2d'); // Start listening to resize events and draw canvas. initialize(); function initialize() { // Register an event listener to call the resizeCanvas() function // each time the window is resized. window.addEventListener('resize', resizeCanvas, false); // Draw canvas border for the first time. resizeCanvas(); } // Display custom canvas. In this case it's a blue, 5 pixel // border that resizes along with the browser window. function redraw() { context.strokeStyle = 'blue'; context.lineWidth = '5'; context.strokeRect(0, 0, window.innerWidth, window.innerHeight); } // Runs each time the DOM window resize event fires. // Resets the canvas dimensions to match window, // then draws the new borders accordingly. function resizeCanvas() { htmlCanvas.width = window.innerWidth; htmlCanvas.height = window.innerHeight; redraw(); } })(); html, body { width: 100%; height: 100%; margin: 0px; border: 0; overflow: hidden; /* Disable scrollbars */ display: block; /* No floating content on sides */ } <canvas id='c' style='position:absolute; left:0px; top:0px;'></canvas>
蓝色边框显示了调整画布的边缘,并且总是沿着窗口的边缘,在所有4个面都可见,这不是上述其他一些答案的情况。希望能有所帮助。