如何自动缩放HTML5 <canvas>元素以适应页面?

例如,我可以得到一个<div>通过设置高度和宽度属性为100%缩放,但一个<canvas>不会缩放,会吗?


当前回答

除非你想让画布自动提升你的图像数据(这就是James Black的答案,但它看起来不漂亮),你必须自己调整它的大小并重新绘制图像。画布居中

其他回答

(function() {

    // get viewport size
    getViewportSize = function() {
        return {
            height: window.innerHeight,
            width:  window.innerWidth
        };
    };

    // update canvas size
    updateSizes = function() {
        var viewportSize = getViewportSize();
        $('#myCanvas').width(viewportSize.width).height(viewportSize.height);
        $('#myCanvas').attr('width', viewportSize.width).attr('height', viewportSize.height);
    };

    // run on load
    updateSizes();

    // handle window resizing
    $(window).on('resize', function() {
        updateSizes();
    });

}());

一个最小的设置

HTML

<canvas></canvas>

CSS

html,
body {
  height: 100%;
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%;
  display: block;
}

JavaScript

const canvas = document.querySelector('canvas');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
});

resizeObserver.observe(canvas);

对于 WebGL

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl');

const resizeObserver = new ResizeObserver(() => {
  canvas.width = Math.round(canvas.clientWidth * devicePixelRatio);
  canvas.height = Math.round(canvas.clientHeight * devicePixelRatio);
  gl.viewport(0, 0, canvas.width, canvas.height);
});

resizeObserver.observe(canvas);

注意,我们应该考虑到设备像素比,特别是对于HD-DPI显示。

基本上你要做的是将onresize事件绑定到你的body,一旦你捕捉到事件,你只需要使用window调整画布的大小。innerWidth和window.innerHeight。

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>Canvas Resize</title>

    <script type="text/javascript">
        function resize_canvas(){
            canvas = document.getElementById("canvas");
            if (canvas.width  < window.innerWidth)
            {
                canvas.width  = window.innerWidth;
            }

            if (canvas.height < window.innerHeight)
            {
                canvas.height = window.innerHeight;
            }
        }
    </script>
</head>

<body onresize="resize_canvas()">
        <canvas id="canvas">Your browser doesn't support canvas</canvas>
</body>
</html>

这对我很管用。 伪代码:

// screen width and height
scr = {w:document.documentElement.clientWidth,h:document.documentElement.clientHeight}
canvas.width = scr.w
canvas.height = scr.h

另外,就像devyn说的,您可以替换“document.documentElement”。宽度和高度均为“inner”的客户端:

**document.documentElement.client**Width
**inner**Width
**document.documentElement.client**Height
**inner**Height

它仍然有效。

我认为这正是我们应该做的:http://www.html5rocks.com/en/tutorials/casestudies/gopherwoord-studios-resizing-html5-games/

function resizeGame() {
    var gameArea = document.getElementById('gameArea');
    var widthToHeight = 4 / 3;
    var newWidth = window.innerWidth;
    var newHeight = window.innerHeight;
    var newWidthToHeight = newWidth / newHeight;

    if (newWidthToHeight > widthToHeight) {
        newWidth = newHeight * widthToHeight;
        gameArea.style.height = newHeight + 'px';
        gameArea.style.width = newWidth + 'px';
    } else {
        newHeight = newWidth / widthToHeight;
        gameArea.style.width = newWidth + 'px';
        gameArea.style.height = newHeight + 'px';
    }

    gameArea.style.marginTop = (-newHeight / 2) + 'px';
    gameArea.style.marginLeft = (-newWidth / 2) + 'px';

    var gameCanvas = document.getElementById('gameCanvas');
    gameCanvas.width = newWidth;
    gameCanvas.height = newHeight;
}

window.addEventListener('resize', resizeGame, false);
window.addEventListener('orientationchange', resizeGame, false);