我想检查一下我是否可以在iOS上使用Cocoa Touch库或在macOS上使用Cocoa库连接互联网。

我想出了一个方法来做这个使用NSURL。我的方法似乎有点不可靠(因为即使谷歌也可能有一天宕机,依赖第三方似乎很糟糕),虽然如果谷歌没有响应,我可以检查其他一些网站的响应,但这似乎是浪费和不必要的应用程序开销。

- (BOOL)connectedToInternet {
    NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com"]];
    return ( URLString != NULL ) ? YES : NO;
}

是我做得不好,(更不用说stringWithContentsOfURL已弃用在iOS 3.0和macOS 10.4),如果是这样,有什么更好的方法来实现这一点?


当前回答

还有另一种使用iPhone SDK检查互联网连接的方法。

尝试为网络连接实现以下代码。

#import <SystemConfiguration/SystemConfiguration.h>
#include <netdb.h>

/**
     Checking for network availability. It returns
     YES if the network is available.
*/
+ (BOOL) connectedToNetwork
{

    // Create zero addy
    struct sockaddr_in zeroAddress;
    bzero(&zeroAddress, sizeof(zeroAddress));
    zeroAddress.sin_len = sizeof(zeroAddress);
    zeroAddress.sin_family = AF_INET;

    // Recover reachability flags
    SCNetworkReachabilityRef defaultRouteReachability =
        SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
    SCNetworkReachabilityFlags flags;

    BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
    CFRelease(defaultRouteReachability);

    if (!didRetrieveFlags)
    {
        printf("Error. Could not recover network reachability flags\n");
        return NO;
    }

    BOOL isReachable = ((flags & kSCNetworkFlagsReachable) != 0);
    BOOL needsConnection = ((flags & kSCNetworkFlagsConnectionRequired) != 0);

    return (isReachable && !needsConnection) ? YES : NO;
}

其他回答

Swift 5及以后:

public class Reachability {
    class func isConnectedToNetwork() -> Bool {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)

        guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            return false
        }

        var flags: SCNetworkReachabilityFlags = []
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
            return false
        }

        let isReachable = flags.contains(.reachable)
        let needsConnection = flags.contains(.connectionRequired)

        return (isReachable && !needsConnection)
    }

像这样调用这个类:

if Reachability.isConnectedToNetwork() == true {
    // Do something
} else {
    // Do something
}

Reachability类可以确定一个设备的互联网连接是否可用…

但在访问内网资源时:

使用可达性类ping内网服务器总是返回true。

因此,在这种情况下,一个快速的解决方案是创建一个名为pingme的web方法以及服务上的其他web方法。 pingme应该返回一些东西。

所以我写了下面关于普通函数的方法

-(BOOL)PingServiceServer
{
    NSURL *url=[NSURL URLWithString:@"http://www.serveraddress/service.asmx/Ping"];

    NSMutableURLRequest *urlReq=[NSMutableURLRequest requestWithURL:url];

    [urlReq setTimeoutInterval:10];

    NSURLResponse *response;

    NSError *error = nil;

    NSData *receivedData = [NSURLConnection sendSynchronousRequest:urlReq
                                                 returningResponse:&response
                                                             error:&error];
    NSLog(@"receivedData:%@",receivedData);

    if (receivedData !=nil)
    {
        return YES;
    }
    else
    {
        NSLog(@"Data is null");
        return NO;
    }
}

上面的方法对我来说非常有用,所以每当我试图向服务器发送一些数据时,我总是使用这个低超时URLRequest检查我的内部网资源的可达性。

Alamofire

我知道这个问题是要求Coca Touch解决方案,但我想为搜索检查iOS上的互联网连接的人提供一个解决方案,在这里将有一个更多的选择。

如果您已经在使用Alamofire,以下是您可以从中受益的内容。

你可以将以下类添加到你的应用程序中,并调用MNNetworkUtils.main.isConnected()来获得一个关于它是否连接的布尔值。

#import Alamofire

class MNNetworkUtils {
  static let main = MNNetworkUtils()
  init() {
    manager = NetworkReachabilityManager(host: "google.com")
    listenForReachability()
  }

  private let manager: NetworkReachabilityManager?
  private var reachable: Bool = false
  private func listenForReachability() {
    self.manager?.listener = { [unowned self] status in
      switch status {
      case .notReachable:
        self.reachable = false
      case .reachable(_), .unknown:
        self.reachable = true
      }
    }
    self.manager?.startListening()
  }

  func isConnected() -> Bool {
    return reachable
  }
}

这是一个单例类。每次,当用户连接或断开网络时,它都会覆盖self。因为我们开始在单例初始化时监听NetworkReachabilityManager。

另外,为了监视可达性,您需要提供一个主机。目前,我正在使用google.com,但如果需要,请随意更改到任何其他主机或您的主机之一。将类名和文件名更改为与项目匹配的任何名称。

使用Xcode 9和Swift 4.0检查Internet连接的可用性(iOS)

遵循以下步骤

步骤1:

创建一个扩展文件,并将其命名为ReachabilityManager.swift。然后添加下面的代码行。

import Foundation
import SystemConfiguration
public class ConnectionCheck
{
    class func isConnectedToNetwork() -> Bool
    {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)

        guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress,
        {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        })
        else {
            return false
        }

        var flags: SCNetworkReachabilityFlags = []
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
            return false
        }

        let isReachable = flags.contains(.reachable)
        let needsConnection = flags.contains(.connectionRequired)

        return (isReachable && !needsConnection)
    }
}

步骤2:使用下面的代码调用上面的扩展。

if ConnectionCheck.isConnectedToNetwork()
{
     print("Connected")
     // Online related Business logic
}
else{
     print("disConnected")
     // Offline related business logic
}
//
//  Connectivity.swift
// 
//
//  Created by Kausik Jati on 17/07/20.
// 
//

import Foundation
import Network

enum ConnectionState: String {
    case notConnected = "Internet connection not avalable"
    case connected = "Internet connection avalable"
    case slowConnection = "Internet connection poor"
}
protocol ConnectivityDelegate: class {
    func checkInternetConnection(_ state: ConnectionState, isLowDataMode: Bool)
}
class Connectivity: NSObject {
    private let monitor = NWPathMonitor()
    weak var delegate: ConnectivityDelegate? = nil
    private let queue = DispatchQueue.global(qos: .background)
    private var isLowDataMode = false
    static let instance = Connectivity()
private override init() {
    super.init()
    monitor.start(queue: queue)
    startMonitorNetwork()
}
private func startMonitorNetwork() {
    monitor.pathUpdateHandler = { path in
        if #available(iOS 13.0, *) {
            self.isLowDataMode = path.isConstrained
        } else {
            // Fallback on earlier versions
            self.isLowDataMode = false
        }
        
        if path.status == .requiresConnection {
            print("requiresConnection")
                self.delegate?.checkInternetConnection(.slowConnection, isLowDataMode: self.isLowDataMode)
        } else if path.status == .satisfied {
            print("satisfied")
                 self.delegate?.checkInternetConnection(.connected, isLowDataMode: self.isLowDataMode)
        } else if path.status == .unsatisfied {
            print("unsatisfied")
                self.delegate?.checkInternetConnection(.notConnected, isLowDataMode: self.isLowDataMode)
            }
        }
    
    }
    func stopMonitorNetwork() {
        monitor.cancel()
    }
}