我想检查一下我是否可以在iOS上使用Cocoa Touch库或在macOS上使用Cocoa库连接互联网。

我想出了一个方法来做这个使用NSURL。我的方法似乎有点不可靠(因为即使谷歌也可能有一天宕机,依赖第三方似乎很糟糕),虽然如果谷歌没有响应,我可以检查其他一些网站的响应,但这似乎是浪费和不必要的应用程序开销。

- (BOOL)connectedToInternet {
    NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com"]];
    return ( URLString != NULL ) ? YES : NO;
}

是我做得不好,(更不用说stringWithContentsOfURL已弃用在iOS 3.0和macOS 10.4),如果是这样,有什么更好的方法来实现这一点?


当前回答

检查Internet连接的可用性(iOS) Xcode 8, Swift 3.0

这是一个简单的方法来检查网络可用性,如我们的设备是否连接到任何网络。我已经成功地将其翻译为Swift 3.0,这里是最终的代码。现有的Apple Reachability类和其他第三方库似乎太复杂了,无法翻译到Swift中。 这适用于3G、4G和WiFi连接。 不要忘记在你的项目构建器中添加“SystemConfiguration.framework”。

//Create new swift class file Reachability in your project.
import SystemConfiguration
public class InternetReachability {

class func isConnectedToNetwork() -> Bool {
   var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
   zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
   zeroAddress.sin_family = sa_family_t(AF_INET)
   let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
          SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)).takeRetainedValue()
   }
   var flags: SCNetworkReachabilityFlags = 0
   if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
          return false
   }
   let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
   let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

   return isReachable && !needsConnection
  }
}

// Check network connectivity from anywhere in project by using this code.
 if InternetReachability.isConnectedToNetwork() == true {
         print("Internet connection OK")
  } else {
         print("Internet connection FAILED")
  }

其他回答

我发现使用SimplePingHelper库很简单。

示例代码:chrishulbert/SimplePingHelper (GitHub)

这里有一个漂亮的,使用ARC和gcd的现代化可达性:

可达性

还有另一种使用iPhone SDK检查互联网连接的方法。

尝试为网络连接实现以下代码。

#import <SystemConfiguration/SystemConfiguration.h>
#include <netdb.h>

/**
     Checking for network availability. It returns
     YES if the network is available.
*/
+ (BOOL) connectedToNetwork
{

    // Create zero addy
    struct sockaddr_in zeroAddress;
    bzero(&zeroAddress, sizeof(zeroAddress));
    zeroAddress.sin_len = sizeof(zeroAddress);
    zeroAddress.sin_family = AF_INET;

    // Recover reachability flags
    SCNetworkReachabilityRef defaultRouteReachability =
        SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
    SCNetworkReachabilityFlags flags;

    BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
    CFRelease(defaultRouteReachability);

    if (!didRetrieveFlags)
    {
        printf("Error. Could not recover network reachability flags\n");
        return NO;
    }

    BOOL isReachable = ((flags & kSCNetworkFlagsReachable) != 0);
    BOOL needsConnection = ((flags & kSCNetworkFlagsConnectionRequired) != 0);

    return (isReachable && !needsConnection) ? YES : NO;
}

检查Internet连接的可用性(iOS) Xcode 8, Swift 3.0

这是一个简单的方法来检查网络可用性,如我们的设备是否连接到任何网络。我已经成功地将其翻译为Swift 3.0,这里是最终的代码。现有的Apple Reachability类和其他第三方库似乎太复杂了,无法翻译到Swift中。 这适用于3G、4G和WiFi连接。 不要忘记在你的项目构建器中添加“SystemConfiguration.framework”。

//Create new swift class file Reachability in your project.
import SystemConfiguration
public class InternetReachability {

class func isConnectedToNetwork() -> Bool {
   var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
   zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
   zeroAddress.sin_family = sa_family_t(AF_INET)
   let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
          SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)).takeRetainedValue()
   }
   var flags: SCNetworkReachabilityFlags = 0
   if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
          return false
   }
   let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
   let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

   return isReachable && !needsConnection
  }
}

// Check network connectivity from anywhere in project by using this code.
 if InternetReachability.isConnectedToNetwork() == true {
         print("Internet connection OK")
  } else {
         print("Internet connection FAILED")
  }

很简单的…试试下面这些步骤:

步骤1:将SystemConfiguration框架添加到项目中。


步骤2:将以下代码导入到头文件中。

#import <SystemConfiguration/SystemConfiguration.h>

第三步:使用以下方法

类型1: - (BOOL) currentNetworkStatus { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; BOOL连接; BOOL与; Const char *host = "www.apple.com"; SCNetworkReachabilityRef reachabilityreachabilitycreatewithname (NULL, host); SCNetworkReachabilityFlags旗帜; connected = SCNetworkReachabilityGetFlags(可达性,&flags); isConnected = NO; isConnected = connected && (flags & kSCNetworkFlagsReachable) && !(flags & kSCNetworkFlagsConnectionRequired); CFRelease(可达性); 返回与; }


类型2: 导入头文件:# Import "Reachability.h" (保龄球)currentNetworkStatus { 可达性*可达性=[互联网连接的可达性]; NetworkStatus NetworkStatus =[可达性currentReachabilityStatus]; 返回networkStatus !=不可访问; }


第四步:使用方法:

- (void)CheckInternet
{
    BOOL network = [self currentNetworkStatus];
    if (network)
    {
        NSLog(@"Network Available");
    }
    else
    {
        NSLog(@"No Network Available");
    }
}