我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。
此外,我如何才能保持它的更新,直到它达到零分零秒?
我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。
此外,我如何才能保持它的更新,直到它达到零分零秒?
当前回答
public class Scan extends AppCompatActivity {
int minute;
long min;
TextView tv_timer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_scan2);
tv_timer=findViewById(R.id.tv_timer);
minute=Integer.parseInt("Your time in string form like 10");
min= minute*60*1000;
counter(min);
}
private void counter(long min) {
CountDownTimer timer = new CountDownTimer(min, 1000) {
public void onTick(long millisUntilFinished) {
int seconds = (int) (millisUntilFinished / 1000) % 60;
int minutes = (int) ((millisUntilFinished / (1000 * 60)) % 60);
int hours = (int) ((millisUntilFinished / (1000 * 60 * 60)) % 24);
tv_timer.setText(String.format("%d:%d:%d", hours, minutes, seconds));
}
public void onFinish() {
Toast.makeText(getApplicationContext(), "Your time has been completed",
Toast.LENGTH_LONG).show();
}
};
timer.start();
}
}
其他回答
我用kotlin流实现了一个很酷的定时器方法,所以你可以在ViewModel中实现它
var countDownInit = 30
fun countDownTimer() = flow<Int> {
var time = countDownInit
emit(time)
while (true){
time--
delay(1000L)
countDownInit = time
emit(time)
}
}
然后在你的activity或fragment中像这样调用这个函数
lifecycleScope.launch {
lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED){
viewModel.countDownTimer().collect{time->
//and update UI
//and for the finish section you can just use this
this.cancel()
}
}
}
现在在应用程序生命周期的暂停阶段会出现崩溃,你总是有最新的时间
public class Scan extends AppCompatActivity {
int minute;
long min;
TextView tv_timer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_scan2);
tv_timer=findViewById(R.id.tv_timer);
minute=Integer.parseInt("Your time in string form like 10");
min= minute*60*1000;
counter(min);
}
private void counter(long min) {
CountDownTimer timer = new CountDownTimer(min, 1000) {
public void onTick(long millisUntilFinished) {
int seconds = (int) (millisUntilFinished / 1000) % 60;
int minutes = (int) ((millisUntilFinished / (1000 * 60)) % 60);
int hours = (int) ((millisUntilFinished / (1000 * 60 * 60)) % 24);
tv_timer.setText(String.format("%d:%d:%d", hours, minutes, seconds));
}
public void onFinish() {
Toast.makeText(getApplicationContext(), "Your time has been completed",
Toast.LENGTH_LONG).show();
}
};
timer.start();
}
}
使用芬兰湾的科特林:
var timer = object: CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
tvTimer.setText("seconds remaining: " + millisUntilFinished / 1000)
}
override fun onFinish() {
tvTimer.setText("done!")
}
}
timer.start()
有Rx的纯溶液,有人可能会感兴趣
数字扩展(Double, Float, Long等):
fun Number.countDownTimer(tick: Long = 1, timeUnit: TimeUnit = TimeUnit.SECONDS): Observable<Long> {
val count = this.toLong()
return Observable.interval(tick, timeUnit)
.take(count)
.map { count - it - 1 }
}
使用
60.countDownTimer().subscribe { textView.text = it }
如CountDownTimer的文档所示:
new CountDownTimer(30000, 1000) { onTick(long milliseconds untilfinished) { mTextField。setText("seconds remaining: " + msuntilfinished / 1000); //逻辑来设置EditText可以在这里 } onFinish() { mTextField.setText(“完成了!”); } } .start ();