我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。

此外,我如何才能保持它的更新,直到它达到零分零秒?


当前回答

试试这个方法:

private void startTimer() {
    startTimer = new CountDownTimer(30000, 1000) {

        public void onTick(long millisUntilFinished) {

            long sec = (TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) -
 TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)));

            Log.e(TAG, "onTick: "+sec );
            tv_timer.setText(String.format("( %02d SEC )", sec));
            if(sec == 1)
            {

                new Handler().postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        tv_timer.setText("( 00 SEC )");
                    }
                }, 1000);
            }


        }

        public void onFinish() {
            tv_timer.setText("Timer finish");
        }
    }.start();
}

其他回答

如CountDownTimer的文档所示:

new CountDownTimer(30000, 1000) { onTick(long milliseconds untilfinished) { mTextField。setText("seconds remaining: " + msuntilfinished / 1000); //逻辑来设置EditText可以在这里 } onFinish() { mTextField.setText(“完成了!”); } } .start ();

如果您使用以下代码(如已接受的答案所述),

new CountDownTimer(30000, 1000) {

    public void onTick(long millisUntilFinished) {
        mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
       //here you can have your logic to set text to edittext
    }

    public void onFinish() {
        mTextField.setText("done!");
    }

}.start();

如果不仔细清理引用,将导致使用此代码的活动实例的内存泄漏。

使用以下代码

//Declare timer
CountDownTimer cTimer = null;

//start timer function
void startTimer() {
    cTimer = new CountDownTimer(30000, 1000) {
        public void onTick(long millisUntilFinished) {
        }
        public void onFinish() {
        }
    };
    cTimer.start();
}


//cancel timer
void cancelTimer() {
    if(cTimer!=null)
        cTimer.cancel();
}

你需要调用cTtimer.cancel()每当onDestroy()/onDestroyView()在拥有的活动/片段被调用。

试试这个方法:

private void startTimer() {
    startTimer = new CountDownTimer(30000, 1000) {

        public void onTick(long millisUntilFinished) {

            long sec = (TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) -
 TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)));

            Log.e(TAG, "onTick: "+sec );
            tv_timer.setText(String.format("( %02d SEC )", sec));
            if(sec == 1)
            {

                new Handler().postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        tv_timer.setText("( 00 SEC )");
                    }
                }, 1000);
            }


        }

        public void onFinish() {
            tv_timer.setText("Timer finish");
        }
    }.start();
}

使用芬兰湾的科特林:

var timer = object: CountDownTimer(30000, 1000) {
        override fun onTick(millisUntilFinished: Long) {
            tvTimer.setText("seconds remaining: " + millisUntilFinished / 1000)
        }

        override fun onFinish() {
            tvTimer.setText("done!")
        }
    }
timer.start()

下面是我在Kotlin中使用的解决方案

private fun startTimer()
{
    Log.d(TAG, ":startTimer: timeString = '$timeString'")

    object : CountDownTimer(TASK_SWITCH_TIMER, 250)
    {
        override fun onTick(millisUntilFinished: Long)
        {
            val secondsUntilFinished : Long = 
            Math.ceil(millisUntilFinished.toDouble()/1000).toLong()
            val timeString = "${TimeUnit.SECONDS.toMinutes(secondsUntilFinished)}:" +
                    "%02d".format(TimeUnit.SECONDS.toSeconds(secondsUntilFinished))
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $ttlseconds")
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $millisUntilFinished")
        }

        @SuppressLint("SetTextI18n")
        override fun onFinish()
        {
            timerTxtVw.text = "0:00"
            gameStartEndVisibility(true)
        }
    }.start()
}