我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。
此外,我如何才能保持它的更新,直到它达到零分零秒?
我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。
此外,我如何才能保持它的更新,直到它达到零分零秒?
当前回答
使用芬兰湾的科特林:
var timer = object: CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
tvTimer.setText("seconds remaining: " + millisUntilFinished / 1000)
}
override fun onFinish() {
tvTimer.setText("done!")
}
}
timer.start()
其他回答
试试这个方法:
private void startTimer() {
startTimer = new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
long sec = (TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)));
Log.e(TAG, "onTick: "+sec );
tv_timer.setText(String.format("( %02d SEC )", sec));
if(sec == 1)
{
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
tv_timer.setText("( 00 SEC )");
}
}, 1000);
}
}
public void onFinish() {
tv_timer.setText("Timer finish");
}
}.start();
}
接口方式。
import android.os.CountDownTimer;
/**
* Created by saikiran on 07-03-2016.
*/
public class CountDownTimerCustom extends CountDownTimer {
private TimeTickListener mTickListener;
private TimeFinishListener mFinishListener;
private long millisUntilFinished;
public CountDownTimerCustom(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
public void updateTickAndFinishListener(TimeTickListener tickListener) {
mTickListener = tickListener;
}
public void updateFinishListner(TimeFinishListener listener) {
mFinishListener = listener;
}
public long getCurrentMs() {
return millisUntilFinished;
}
public int getCurrentSec() {
return (int) millisUntilFinished / 1000;
}
@Override
public void onTick(long millisUntilFinished) {
this.millisUntilFinished = millisUntilFinished;
if (mTickListener != null)
mTickListener.onTick(millisUntilFinished);
}
@Override
public void onFinish() {
if (mTickListener != null)
mTickListener.onFinished();
mFinishListener.onFinished();
}
public interface TimeTickListener {
void onTick(long mMillisUntilFinished);
void onFinished();
}
public interface TimeFinishListener {
void onFinished();
}
}
下面是我在Kotlin中使用的解决方案
private fun startTimer()
{
Log.d(TAG, ":startTimer: timeString = '$timeString'")
object : CountDownTimer(TASK_SWITCH_TIMER, 250)
{
override fun onTick(millisUntilFinished: Long)
{
val secondsUntilFinished : Long =
Math.ceil(millisUntilFinished.toDouble()/1000).toLong()
val timeString = "${TimeUnit.SECONDS.toMinutes(secondsUntilFinished)}:" +
"%02d".format(TimeUnit.SECONDS.toSeconds(secondsUntilFinished))
Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $ttlseconds")
Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $millisUntilFinished")
}
@SuppressLint("SetTextI18n")
override fun onFinish()
{
timerTxtVw.text = "0:00"
gameStartEndVisibility(true)
}
}.start()
}
有Rx的纯溶液,有人可能会感兴趣
数字扩展(Double, Float, Long等):
fun Number.countDownTimer(tick: Long = 1, timeUnit: TimeUnit = TimeUnit.SECONDS): Observable<Long> {
val count = this.toLong()
return Observable.interval(tick, timeUnit)
.take(count)
.map { count - it - 1 }
}
使用
60.countDownTimer().subscribe { textView.text = it }
如果您使用以下代码(如已接受的答案所述),
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
//here you can have your logic to set text to edittext
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
如果不仔细清理引用,将导致使用此代码的活动实例的内存泄漏。
使用以下代码
//Declare timer
CountDownTimer cTimer = null;
//start timer function
void startTimer() {
cTimer = new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
}
};
cTimer.start();
}
//cancel timer
void cancelTimer() {
if(cTimer!=null)
cTimer.cancel();
}
你需要调用cTtimer.cancel()每当onDestroy()/onDestroyView()在拥有的活动/片段被调用。