在c++动态内存分配的上下文中,我听说过几次“内存碎片”这个术语。我发现了一些关于如何处理内存碎片的问题,但找不到一个直接处理它本身的问题。所以:

什么是内存碎片? 如何判断内存碎片是否是我的应用程序的一个问题?什么样的程序最可能受到影响? 处理内存碎片的常用方法是什么?

另外:

我听说经常使用动态分配会增加内存碎片。这是真的吗?在c++环境中,我知道所有的标准容器(std::string, std::vector等)都使用动态内存分配。如果在整个程序中使用这些(特别是std::string),内存碎片更可能是一个问题吗? 在stl较多的应用程序中如何处理内存碎片?


当前回答

什么是内存碎片?

Memory fragmentation is the problem of memory becoming unusable even though it is theoretically available. There are two kinds of fragmentation: internal fragmentation is memory that is allocated but cannot be used (e.g. when memory is allocated in 8 byte chunks but the program repeatedly does single allocations when it needs only 4 bytes). external fragmentation is the problem of free memory becoming divided into many small chunks so that large allocation requests cannot be met although there is enough overall free memory.

如何判断内存碎片是否是我的应用程序的一个问题?什么样的程序最可能受到影响?

如果您的程序使用的系统内存远远超过其实际有效负载数据所需的内存(并且您已经排除了内存泄漏),那么内存碎片就是一个问题。

处理内存碎片的常用方法是什么?

使用一个好的内存分配器。在IIRC中,那些使用“最佳匹配”策略的人通常在避免碎片化方面要出色得多,只是速度稍慢一些。然而,事实也表明,对于任何配置策略,都存在病态的最坏情况。幸运的是,对于分配器来说,大多数应用程序的典型分配模式实际上是相对友好的。如果你对细节感兴趣,这里有一堆文件:

Paul R. Wilson, Mark S. Johnstone, Michael Neely and David Boles. Dynamic Storage Allocation: A Survey and Critical Review. In Proceedings of the 1995 International Workshop on Memory Management, Springer Verlag LNCS, 1995 Mark S.Johnstone, Paul R. Wilson. The Memory Fragmentation Problem: Solved? In ACM SIG-PLAN Notices, volume 34 No. 3, pages 26-36, 1999 M.R. Garey, R.L. Graham and J.D. Ullman. Worst-Case analysis of memory allocation algorithms. In Fourth Annual ACM Symposium on the Theory of Computing, 1972

其他回答

内存碎片与磁盘碎片是同一个概念:它指的是由于正在使用的区域没有足够紧密地打包在一起而浪费的空间。

举个简单的例子,假设你有10个字节的内存:

 |   |   |   |   |   |   |   |   |   |   |
   0   1   2   3   4   5   6   7   8   9

现在让我们分配三个3字节的块,命名为A, B和C:

 | A | A | A | B | B | B | C | C | C |   |
   0   1   2   3   4   5   6   7   8   9

现在释放block B:

 | A | A | A |   |   |   | C | C | C |   |
   0   1   2   3   4   5   6   7   8   9

如果我们分配一个4字节的块D会发生什么?好吧,我们有四个字节的空闲内存,但是我们没有四个连续的空闲内存,所以我们不能分配D!这是对内存的低效使用,因为我们应该能够存储D,但我们做不到。我们不能移动C语言来腾出空间,因为程序中的一些变量很可能指向C语言,我们不能自动找到并更改所有这些值。

你怎么知道这是个问题?那么,最大的迹象就是程序的虚拟内存大小比实际使用的内存量大得多。在现实世界的示例中,您将拥有超过10个字节的内存,因此D将从字节9开始分配,而字节3-5将一直未使用,除非稍后分配长度为3字节或更小的内存。

在这个例子中,3个字节并不是很大的浪费,但是考虑一个更病态的情况,两个字节的分配,例如,内存中间隔10兆字节,而您需要分配一个大小为10兆字节+ 1字节的块。你必须要求操作系统提供超过10兆字节的虚拟内存,即使你只差一个字节就有足够的空间了。

How do you prevent it? The worst cases tend to arise when you frequently create and destroy small objects, since that tends to produce a "swiss cheese" effect with many small objects separated by many small holes, making it impossible to allocate larger objects in those holes. When you know you're going to be doing this, an effective strategy is to pre-allocate a large block of memory as a pool for your small objects, and then manually manage the creation of the small objects within that block, rather than letting the default allocator handle it.

In general, the fewer allocations you do, the less likely memory is to get fragmented. However, STL deals with this rather effectively. If you have a string which is using the entirety of its current allocation and you append one character to it, it doesn't simply re-allocate to its current length plus one, it doubles its length. This is a variation on the "pool for frequent small allocations" strategy. The string is grabbing a large chunk of memory so that it can deal efficiently with repeated small increases in size without doing repeated small reallocations. All STL containers in fact do this sort of thing, so generally you won't need to worry too much about fragmentation caused by automatically-reallocating STL containers.

当然,STL容器不会在彼此之间共享内存,所以如果你要创建许多小容器(而不是几个经常调整大小的容器),你可能需要像处理任何经常创建的小对象(不管是不是STL)一样,注意防止碎片化。

什么是内存碎片?

内存碎片是指当您的大部分内存被分配为大量不连续的块或块时——留下很大比例的内存未分配,但在大多数典型场景下无法使用。这将导致内存溢出异常或分配错误(即malloc返回null)。

The easiest way to think about this is to imagine you have a big empty wall that you need to put pictures of varying sizes on. Each picture takes up a certain size and you obviously can't split it into smaller pieces to make it fit. You need an empty spot on the wall, the size of the picture, or else you can't put it up. Now, if you start hanging pictures on the wall and you're not careful about how you arrange them, you will soon end up with a wall that's partially covered with pictures and even though you may have empty spots most new pictures won't fit because they're larger than the available spots. You can still hang really small pictures, but most ones won't fit. So you'll have to re-arrange (compact) the ones already on the wall to make room for more..

现在,想象墙是你的(堆)内存,图片是物体。这就是内存碎片。

如何判断内存碎片是否是我的应用程序的一个问题?什么样的程序最可能受到影响?

您可能正在处理内存碎片的一个明显迹象是,如果您得到许多分配错误,特别是当已使用内存的百分比很高时(但不是您还没有使用完所有内存),那么从技术上讲,您应该有足够的空间用于您试图分配的对象。

当内存严重碎片化时,内存分配可能需要更长的时间,因为内存分配器必须做更多的工作来为新对象找到合适的空间。如果您有许多内存分配(您可能会这样做,因为您最终会产生内存碎片),分配时间甚至可能会导致明显的延迟。

处理内存碎片的常用方法是什么?

使用好的算法分配内存。不是为许多小对象分配内存,而是为这些小对象的连续数组预分配内存。有时,在分配内存时稍微浪费一点可以提高性能,并且可以省去必须处理内存碎片的麻烦。

更新: 谷歌TCMalloc:线程缓存Malloc 已经发现它在处理长时间运行进程中的碎片方面相当出色。


我一直在开发一个服务器应用程序,它在HP-UX 11.23/11.31 ia64上存在内存碎片问题。

它是这样的。有一个进程进行内存分配和释放,并运行了几天。即使没有内存泄漏,进程的内存消耗也在不断增加。

About my experience. On HP-UX it is very easy to find memory fragmentation using HP-UX gdb. You set a break-point and when you hit it you run this command: info heap and see all memory allocations for the process and the total size of heap. Then your continue your program and then some time later your again hit the break-point. You do again info heap. If the total size of heap is bigger but the number and the size of separate allocations are the same then it is likely that you have memory allocation problems. If necessary do this check few fore times.

My way of improving the situation was this. After I had done some analysis with HP-UX gdb I saw that memory problems were caused by the fact that I used std::vector for storing some types of information from a database. std::vector requires that its data must be kept in one block. I had a few containers based on std::vector. These containers were regularly recreated. There were often situations when new records were added to the database and after that the containers were recreated. And since the recreated containers were bigger their did not fit into available blocks of free memory and the runtime asked for a new bigger block from the OS. As a result even though there were no memory leaks the memory consumption of the process grew. I improved the situation when I changed the containers. Instead of std::vector I started using std::deque which has a different way of allocating memory for data.

我知道在HP-UX上避免内存碎片的方法之一是使用小块分配器或使用MallocNextGen。在RedHat Linux上,默认的分配器似乎可以很好地处理大量小块的分配。在Windows上有低碎片堆,它解决了大量小分配的问题。

My understanding is that in an STL-heavy application you have first to identify problems. Memory allocators (like in libc) actually handle the problem of a lot of small allocations, which is typical for std::string (for instance in my server application there are lots of STL strings but as I see from running info heap they are not causing any problems). My impression is that you need to avoid frequent large allocations. Unfortunately there are situations when you can't avoid them and have to change your code. As I say in my case I improved the situation when switched to std::deque. If you identify your memory fragmention it might be possible to talk about it more precisely.

内存碎片是因为请求不同大小的内存块。考虑一个100字节的缓冲区。您请求两个字符,然后是一个整数。现在释放这两个字符,然后请求一个新的整数——但是这个整数不能容纳这两个字符的空间。该内存不能被重用,因为它不在一个足够大的连续块中,无法重新分配。除此之外,还为字符调用了大量分配器开销。

从本质上讲,在大多数系统上,内存只以一定大小的块形式存在。一旦你把这些块分开,它们不能重新连接,直到整个块被释放。这可能导致整个区块都在使用,而实际上只有一小部分区块在使用。

The primary way to reduce heap fragmentation is to make larger, less frequent allocations. In the extreme, you can use a managed heap that is capable of moving objects, at least, within your own code. This completely eliminates the problem - from a memory perspective, anyway. Obviously moving objects and such has a cost. In reality, you only really have a problem if you are allocating very small amounts off the heap often. Using contiguous containers (vector, string, etc) and allocating on the stack as much as humanly possible (always a good idea for performance) is the best way to reduce it. This also increases cache coherence, which makes your application run faster.

您应该记住的是,在一个32位x86桌面系统上,您有一个完整的2GB内存,它被分割成4KB的“页”(非常确定所有x86系统上的页大小是相同的)。您将不得不调用一些omgwtfbbq片段来解决问题。碎片确实是过去的一个问题,因为现代堆对于绝大多数应用程序来说都太大了,而且有一些流行的系统能够承受它,比如托管堆。

什么是内存碎片?

Memory fragmentation is the problem of memory becoming unusable even though it is theoretically available. There are two kinds of fragmentation: internal fragmentation is memory that is allocated but cannot be used (e.g. when memory is allocated in 8 byte chunks but the program repeatedly does single allocations when it needs only 4 bytes). external fragmentation is the problem of free memory becoming divided into many small chunks so that large allocation requests cannot be met although there is enough overall free memory.

如何判断内存碎片是否是我的应用程序的一个问题?什么样的程序最可能受到影响?

如果您的程序使用的系统内存远远超过其实际有效负载数据所需的内存(并且您已经排除了内存泄漏),那么内存碎片就是一个问题。

处理内存碎片的常用方法是什么?

使用一个好的内存分配器。在IIRC中,那些使用“最佳匹配”策略的人通常在避免碎片化方面要出色得多,只是速度稍慢一些。然而,事实也表明,对于任何配置策略,都存在病态的最坏情况。幸运的是,对于分配器来说,大多数应用程序的典型分配模式实际上是相对友好的。如果你对细节感兴趣,这里有一堆文件:

Paul R. Wilson, Mark S. Johnstone, Michael Neely and David Boles. Dynamic Storage Allocation: A Survey and Critical Review. In Proceedings of the 1995 International Workshop on Memory Management, Springer Verlag LNCS, 1995 Mark S.Johnstone, Paul R. Wilson. The Memory Fragmentation Problem: Solved? In ACM SIG-PLAN Notices, volume 34 No. 3, pages 26-36, 1999 M.R. Garey, R.L. Graham and J.D. Ullman. Worst-Case analysis of memory allocation algorithms. In Fourth Annual ACM Symposium on the Theory of Computing, 1972