我想过一些不那么优雅的方法来解决这个问题,但我知道我一定遗漏了什么。
我的onItemSelected立即启动,没有与用户进行任何交互,这是不希望的行为。我希望UI能够等到用户选择某样东西后再执行任何操作。
我甚至尝试在onResume()中设置监听器,希望能有所帮助,但它没有。
我怎样才能阻止它在用户可以触摸控件之前发射?
public class CMSHome extends Activity {
private Spinner spinner;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Heres my spinner ///////////////////////////////////////////
spinner = (Spinner) findViewById(R.id.spinner);
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(
this, R.array.pm_list, android.R.layout.simple_spinner_item);
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(adapter);
};
public void onResume() {
super.onResume();
spinner.setOnItemSelectedListener(new MyOnItemSelectedListener());
}
public class MyOnItemSelectedListener implements OnItemSelectedListener {
public void onItemSelected(AdapterView<?> parent,
View view, int pos, long id) {
Intent i = new Intent(CMSHome.this, ListProjects.class);
i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString());
startActivity(i);
Toast.makeText(parent.getContext(), "The pm is " +
parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show();
}
public void onNothingSelected(AdapterView parent) {
// Do nothing.
}
}
}
我找到了更优雅的解决方法。它包括计算ArrayAdapter(在您的例子中是“适配器”)被调用的次数。假设你有一个转轮,你调用:
int iCountAdapterCalls = 0;
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(
this, R.array.pm_list, android.R.layout.simple_spinner_item);
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(adapter);
在onCreate之后声明一个int计数器,然后在onItemSelected()方法内部放置一个“if”条件来检查atapter被调用了多少次。在你的例子中,你只调用了一次:
if(iCountAdapterCalls < 1)
{
iCountAdapterCalls++;
//This section executes in onCreate, during the initialization
}
else
{
//This section corresponds to user clicks, after the initialization
}
这不是一个完美的解决方案,但如果你喜欢将起始字符串作为一个占位符,你可以添加占位符弹簧值("Day_of_Work_Out")
@Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
String name = (String) parent.getItemAtPosition(position);
if (name.equals("Day_of_Work_Out")) {
}else {
workOutD = name;
Intent intent = new Intent();
workOutNam = workOutName.getText().toString();
if (workOutNam == null) {
startActivity(intent);
Log.i("NewWorkOutActivity","Name is null");
}else {
Log.i("NewWorkOutActivity","Name Not null");
Toast.makeText(NewWorkOutActivity.this, "Please Select a Day", Toast.LENGTH_LONG).show();
}
}
}
设计一种通用的转轮,只需数据输入,由用户选择,优点:
1. 保持旋转样式相同的应用程序。
2. 在任何地方启动旋转器。
3.易于处理链接转轮(重新启动ReuseSpinner与不同的数据)。
我的演示示例:ReuseSpinner
传递数据到ReuseSpinner:
Intent intent = new Intent(MainActivity.this, SpinnerActivity.class);
intent.putExtra(SpinnerActivity.Extra_Resource, arrayList);
startActivityForResult(intent, mRequestCode_select_country_prompt);
获取用户选择:
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
// TODO Auto-generated method stub
super.onActivityResult(requestCode, resultCode, data);
if(requestCode == mRequestCode_select_country && resultCode == RESULT_OK){
if(data != null){
Map.Entry<String,String> entry = (Map.Entry<String,String>) data.getSerializableExtra(SpinnerActivity.Result_Data);
if(entry != null){
Log.i(TAG, String.format("get result -> key:%s , value:%s", entry.getKey(), entry.getValue()));
}
}
}
}