有没有比下面的pausecomp函数(取自此处)更好的方法来设计JavaScript中的睡眠?

function pausecomp(millis)
{
    var date = new Date();
    var curDate = null;
    do { curDate = new Date(); }
    while(curDate-date < millis);
}

这不是JavaScript中的Sleep的重复-动作之间的延迟;我希望在函数的中间有一个真正的睡眠,而不是在代码执行之前有一段延迟。


当前回答

需要使用“休眠”方法的对象的方法,如下所示:

function SomeObject() {
    this.SomeProperty = "xxx";
    return this;
}
SomeObject.prototype.SomeMethod = function () {
    this.DoSomething1(arg1);
    sleep(500);
    this.DoSomething2(arg1);
}

几乎可以翻译为:

function SomeObject() {
    this.SomeProperty = "xxx";
    return this;
}
SomeObject.prototype.SomeMethod = function (arg1) {
    var self = this;
    self.DoSomething1(arg1);
    setTimeout(function () {
        self.DoSomething2(arg1);
    }, 500);
}

不同之处在于,“SomeMethod”操作在执行操作“DoSomething2”之前返回。“SomeMethod”的调用者不能依赖于此。由于“睡眠”方法不存在,我使用后一种方法并相应地设计代码。

其他回答

如果(像我一样)你在Rhino中使用JavaScript,你可以使用。。。

try
{
  java.lang.Thread.sleep(timeInMilliseconds);
}
catch (e)
{
  /*
   * This will happen if the sleep is woken up - you might want to check
   * if enough time has passed and sleep again if not - depending on how
   * important the sleep time is to you.
   */
}

我相信有一百万种方法可以做得更好,但我想我可以通过创建一个对象来尝试一下:

// execute code consecutively with delays (blocking/non-blocking internally)
function timed_functions()
{
    this.myfuncs = [];
    this.myfuncs_delays = []; // mirrors keys of myfuncs -- values stored are custom delays, or -1 for use default
    this.myfuncs_count = 0; // increment by 1 whenever we add a function
    this.myfuncs_prev    = -1; // previous index in array
    this.myfuncs_cur    = 0; // current index in array
    this.myfuncs_next  = 0; // next index in array
    this.delay_cur     = 0; // current delay in ms
    this.delay_default = 0; // default delay in ms
    this.loop = false;      // will this object continue to execute when at end of myfuncs array?
    this.finished = false;  // are we there yet?
    this.blocking = true;   // wait till code completes before firing timer?
    this.destroy = false;   // <advanced> destroy self when finished


    this.next_cycle = function() {
        var that  = this;
        var mytimer = this.delay_default;

        if(this.myfuncs_cur > -1)
            if(this.myfuncs_delays[this.myfuncs_cur] > -1)
                mytimer = this.myfuncs_delays[this.myfuncs_cur];

        console.log("fnc:" + this.myfuncs_cur);
        console.log("timer:" + mytimer);
        console.log("custom delay:" + this.myfuncs_delays[this.myfuncs_cur]);
        setTimeout(function() {
        // Time is up! Next cycle...
        that.cycle();

    }, mytimer);
}

this.cycle = function() {

    // Now check how far we are along our queue.. is this the last function?
    if(this.myfuncs_next + 1 > this.myfuncs_count)
    {
        if(this.loop)
        {
            console.log('looping..');
            this.myfuncs_next = 0;
        }
        else
            this.finished = true;
    }

    // First check if object isn't finished
    if(this.finished)
        return false;

    // HANDLE NON BLOCKING //
    if(this.blocking != true) // Blocking disabled
    {
        console.log("NOT BLOCKING");
        this.next_cycle();
    }

    // Set prev = current, and current to next, and next to new next
    this.myfuncs_prev = this.myfuncs_cur;
    this.myfuncs_cur  = this.myfuncs_next;
    this.myfuncs_next++;

    // Execute current slot
    this.myfuncs[this.myfuncs_cur]();

    // HANDLE BLOCKING
    if(this.blocking == true)  // Blocking enabled
    {
        console.log("BLOCKING");
        this.next_cycle();
    }

    return true;
};

// Adders
this.add = {
    that:this,

    fnc: function(aFunction) {
        // Add to the function array
        var cur_key = this.that.myfuncs_count++;
        this.that.myfuncs[cur_key] = aFunction;
        // Add to the delay reference array
        this.that.myfuncs_delays[cur_key] = -1;
    }
}; // end::this.add

// setters
this.set = {
    that:this,

    delay: function(ms) {
        var cur_key = this.that.myfuncs_count - 1;
        // This will handle the custom delay array this.that.myfunc_delays
        // Add a custom delay to your function container

        console.log("setting custom delay. key: "+ cur_key + " msecs: " + ms);
        if(cur_key > -1)
        {
            this.that.myfuncs_delays[cur_key] = ms;
        }
        // So now we create an entry on the delay variable
    },

    delay_cur:      function(ms) { this.that.delay_cur = ms; },
    delay_default:  function(ms) { this.that.delay_default = ms; },
    loop_on:        function()   { this.that.loop = true; },
    loop_off:       function()   { this.that.loop = false; },
    blocking_on:    function()   { this.that.blocking = true; },
    blocking_off:   function()   { this.that.blocking = false; },

    finished:            function(aBool) { this.that.finished = true; }
}; // end::this.set


// Setters
this.get = {
    that:this,

    delay_default: function() { return this.that.delay_default; },
    delay_cur:     function() { return this.that.delay_cur; }
    }; // end::this.get

} // end:::function timed_functions()

使用方式如下:

// // // BEGIN :: TEST // // //

// Initialize
var fncTimer = new timed_functions;

// Set some defaults
fncTimer.set.delay_default(1000);
fncTimer.set.blocking_on();
// fncTimer.set.loop_on();
// fncTimer.set.loop_off();


// BEGIN :: ADD FUNCTIONS (they will fire off in order)
fncTimer.add.fnc(function() {
    console.log('plan a (2 secs)');
});
fncTimer.set.delay(2000); // Set a custom delay for previously added function

fncTimer.add.fnc(function() {
    console.log('hello world (delay 3 seconds)');
});
fncTimer.set.delay(3000);

fncTimer.add.fnc(function() {
    console.log('wait 4 seconds...');
});
fncTimer.set.delay(4000);

fncTimer.add.fnc(function() {
    console.log('wait 2 seconds');
});
fncTimer.set.delay(2000);

fncTimer.add.fnc(function() {
    console.log('finished.');
});
// END :: ADD FUNCTIONS


// NOW RUN
fncTimer.cycle(); // Begin execution


// // // END :: TEST // // //

如果你想要比setTimeout和setInterval更简单的函数,你可以将它们包装在函数中,只需颠倒参数的顺序,给它们起个好听的名字:

function after(ms, fn){ setTimeout(fn, ms); }
function every(ms, fn){ setInterval(fn, ms); }

CoffeeScript版本:

after = (ms, fn)-> setTimeout fn, ms
every = (ms, fn)-> setInterval fn, ms

然后,您可以将它们很好地用于匿名函数:

after(1000, function(){
    console.log("it's been a second");
    after(1000, function(){
        console.log("it's been another second");
    });
});

现在它很容易读成“N毫秒后,…”(或“每N毫秒,…”)

这里有一个使用同步XMLHttpRequest的简单解决方案:

function sleep(n){
  var request = new XMLHttpRequest();
  request.open('GET', '/sleep.php?n=' + n, false);  // `false` makes the request synchronous
  request.send(null);
}

sleep.php文件的内容:

<?php sleep($_GET['n']);

现在用以下方式调用它:

sleep(5);

使用现有服务器实现

如果您没有自己的应用程序服务器(对于上面的PHP脚本),可以使用一些在线服务。例如:

函数睡眠(n){var request=new XMLHttpRequest();request.open('GET','http://httpstat.us/200?sleep='+n,假);request.send(空);};睡眠(1000);console.log(“一秒延迟完成”);

支持

关于为异步参数传递false,mdn注意到:

主线程上的同步请求很容易破坏用户体验,应该避免;事实上,许多浏览器已完全弃用主线程上的同步XHR支持。Workers中允许同步请求。

实际延迟时间

作为参数传递的毫秒数将是服务器在接收请求和发送响应之间等待的时间。传输和服务器负载所引起的延迟将被添加到其中。

我使用多线程HTML5 Worker,它将能够中止指向无响应URL的同步XMLHttpRequest。这不会阻止浏览器。

https://gist.github.com/el-gringo/6990785