有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

下面是@JohnnyRockex的Swift版本的回答

extension UIView {

    func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
         let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
         let mask = CAShapeLayer()
         mask.path = path.cgPath
         self.layer.mask = mask
    }

}

view.roundCorners([.topLeft, .bottomRight], radius: 10)

Note

如果你正在使用自动布局,你需要子类化你的UIView,并在视图的layoutSubviews中调用roundCorners以获得最佳效果。

class View: UIView {
    override func layoutSubviews() {
        super.layoutSubviews()

        self.roundCorners([.topLeft, .bottomLeft], radius: 10)
    }
}

其他回答

试试这段代码,

UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:( UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(5.0, 5.0)];

CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.view.bounds;
maskLayer.path  = maskPath.CGPath;

view.layer.mask = maskLayer;

我不知道为什么你的解决方案没有工作,但下面的代码是为我工作。创建一个贝塞尔蒙版,并将其应用到您的视图。在下面的代码中,我将_backgroundView的底角圆角化为3个像素。self是一个自定义的UITableViewCell:

UIBezierPath *maskPath = [UIBezierPath
    bezierPathWithRoundedRect:self.backgroundImageView.bounds
    byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
    cornerRadii:CGSizeMake(20, 20)
];

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;

self.backgroundImageView.layer.mask = maskLayer;

Swift 2.0版本与一些改进:

let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()

maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer

Swift 3.0版本:

let path = UIBezierPath(roundedRect:viewToRound.bounds,
                        byRoundingCorners:[.topRight, .bottomLeft],
                        cornerRadii: CGSize(width: 20, height:  20))

let maskLayer = CAShapeLayer()

maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer

这里的快速扩展

以下是Swift 5的最佳方法:

import UIKit

extension UIView {

func roundCorners(radius: CGFloat = 10, corners: UIRectCorner = .allCorners) {
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            var arr: CACornerMask = []
            
            let allCorners: [UIRectCorner] = [.topLeft, .topRight, .bottomLeft, .bottomRight, .allCorners]
            
            for corn in allCorners {
                if(corners.contains(corn)){
                    switch corn {
                    case .topLeft:
                        arr.insert(.layerMinXMinYCorner)
                    case .topRight:
                        arr.insert(.layerMaxXMinYCorner)
                    case .bottomLeft:
                        arr.insert(.layerMinXMaxYCorner)
                    case .bottomRight:
                        arr.insert(.layerMaxXMaxYCorner)
                    case .allCorners:
                        arr.insert(.layerMinXMinYCorner)
                        arr.insert(.layerMaxXMinYCorner)
                        arr.insert(.layerMinXMaxYCorner)
                        arr.insert(.layerMaxXMaxYCorner)
                    default: break
                    }
                }
            }
            self.layer.maskedCorners = arr
        } else {
            self.roundCornersBezierPath(corners: corners, radius: radius)
        }
    }
    
    private func roundCornersBezierPath(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
    
}

Emma: . topright和。bottom right对你不起作用,可能是因为视图调用。roundCorners是在最终视图边界计算之前完成的。注意,贝塞尔路径在被调用时起源于视图边界。例如,如果自动布局将缩小视图,右侧的圆角可能在视图之外。 尝试在viewDidLayoutSubviews中调用它,其中视图的边界是final。

如果你正在寻找一个界面构建器的唯一解决方案,有一个适用于iOS 11或更高版本。在这里可以看到我的答案:https://stackoverflow.com/a/58626264