有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

一种编程的方法是创建一个UIView在UIView顶部有圆角的部分。或者你可以把顶部藏在什么东西下面。

其他回答

斯威夫特4斯威夫特5简单的方式在一行

用法:

//MARK:- Corner Radius of only two side of UIViews
self.roundCorners(view: yourview, corners: [.bottomLeft, .topRight], radius: 12.0)

功能:

//MARK:- Corner Radius of only two side of UIViews
func roundCorners(view :UIView, corners: UIRectCorner, radius: CGFloat){
        let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        view.layer.mask = mask
}

在objective - c中

用法:

[自我。verticalSeparatorView roundCorners: UIRectCornerTopLeft | UIRectCornerTopRight半径:10 0];

在Category中使用的函数(只有一个角):

-(void)roundCorners: (UIRectCorner) corners radius:(CGFloat)radius {
        UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *mask = [[CAShapeLayer alloc] init];
        mask.path = path.CGPath;
        self.layer.mask = mask;
    }

试试这段代码,

UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:( UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(5.0, 5.0)];

CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.view.bounds;
maskLayer.path  = maskPath.CGPath;

view.layer.mask = maskLayer;

Stephane回答的另一个版本。

import UIKit

    class RoundCornerView: UIView {
    var corners : UIRectCorner = [.topLeft,.topRight,.bottomLeft,.bottomRight]
        var roundCornerRadius : CGFloat = 0.0
        override func layoutSubviews() {
            super.layoutSubviews()
            if corners.rawValue > 0 && roundCornerRadius > 0.0 {
                self.roundCorners(corners: corners, radius: roundCornerRadius)
            }
        }
        private func roundCorners(corners: UIRectCorner, radius: CGFloat) {
            let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
            let mask = CAShapeLayer()
            mask.path = path.cgPath
            layer.mask = mask
        }

    }

注意,如果你有布局约束附加到它,你必须在你的UIView子类中按如下方式刷新它:

override func layoutSubviews() {
    super.layoutSubviews()
    roundCorners(corners: [.topLeft, .topRight], radius: 3.0)
}

如果你不这样做,它就不会出现。


和圆角,使用扩展:

extension UIView {
   func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
}


附加的视图控制器情况:无论你不能或不想子类化一个视图,你仍然可以舍入一个视图。通过覆盖viewWillLayoutSubviews()函数,从它的视图控制器中完成,如下所示:

class MyVC: UIViewController {
    /// The view to round the top-left and top-right hand corners
    let theView: UIView = {
        let v = UIView(frame: CGRect(x: 10, y: 10, width: 200, height: 200))
        v.backgroundColor = .red
        return v
    }()
    
    override func loadView() {
        super.loadView()
        view.addSubview(theView)
    }
    
    override func viewWillLayoutSubviews() {
        super.viewWillLayoutSubviews()

        // Call the roundCorners() func right there.
        theView.roundCorners(corners: [.topLeft, .topRight], radius: 30)
    }
}

最简单的方法是用圆角层做一个蒙版。

CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];

aUIView.layer.mask = maskLayer;

别忘了:

#import <QuartzCore/QuartzCore.h>