有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

只查看toppleft和TopRight角半径

lazy var footerBackgroundView: UIView = {

    let view = UIView()
    view.translatesAutoresizingMaskIntoConstraints = false
    view.backgroundColor = .blue

    //Make Corners Radius TopLeft & Top Right
    view.clipsToBounds = true
    view.layer.cornerRadius = 8
    view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] 
    
    return view
}()

其他回答

Emma: . topright和。bottom right对你不起作用,可能是因为视图调用。roundCorners是在最终视图边界计算之前完成的。注意,贝塞尔路径在被调用时起源于视图边界。例如,如果自动布局将缩小视图,右侧的圆角可能在视图之外。 尝试在viewDidLayoutSubviews中调用它,其中视图的边界是final。

斯威夫特4斯威夫特5简单的方式在一行

用法:

//MARK:- Corner Radius of only two side of UIViews
self.roundCorners(view: yourview, corners: [.bottomLeft, .topRight], radius: 12.0)

功能:

//MARK:- Corner Radius of only two side of UIViews
func roundCorners(view :UIView, corners: UIRectCorner, radius: CGFloat){
        let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        view.layer.mask = mask
}

在objective - c中

用法:

[自我。verticalSeparatorView roundCorners: UIRectCornerTopLeft | UIRectCornerTopRight半径:10 0];

在Category中使用的函数(只有一个角):

-(void)roundCorners: (UIRectCorner) corners radius:(CGFloat)radius {
        UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *mask = [[CAShapeLayer alloc] init];
        mask.path = path.CGPath;
        self.layer.mask = mask;
    }

这是如何在c#中使用Xamarin为按钮的每个角落设置角半径:

var maskPath = UIBezierPath.FromRoundedRect(MyButton.Bounds, UIRectCorner.BottomLeft | UIRectCorner.BottomRight,
    new CGSize(10.0, 10.0));
var maskLayer = new CAShapeLayer
{
    Frame = MyButton.Bounds,
    Path = maskPath.CGPath
};
MyButton.Layer.Mask = maskLayer;

下面是@JohnnyRockex的Swift版本的回答

extension UIView {

    func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
         let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
         let mask = CAShapeLayer()
         mask.path = path.cgPath
         self.layer.mask = mask
    }

}

view.roundCorners([.topLeft, .bottomRight], radius: 10)

Note

如果你正在使用自动布局,你需要子类化你的UIView,并在视图的layoutSubviews中调用roundCorners以获得最佳效果。

class View: UIView {
    override func layoutSubviews() {
        super.layoutSubviews()

        self.roundCorners([.topLeft, .bottomLeft], radius: 10)
    }
}

最简单的方法是用圆角层做一个蒙版。

CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];

aUIView.layer.mask = maskLayer;

别忘了:

#import <QuartzCore/QuartzCore.h>