有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

只查看toppleft和TopRight角半径

lazy var footerBackgroundView: UIView = {

    let view = UIView()
    view.translatesAutoresizingMaskIntoConstraints = false
    view.backgroundColor = .blue

    //Make Corners Radius TopLeft & Top Right
    view.clipsToBounds = true
    view.layer.cornerRadius = 8
    view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] 
    
    return view
}()

其他回答

有一个超级简单的方法。我在这里找到的。

view.clipsToBounds = true
view.layer.cornerRadius = 24
view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]

它在视图的CALayer上使用stock cornerRadius属性。你只需要定义这些角。layerMinXMinYCorner是左上layerMaxXMinYCorner是右上。

我的解决方案圆角的UIView和uitextfields在swift是使用

.layer.cornerRadius

and

layer.maskedCorners

实际的UIView或UITextFields。

例子:

fileprivate func inputTextFieldStyle() {
        inputTextField.layer.masksToBounds = true
        inputTextField.layer.borderWidth = 1
        inputTextField.layer.cornerRadius = 25
        inputTextField.layer.maskedCorners = [.layerMaxXMaxYCorner,.layerMaxXMinYCorner]
        inputTextField.layer.borderColor = UIColor.white.cgColor
    }

通过使用

layerMaxXMaxYCorner。

and

layerMaxXMinYCorner。

,我可以指定UITextField的右上角和右下角是四舍五入的。

你可以在这里看到结果:

使用这个扩展,它将涵盖一切。

extension UIView {

   func roundTopCorners(radius: CGFloat = 10) {
    
       self.clipsToBounds = true
       self.layer.cornerRadius = radius
       if #available(iOS 11.0, *) {
           self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
       } else {
           self.roundCorners(corners: [.topLeft, .topRight], radius: radius)
       }
   }

   func roundBottomCorners(radius: CGFloat = 10) {
    
       self.clipsToBounds = true
       self.layer.cornerRadius = radius
       if #available(iOS 11.0, *) {
           self.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
       } else {
           self.roundCorners(corners: [.bottomLeft, .bottomRight], radius: radius)
       }
   }

   private func roundCorners(corners: UIRectCorner, radius: CGFloat) {
    
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
}

然后像这样使用它:-

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
            
    self.yourView.roundTopCorners()
}

注意:-我建议你不要把这段代码放在viewDidLayoutSubviews()中,因为每当视图更新时,你都会在里面得到调用。所以使用viewDidAppear(),它会像一个咒语一样工作。

斯威夫特4

extension UIView {

    func roundTop(radius:CGFloat = 5){
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner]
        } else {
            // Fallback on earlier versions
        }
    }

    func roundBottom(radius:CGFloat = 5){
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner]
        } else {
            // Fallback on earlier versions
        }
    }
}

我不知道为什么你的解决方案没有工作,但下面的代码是为我工作。创建一个贝塞尔蒙版,并将其应用到您的视图。在下面的代码中,我将_backgroundView的底角圆角化为3个像素。self是一个自定义的UITableViewCell:

UIBezierPath *maskPath = [UIBezierPath
    bezierPathWithRoundedRect:self.backgroundImageView.bounds
    byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
    cornerRadii:CGSizeMake(20, 20)
];

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;

self.backgroundImageView.layer.mask = maskLayer;

Swift 2.0版本与一些改进:

let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()

maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer

Swift 3.0版本:

let path = UIBezierPath(roundedRect:viewToRound.bounds,
                        byRoundingCorners:[.topRight, .bottomLeft],
                        cornerRadii: CGSize(width: 20, height:  20))

let maskLayer = CAShapeLayer()

maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer

这里的快速扩展