有没有一个函数生成一个随机int数在C?或者我必须使用第三方库?
当前回答
您希望使用rand()。注意(非常重要):确保为rand函数设置了种子。如果你不这样做,你的随机数就不是真正的随机。这是非常、非常、非常重要的。值得庆幸的是,您通常可以使用系统滴答计时器和日期的某种组合来获得良好的种子。
其他回答
如果您需要128个安全随机位,符合RFC 1750的解决方案是读取已知可以生成可用熵位的硬件源(例如旋转磁盘)。更好的是,好的实现应该使用混合函数组合多个源,并最终通过重新映射或删除输出来消除输出分布的倾斜。
如果你需要更多的比特,你需要做的就是从128个安全随机比特的序列开始,并将其拉伸到所需的长度,将其映射到人类可读的文本等等。
如果你想在C中生成一个安全的随机数,我将遵循这里的源代码:
https://wiki.sei.cmu.edu/confluence/display/c/MSC30-C.+Do+not+use+the+rand%28%29+function+for+generating+pseudorandom+numbers
注意,对于Windows bbcryptgenrandom是使用的,而不是CryptGenRandom,在过去的20年里已经变得不安全。您可以亲自确认BCryptGenRandom符合RFC 1750。
For POSIX-compliant operating systems, e.g. Ubuntu (a flavor of Linux), you can simply read from /dev/urandom or /dev/random, which is a file-like interface to a device that generates bits of entropy by combining multiple sources in an RFC 1750 compliant fashion. You can read a desired number of bytes from these "files" with read or fread just like you would any other file, but note that reads from /dev/random will block until a enough new bits of entropy are available, whereas /dev/urandom will not, which can be a security issue. You can get around that by checking the size of the available entropy pool, either my reading from entropy_avail, or by using ioctl.
你可以生成随机字符,然后将它们视为int:
#include <stdlib.h>
#include <stdio.h>
typedef double rand_type; // change double to int
rand_type my_rand() {
char buff[sizeof(rand_type)];
for (size_t i = 0 ; i < sizeof(rand_type) ; ++i)
buff[i] = (char) rand();
return *(rand_type *) buff;
}
int main() {
int i ; // srand as you want
for (i = 0 ; i < 10 ; ++i)
printf("%g\n", my_rand()); // change %g to %d
return 0 ;
}
对于c, STL不存在,你必须调用rand,或者更好的是,随机。它们在标准库头文件stdlib.h中声明。rand是POSIX, random是BSD规范函数。
rand和random之间的区别是random返回一个更有用的32位随机数,而rand通常返回一个16位数。BSD手册显示rand的较低位是循环的和可预测的,因此rand对于较小的数字可能是无用的。
下面是我的方法(围绕rand()的包装器):
我还扩展到允许min为INT_MIN而max为INT_MAX的情况,这通常不可能单独使用rand(),因为它返回从0到RAND_MAX的值,包括(1/2范围)。
像这样使用它:
const int MIN = 1;
const int MAX = 1024;
// Get a pseudo-random number between MIN and MAX, **inclusive**.
// Seeding of the pseudo-random number generator automatically occurs
// the very first time you call it.
int random_num = utils_rand(MIN, MAX);
定义和氧描述:
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
/// \brief Use linear interpolation to rescale, or "map" value `val` from range
/// `in_min` to `in_max`, inclusive, to range `out_min` to `out_max`, inclusive.
/// \details Similar to Arduino's ingenious `map()` function:
/// https://www.arduino.cc/reference/en/language/functions/math/map/
///
/// TODO(gabriel): turn this into a gcc statement expression instead to prevent the potential for
/// the "double evaluation" bug. See `MIN()` and `MAX()` above.
#define UTILS_MAP(val, in_min, in_max, out_min, out_max) \
(((val) - (in_min)) * ((out_max) - (out_min)) / ((in_max) - (in_min)) + (out_min))
/// \brief Obtain a pseudo-random integer value between `min` and `max`, **inclusive**.
/// \details 1. If `(max - min + 1) > RAND_MAX`, then the range of values returned will be
/// **scaled** to the range `max - min + 1`, and centered over the center of the
/// range at `(min + max)/2`. Scaling the numbers means that in the case of scaling,
/// not all numbers can even be reached. However, you will still be assured to have
/// a random distribution of numbers across the full range.
/// 2. Also, the first time per program run that you call this function, it will
/// automatically seed the pseudo-random number generator with your system's
/// current time in seconds.
/// \param[in] min The minimum pseudo-random number you'd like, inclusive. Can be positive
/// OR negative.
/// \param[in] max The maximum pseudo-random number you'd like, inclusive. Can be positive
/// OR negative.
/// \return A pseudo-random integer value between `min` and `max`, **inclusive**.
int utils_rand(int min, int max)
{
static bool first_run = true;
if (first_run)
{
// seed the pseudo-random number generator with the seconds time the very first run
time_t time_now_sec = time(NULL);
srand(time_now_sec);
first_run = false;
}
int range = max - min + 1;
int random_num = rand(); // random num from 0 to RAND_MAX, inclusive
if (range > RAND_MAX)
{
static_assert(
sizeof(long int) > sizeof(int),
"This must be true or else the below mapping/scaling may have undefined overflow "
"and not work properly. In such a case, try casting to `long long int` instead of "
"just `long int`, and update this static_assert accordingly.");
random_num = UTILS_MAP((long int)random_num, (long int)0, (long int)RAND_MAX, (long int)min,
(long int)max);
return random_num;
}
// This is presumably a faster approach than the map/scaling function above, so do this faster
// approach below whenever you don't **have** to do the more-complicated approach above.
random_num %= range;
random_num += min;
return random_num;
}
参见:
[我在写下上面的答案后发现了这个问答,但它显然非常相关,他们对非缩放范围的情况做了同样的事情]我如何从rand()中获得特定的数字范围? [我需要进一步研究和阅读这个答案-似乎有一些好的观点,保持良好的随机性不使用模量]我如何从rand()得到一个特定的数字范围? http://c-faq.com/lib/randrange.html
STL是c++,不是C,所以我不知道你想要什么。然而,如果你想使用C语言,则有rand()和srand()函数:
int rand(void);
void srand(unsigned seed);
它们都是ANSI c的一部分。还有random()函数:
long random(void);
但据我所知,random()不是标准的ANSI c。第三方库可能不是一个坏主意,但这完全取决于您真正需要生成的数字的随机程度。
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