深度复制和浅复制的区别是什么?
当前回答
复制array:
Array是一个类,这意味着它是引用类型,因此array1 = array2的结果 在引用同一个数组的两个变量中。
但是看看这个例子:
static void Main()
{
int[] arr1 = new int[] { 1, 2, 3, 4, 5 };
int[] arr2 = new int[] { 6, 7, 8, 9, 0 };
Console.WriteLine(arr1[2] + " " + arr2[2]);
arr2 = arr1;
Console.WriteLine(arr1[2] + " " + arr2[2]);
arr2 = (int[])arr1.Clone();
arr1[2] = 12;
Console.WriteLine(arr1[2] + " " + arr2[2]);
}
浅克隆意味着只复制克隆数组所表示的内存。
如果数组包含值类型对象,则复制值;
如果数组包含引用类型,则只复制引用-因此有两个数组,其成员引用相同的对象。
要创建复制引用类型的深度复制,必须循环遍历数组并手动克隆每个元素。
其他回答
{想象两个对象:相同类型_t的A和B(相对于c++),你正在考虑将A浅/深复制到B}
浅拷贝: 简单地将a的引用复制到b中,把它看作是a的地址的副本。 因此,A和B的地址将是相同的,即它们将指向相同的内存位置,即数据内容。
Deep copy: Simply makes a copy of all the members of A, allocates memory in a different location for B and then assigns the copied members to B to achieve deep copy. In this way, if A becomes non-existant B is still valid in the memory. The correct term to use would be cloning, where you know that they both are totally the same, but yet different (i.e. stored as two different entities in the memory space). You can also provide your clone wrapper where you can decide via inclusion/exclusion list which properties to select during deep copy. This is quite a common practice when you create APIs.
只有当你了解其中的利害关系时,你才可以选择做浅拷贝。当你在c++或C中有大量的指针要处理时,做一个对象的浅拷贝真的是一个坏主意。
EXAMPLE_OF_DEEP COPY_ An example is, when you are trying to do image processing and object recognition you need to mask "Irrelevant and Repetitive Motion" out of your processing areas. If you are using image pointers, then you might have the specification to save those mask images. NOW... if you do a shallow copy of the image, when the pointer references are KILLED from the stack, you lost the reference and its copy i.e. there will be a runtime error of access violation at some point. In this case, what you need is a deep copy of your image by CLONING it. In this way you can retrieve the masks in case you need them in the future.
EXAMPLE_OF_SHALLOW_COPY I am not extremely knowledgeable compared to the users in StackOverflow so feel free to delete this part and put a good example if you can clarify. But I really think it is not a good idea to do shallow copy if you know that your program is gonna run for an infinite period of time i.e. continuous "push-pop" operation over the stack with function calls. If you are demonstrating something to an amateur or novice person (e.g. C/C++ tutorial stuff) then it is probably okay. But if you are running an application such as surveillance and detection system, or Sonar Tracking System, you are not supposed to keep shallow copying your objects around because it will kill your program sooner or later.
试着考虑下面的图像
例如Object。memberwisclone创建一个浅复制链接
并使用ICloneable接口,你可以得到深度拷贝,如这里所述
浅复制是创建一个新对象,然后将当前对象的非静态字段复制到新对象。如果字段是值类型——>,则执行字段的逐位复制;对于引用类型——>,引用被复制,但被引用的对象没有;因此,原始对象及其克隆对象引用同一个对象。
深度复制是创建一个新对象,然后将当前对象的非静态字段复制到新对象。如果字段是值类型——>,则执行字段的逐位复制。如果字段是引用类型——>,则执行引用对象的新副本。要克隆的类必须标记为[Serializable]。
摘自[博客]:http://sickprogrammersarea.blogspot.in/2014/03/technical-interview-questions-on-c_6.html
深度复制涉及使用一个对象的内容创建同一类的另一个实例。在深度复制中,两个对象可能包含相同的信息,但目标对象将有自己的缓冲区和资源。任何一个对象的销毁都不会影响剩下的对象。重载赋值操作符将创建对象的深层副本。
浅拷贝包括将一个对象的内容复制到同类的另一个实例中,从而创建镜像。由于直接复制引用和指针,这两个对象将共享另一个对象的相同外部包含内容,这是不可预测的。
解释:
Using a copy constructor we simply copy the data values member by member. This method of copying is called shallow copy. If the object is a simple class, comprised of built in types and no pointers this would be acceptable. This function would use the values and the objects and its behavior would not be altered with a shallow copy, only the addresses of pointers that are members are copied and not the value the address is pointing to. The data values of the object would then be inadvertently altered by the function. When the function goes out of scope, the copy of the object with all its data is popped off the stack.
如果对象有任何指针,则需要执行深度复制。对于对象的深层拷贝,在自由存储区中为对象分配内存,并复制指向的元素。深度拷贝用于函数返回的对象。
简而言之,这取决于什么指向什么。在浅拷贝中,对象B指向对象a在内存中的位置。在深度复制中,对象A的内存位置中的所有东西都被复制到对象B的内存位置。
这篇wiki文章有一个很好的图表。
http://en.wikipedia.org/wiki/Object_copy
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