有时,我需要在放弃之前将一个操作重试几次。我的代码是:

int retries = 3;
while(true) {
  try {
    DoSomething();
    break; // success!
  } catch {
    if(--retries == 0) throw;
    else Thread.Sleep(1000);
  }
}

我想在一个通用的重试函数中重写这个:

TryThreeTimes(DoSomething);

这在c#中可行吗?TryThreeTimes()方法的代码是什么?


当前回答

对于那些既想对任何异常进行重试,又想显式设置异常类型的人,可以使用以下方法:

public class RetryManager 
{
    public void Do(Action action, 
                    TimeSpan interval, 
                    int retries = 3)
    {
        Try<object, Exception>(() => {
            action();
            return null;
        }, interval, retries);
    }

    public T Do<T>(Func<T> action, 
                    TimeSpan interval, 
                    int retries = 3)
    {
        return Try<T, Exception>(
              action
            , interval
            , retries);
    }

    public T Do<E, T>(Func<T> action, 
                       TimeSpan interval, 
                       int retries = 3) where E : Exception
    {
        return Try<T, E>(
              action
            , interval
            , retries);
    }

    public void Do<E>(Action action, 
                       TimeSpan interval, 
                       int retries = 3) where E : Exception
    {
        Try<object, E>(() => {
            action();
            return null;
        }, interval, retries);
    }

    private T Try<T, E>(Func<T> action, 
                       TimeSpan interval, 
                       int retries = 3) where E : Exception
    {
        var exceptions = new List<E>();

        for (int retry = 0; retry < retries; retry++)
        {
            try
            {
                if (retry > 0)
                    Thread.Sleep(interval);
                return action();
            }
            catch (E ex)
            {
                exceptions.Add(ex);
            }
        }

        throw new AggregateException(exceptions);
    }
}

其他回答

用c#、Java或其他语言简单地完成:

  internal class ShouldRetryHandler {
    private static int RETRIES_MAX_NUMBER = 3;
    private static int numberTryes;

    public static bool shouldRetry() {
        var statusRetry = false;

        if (numberTryes< RETRIES_MAX_NUMBER) {
            numberTryes++;
            statusRetry = true;
            //log msg -> 'retry number' + numberTryes

        }

        else {
            statusRetry = false;
            //log msg -> 'reached retry number limit' 
        }

        return statusRetry;
    }
}

并在你的代码中简单地使用它:

 void simpleMethod(){
    //some code

    if(ShouldRetryHandler.shouldRetry()){
    //do some repetitive work
     }

    //some code    
    }

或者你可以在递归方法中使用它:

void recursiveMethod(){
    //some code

    if(ShouldRetryHandler.shouldRetry()){
    recursiveMethod();
     }

    //some code    
    }

如果将简单地重试同一个调用的通用catch语句用作通用异常处理机制,则可能是危险的。话虽如此,这里有一个基于lambda的重试包装器,您可以将其用于任何方法。为了获得更大的灵活性,我选择将重试次数和重试超时作为参数:

public static class Retry
{
    public static void Do(
        Action action,
        TimeSpan retryInterval,
        int maxAttemptCount = 3)
    {
        Do<object>(() =>
        {
            action();
            return null;
        }, retryInterval, maxAttemptCount);
    }

    public static T Do<T>(
        Func<T> action,
        TimeSpan retryInterval,
        int maxAttemptCount = 3)
    {
        var exceptions = new List<Exception>();

        for (int attempted = 0; attempted < maxAttemptCount; attempted++)
        {
            try
            {
                if (attempted > 0)
                {
                    Thread.Sleep(retryInterval);
                }
                return action();
            }
            catch (Exception ex)
            {
                exceptions.Add(ex);
            }
        }
        throw new AggregateException(exceptions);
    }
}

你现在可以使用这个实用程序方法来执行重试逻辑:

Retry.Do(() => SomeFunctionThatCanFail(), TimeSpan.FromSeconds(1));

or:

Retry.Do(SomeFunctionThatCanFail, TimeSpan.FromSeconds(1));

or:

int result = Retry.Do(SomeFunctionWhichReturnsInt, TimeSpan.FromSeconds(1), 4);

或者你甚至可以做一个异步重载。

我需要一个支持取消的方法,在此过程中,我添加了返回中间故障的支持。

public static class ThreadUtils
{
    public static RetryResult Retry(
        Action target,
        CancellationToken cancellationToken,
        int timeout = 5000,
        int retries = 0)
    {
        CheckRetryParameters(timeout, retries)
        var failures = new List<Exception>();
        while(!cancellationToken.IsCancellationRequested)
        {
            try
            {
                target();
                return new RetryResult(failures);
            }
            catch (Exception ex)
            {
                failures.Add(ex);
            }

            if (retries > 0)
            {
                retries--;
                if (retries == 0)
                {
                    throw new AggregateException(
                     "Retry limit reached, see InnerExceptions for details.",
                     failures);
                }
            }

            if (cancellationToken.WaitHandle.WaitOne(timeout))
            {
                break;
            }
        }

        failures.Add(new OperationCancelledException(
            "The Retry Operation was cancelled."));
        throw new AggregateException("Retry was cancelled.", failures);
    }

    private static void CheckRetryParameters(int timeout, int retries)
    {
        if (timeout < 1)
        {
            throw new ArgumentOutOfRangeException(...
        }

        if (retries < 0)
        {
            throw new ArgumentOutOfRangeException(...

        }
    }

    public class RetryResult : IEnumerable<Exception>
    {
        private readonly IEnumerable<Exception> failureExceptions;
        private readonly int failureCount;

         protected internal RetryResult(
             ICollection<Exception> failureExceptions)
         {
             this.failureExceptions = failureExceptions;
             this.failureCount = failureExceptions.Count;
         }
    }

    public int FailureCount
    {
        get { return this.failureCount; }
    }

    public IEnumerator<Exception> GetEnumerator()
    {
        return this.failureExceptions.GetEnumerator();
    }

    System.Collections.IEnumerator 
        System.Collections.IEnumerable.GetEnumerator()
    {
        return this.GetEnumerator();
    }
}

您可以像这样使用重试功能,重试3次,延迟10秒,但不会取消。

try
{
    var result = ThreadUtils.Retry(
        SomeAction, 
        CancellationToken.None,
        10000,
        3);

    // it worked
    result.FailureCount // but failed this many times first.
}
catch (AggregationException ex)
{
   // oops, 3 retries wasn't enough.
}

或者,除非取消,否则每隔5秒永远重试一次。

try
{
    var result = ThreadUtils.Retry(
        SomeAction, 
        someTokenSource.Token);

    // it worked
    result.FailureCount // but failed this many times first.
}
catch (AggregationException ex)
{
   // operation was cancelled before success.
}

正如您可以猜到的那样,在我的源代码中,我重载了Retry函数,以支持我希望使用的不同委托类型。

或者做得更整洁一点....

int retries = 3;
while (retries > 0)
{
  if (DoSomething())
  {
    retries = 0;
  }
  else
  {
    retries--;
  }
}

我认为抛出异常通常应该避免作为一种机制,除非你想在边界之间传递异常(比如构建一个其他人可以使用的库)。为什么不只是让DoSomething()命令在成功时返回true,否则返回false呢?

编辑:这也可以像其他人建议的那样封装在函数中。唯一的问题是如果您不是自己编写DoSomething()函数

我要实现这个:

public static bool Retry(int maxRetries, Func<bool, bool> method)
{
    while (maxRetries > 0)
    {
        if (method(maxRetries == 1))
        {
            return true;
        }
        maxRetries--;
    }
    return false;        
}

我不会像在其他例子中那样使用异常。在我看来,如果我们期待一种方法不会成功的可能性,那么它的失败也不是例外。我调用的方法如果成功就返回true,失败就返回false。

为什么它是Func<bool>而不是Func<bool>?因此,如果我希望一个方法能够在失败时抛出异常,我有一种方法可以通知它这是最后一次尝试。

因此,我可能会将它用于如下代码:

Retry(5, delegate(bool lastIteration)
   {
       // do stuff
       if (!succeeded && lastIteration)
       {
          throw new InvalidOperationException(...)
       }
       return succeeded;
   });

or

if (!Retry(5, delegate(bool lastIteration)
   {
       // do stuff
       return succeeded;
   }))
{
   Console.WriteLine("Well, that didn't work.");
}

如果传递一个方法不使用的参数被证明很尴尬,那么实现一个重载的Retry也很简单,它只接受Func<bool>。