我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案

首先,创建一个UIView扩展:

//
//  UIView-Extension.swift
//  

import Foundation
import UIKit

@IBDesignable
extension UIView {
     // Shadow
     @IBInspectable var shadow: Bool {
          get {
               return layer.shadowOpacity > 0.0
          }
          set {
               if newValue == true {
                    self.addShadow()
               }
          }
     }

     fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
          let layer = self.layer
          layer.masksToBounds = false

          layer.shadowColor = shadowColor
          layer.shadowOffset = shadowOffset
          layer.shadowRadius = shadowRadius
          layer.shadowOpacity = shadowOpacity
          layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath

          let backgroundColor = self.backgroundColor?.cgColor
          self.backgroundColor = nil
          layer.backgroundColor =  backgroundColor
     }


     // Corner radius
     @IBInspectable var circle: Bool {
          get {
               return layer.cornerRadius == self.bounds.width*0.5
          }
          set {
               if newValue == true {
                    self.cornerRadius = self.bounds.width*0.5
               }
          }
     }

     @IBInspectable var cornerRadius: CGFloat {
          get {
               return self.layer.cornerRadius
          }

          set {
               self.layer.cornerRadius = newValue
          }
     }


     // Borders
     // Border width
     @IBInspectable
     public var borderWidth: CGFloat {
          set {
               layer.borderWidth = newValue
          }

          get {
               return layer.borderWidth
          }
     }

     // Border color
     @IBInspectable
     public var borderColor: UIColor? {
          set {
               layer.borderColor = newValue?.cgColor
          }

          get {
               if let borderColor = layer.borderColor {
                    return UIColor(cgColor: borderColor)
               }
               return nil
          }
     }
}

然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:

结果!

其他回答

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

你需要使用两个uiview来实现这一点。一个UIView会像阴影一样工作,另一个会为圆角边界工作。

下面是一个在协议帮助下的类方法的代码片段:

@implementation UIMethods

+ (UIView *)genComposeButton:(UIViewController <UIComposeButtonDelegate> *)observer;
{
    UIView *shadow = [[UIView alloc]init];
    shadow.layer.cornerRadius = 5.0;
    shadow.layer.shadowColor = [[UIColor blackColor] CGColor];
    shadow.layer.shadowOpacity = 1.0;
    shadow.layer.shadowRadius = 10.0;
    shadow.layer.shadowOffset = CGSizeMake(0.0f, -0.5f);

    UIButton *btnCompose = [[UIButton alloc]initWithFrame:CGRectMake(0, 0,60, 60)];
    [btnCompose setUserInteractionEnabled:YES];
    btnCompose.layer.cornerRadius = 30;
    btnCompose.layer.masksToBounds = YES;
    [btnCompose setImage:[UIImage imageNamed:@"60x60"] forState:UIControlStateNormal];
    [btnCompose addTarget:observer action:@selector(btnCompose_click:) forControlEvents:UIControlEventTouchUpInside];
    [shadow addSubview:btnCompose];
    return shadow;
}

在上面的代码中,btnCompose_click:将成为一个@required委托方法,该方法将在单击按钮时触发。

在这里我添加了一个按钮到我的UIViewController,像这样:

UIView *btnCompose = [UIMethods genComposeButton:self];
btnCompose.frame = CGRectMake(self.view.frame.size.width - 75,
                          self.view.frame.size.height - 75,
                          60, 60);
[self.view addSubview:btnCompose];

结果如下所示:

import UIKit

extension UIView {

    func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

        let shadowLayer = CAShapeLayer()
        let size = CGSize(width: cornerRadius, height: cornerRadius)
        let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
        shadowLayer.path = cgPath //2
        shadowLayer.fillColor = fillColor.cgColor //3
        shadowLayer.shadowColor = shadowColor.cgColor //4
        shadowLayer.shadowPath = cgPath
        shadowLayer.shadowOffset = offSet //5
        shadowLayer.shadowOpacity = opacity
        shadowLayer.shadowRadius = shadowRadius
        self.layer.addSublayer(shadowLayer)
    }
}

Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案

首先,创建一个UIView扩展:

//
//  UIView-Extension.swift
//  

import Foundation
import UIKit

@IBDesignable
extension UIView {
     // Shadow
     @IBInspectable var shadow: Bool {
          get {
               return layer.shadowOpacity > 0.0
          }
          set {
               if newValue == true {
                    self.addShadow()
               }
          }
     }

     fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
          let layer = self.layer
          layer.masksToBounds = false

          layer.shadowColor = shadowColor
          layer.shadowOffset = shadowOffset
          layer.shadowRadius = shadowRadius
          layer.shadowOpacity = shadowOpacity
          layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath

          let backgroundColor = self.backgroundColor?.cgColor
          self.backgroundColor = nil
          layer.backgroundColor =  backgroundColor
     }


     // Corner radius
     @IBInspectable var circle: Bool {
          get {
               return layer.cornerRadius == self.bounds.width*0.5
          }
          set {
               if newValue == true {
                    self.cornerRadius = self.bounds.width*0.5
               }
          }
     }

     @IBInspectable var cornerRadius: CGFloat {
          get {
               return self.layer.cornerRadius
          }

          set {
               self.layer.cornerRadius = newValue
          }
     }


     // Borders
     // Border width
     @IBInspectable
     public var borderWidth: CGFloat {
          set {
               layer.borderWidth = newValue
          }

          get {
               return layer.borderWidth
          }
     }

     // Border color
     @IBInspectable
     public var borderColor: UIColor? {
          set {
               layer.borderColor = newValue?.cgColor
          }

          get {
               if let borderColor = layer.borderColor {
                    return UIColor(cgColor: borderColor)
               }
               return nil
          }
     }
}

然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:

结果!

一种方法是将带有圆角的视图放到带有投影的视图中。

UIView* roundedView = [[UIView alloc] initWithFrame: frame];
roundedView.layer.cornerRadius = 5.0;
roundedView.layer.masksToBounds = YES;

UIView* shadowView = [[UIView alloc] initWithFrame: frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 5.0;
shadowView.layer.shadowOffset = CGSizeMake(3.0, 3.0);
shadowView.layer.shadowOpacity = 1.0;
[shadowView addSubview: roundedView];

然后你可以在任何你想要的地方添加shadowView。