我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

这对我很管用。窍门是将背景颜色从主视图移到图层中。

CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;

layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];

CGColorRef  bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor =  bColor ;

其他回答

extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:

[Utils roundCornersForImageView:myImageView withCornerRadius:6.0 
andShadowOffset:2.0];

(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。

+ (void)roundCornersForImageView:(UIImageView *)imageView 
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float BORDER_WIDTH = 1.0; 
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.8;
    const float SHADOW_RADIUS = 3.0;

    //Our old image now is just background image view with shadow
    UIImageView *backgroundImageView = imageView;
    UIView *superView = backgroundImageView.superview;

    //Make wider actual visible rect taking into account shadow
    //offset
    CGRect oldBackgroundFrame = backgroundImageView.frame;
    CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
    [backgroundImageView removeFromSuperview];
    backgroundImageView.frame = newBackgroundFrame;        

    //Make new UIImageView with rounded corners and put our old image
    CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
    roundedImageView.image = imageView.image;
    [roundedImageView.layer setCornerRadius:CORNER_RADIUS];
    [roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];        
    [roundedImageView.layer setBorderWidth:BORDER_WIDTH]; 
    [roundedImageView.layer setMasksToBounds:YES];

    //Set shadow preferences
    [backgroundImageView setImage:nil];
    [backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
    [backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
    [backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
    [backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];   

    //Add out two image views back to the view hierarchy.
    [backgroundImageView addSubview:roundedImageView];
    [superView addSubview:backgroundImageView];   
}    

我在UIView中创建了一个helper

@interface UIView (Helper)

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset;
@end

你可以这样叫它

[self.view roundCornerswithRadius:5 andShadowOffset:5];

这是实现

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.5;
    const float SHADOW_RADIUS = 3.0;

    UIView *superView = self.superview;

    CGRect oldBackgroundFrame = self.frame;
    [self removeFromSuperview];

    CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
    [shadowView.layer setShadowOpacity:SHADOW_OPACITY];
    [shadowView.layer setShadowRadius:SHADOW_RADIUS];
    [shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];

    [self.layer setCornerRadius:CORNER_RADIUS];
    [self.layer setMasksToBounds:YES];

    [shadowView addSubview:self];
    [superView addSubview:shadowView];

}

你需要使用shadowView和roundView

shadowView

必须有背景色 应该躺在roundView后面吗 窍门是将shadowView布局在里面,它的阴影需要发光。调整嵌入,使shadowView在roundView后面完全不可见

圆视图

必须剪辑子视图

的代码

addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)

// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)

do {
  shadowView.backgroundColor = .white // need background
  let layer = shadowView.layer
  layer.shadowColor = UIColor.black.cgColor
  layer.shadowRadius = 3
  layer.shadowOffset = CGSize(width: 3, height: 3)
  layer.shadowOpacity = 0.7
  layer.shouldRasterize = true
}

do {
  roundView.backgroundColor = .white
  let layer = roundView.layer
  layer.masksToBounds = true
  layer.cornerRadius = 5
}

或者你可以在不指定clipToBounds/maskToBounds的情况下这样做

layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8

如果你特别想为uibutton定制圆角,有很多不同的方法来实现。

下面的代码示例(感谢Erica)很好地概述了所有可能性。

iOS 15之前的圆角按钮

在iOS 15之前,你可以通过设置图层来制作圆角按钮。cornerRadius, backgroundColor和setTitleColor。

let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8

button.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

胶囊按钮

如果我们增加足够大的角半径值,您可以创建一个胶囊风格的按钮。为了创建一个胶囊风格的按钮,我们设置角半径等于按钮高度的一半。由于按钮的高度可能会根据标题大小或布局而变化,我通常为胶囊样式创建一个UIButton子类。

class CapsuleButton: UIButton {
  override func layoutSubviews() {
    super.layoutSubviews()
    let height = bounds.height
    layer.cornerRadius = height/2
  }
}

let capsule = CapsuleButton(type: .system)
capsule.setTitle("Button", for: .normal)
capsule.setTitleColor(.white, for: .normal)
capsule.backgroundColor = .systemPink
capsule.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

光滑的角落

如果你想复制苹果平滑角,你也可以用拐角曲线属性来做。要创建连续的平滑角,请设置图层。按钮连续的曲线。

let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.layer.cornerCurve = .continuous

button.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

圆角按钮在iOS 15使用UIButton。配置

在iOS 15中,苹果引入了一种通过UIButton.Configuration自定义按钮的新方法。

var configuration = UIButton.Configuration.filled()

configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
  top: 10,
  leading: 20,
  bottom: 10,
  trailing: 20
)

let button = UIButton(configuration: configuration, primaryAction: nil)

使用cornerStyle控制角的半径

UIButton。配置有许多内置的角样式供您选择。你可以用cornerStyle属性来设置。

configuration.cornerStyle = .small
configuration.cornerStyle = .medium
configuration.cornerStyle = .large
configuration.cornerStyle = .capsule

自定义角半径

如果你想要一些更独特的东西,你可以通过UIBackgroundConfiguration的cornerRadius指定角的半径。

var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
  top: 10,
  leading: 20,
  bottom: 10,
  trailing: 20
)
configuration.background.cornerRadius = 20

configuration.cornerStyle = .fixed


let button = UIButton(configuration: configuration, primaryAction: nil)