我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

iOS阴影和拐角半径

[iOS CALayer]

[iOS masksToBounds]

[iOS调试渲染]

你可以使用图层设置阴影

view1.layer.shadowColor = UIColor.magenta.cgColor

view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 0

可视化

1. shadowoffset。宽度,2. shadowoffset。高度,3。shadowOpacity 4。shadowRadius

shadowOffset宽度和高度是任意的 shadowOpacity从0到1 shadowRadius从0开始为正

不是简单的任务

请注意,阴影不是仅根据边界和边角raduis计算的。在创建阴影的过程中,需要考虑以下事项:

子视图层 子层 内容(支持图像)

view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale

ScaleFactor(contentsScale, rasterizationScale) -默认为1.0

currentBitmapSize = layerSize * scaleFactor

//non retina
1 point == 1x pixels

//Retina
1 point == 2x pixels
//or
1 point == 3x pixels

//For example to draw line 
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)

使用uisscreen .main.scale =当前屏幕的缩放因子

[iOS像素、点数、单位]

的绩效

使用层。角半径,阴影有一些性能影响

至于层。cornerRadius性能:

应用它的颜色混合使用[阅读更多]

至于影子Xcode提示你:

The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer

1. 另外使用shadowPath

用于内部静态层。默认情况下,它是nil,这就是为什么UIKit应该创建一个屏幕外视图,并基于这个信息创建一个阴影。这就是为什么您能够预定义路径并进行设置。另一个优点是,您可以根据需要创建自定义阴影

view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath

缺点-缺乏活力。如果视图改变边界(宽度,高度,角半径…),阴影仍然是它是(旧的边界)。如果视图的位置被改变(移动,滚动),shadowPath将是正确的

2. 缓存栅格化

(iOS shouldRasterize)

其他回答

在研究了一整天的圆角视图与阴影之后,我很高兴在这里发布我的自定义uiview类,希望结束这个问题:

RoundCornerShadowView.h

#import <UIKit/UIKit.h>

@interface RoundCornerShadowView : UIView

@end

RoundCornerShadowView.m

#import "RoundCornerShadowView.h"

@implementation RoundCornerShadowView

// *** must override this method, not the other method ***
// otherwise, the background corner doesn't disappear....
// @2015/05/29
-(void) layoutSubviews {
    [super layoutSubviews];//is must to ensure rightly layout children view

    //1. first, create Inner layer with content
    CALayer *innerView = [CALayer layer];
    innerView.frame = CGRectMake(0,0,self.bounds.size.width,self.bounds.size.height);
    //instead of: innerView.frame = self.frame;
    innerView.borderWidth = 1.0f;
    innerView.cornerRadius = 6.0f;
    innerView.masksToBounds = YES;
    innerView.borderColor = [[UIColor lightGrayColor] CGColor];
    innerView.backgroundColor = [[UIColor whiteColor] CGColor];
    //put the layer to the BOTTOM of layers is also a MUST step...
    //otherwise this layer will overlay the sub uiviews in current uiview...
    [self.layer insertSublayer:innerView atIndex:0];

    //2. then, create shadow with self layer
    self.layer.masksToBounds = NO;
    self.layer.shadowColor = [[UIColor darkGrayColor] CGColor];
    self.layer.shadowOpacity = 0.4f;
    //shadow length
    self.layer.shadowRadius = 2.0f;
    //no offset
    self.layer.shadowOffset = CGSizeMake(0, 0);
    //right down shadow
    //[self.layer setShadowOffset: CGSizeMake(1.0f, 1.0f)];

    //3. last but important, MUST clear current view background color, or the color will show in the corner!
    self.backgroundColor = [UIColor clearColor];
}

@end

所以,不需要在视图中添加子视图或在目标视图中添加子视图,只需在当前视图中添加一层,并执行3步即可完成!

仔细查看代码中的注释,这有助于理解组件!

你需要使用shadowView和roundView

shadowView

必须有背景色 应该躺在roundView后面吗 窍门是将shadowView布局在里面,它的阴影需要发光。调整嵌入,使shadowView在roundView后面完全不可见

圆视图

必须剪辑子视图

的代码

addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)

// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)

do {
  shadowView.backgroundColor = .white // need background
  let layer = shadowView.layer
  layer.shadowColor = UIColor.black.cgColor
  layer.shadowRadius = 3
  layer.shadowOffset = CGSize(width: 3, height: 3)
  layer.shadowOpacity = 0.7
  layer.shouldRasterize = true
}

do {
  roundView.backgroundColor = .white
  let layer = roundView.layer
  layer.masksToBounds = true
  layer.cornerRadius = 5
}

或者你可以在不指定clipToBounds/maskToBounds的情况下这样做

layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8

你需要添加masksToBounds = true的组合之间的corderRadius shadowRadius。

button.layer.masksToBounds = false;

Evan Mulawski提供的答案将会非常有效。问题是你必须将视图的背景色设置为clearColor,并将masksToBounds属性设置为NO。

你可以为视图设置任何你想要的颜色

v.layer.backgroundColor = your color;

希望这能有所帮助。

iOS阴影和拐角半径

[iOS CALayer]

[iOS masksToBounds]

[iOS调试渲染]

你可以使用图层设置阴影

view1.layer.shadowColor = UIColor.magenta.cgColor

view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 0

可视化

1. shadowoffset。宽度,2. shadowoffset。高度,3。shadowOpacity 4。shadowRadius

shadowOffset宽度和高度是任意的 shadowOpacity从0到1 shadowRadius从0开始为正

不是简单的任务

请注意,阴影不是仅根据边界和边角raduis计算的。在创建阴影的过程中,需要考虑以下事项:

子视图层 子层 内容(支持图像)

view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale

ScaleFactor(contentsScale, rasterizationScale) -默认为1.0

currentBitmapSize = layerSize * scaleFactor

//non retina
1 point == 1x pixels

//Retina
1 point == 2x pixels
//or
1 point == 3x pixels

//For example to draw line 
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)

使用uisscreen .main.scale =当前屏幕的缩放因子

[iOS像素、点数、单位]

的绩效

使用层。角半径,阴影有一些性能影响

至于层。cornerRadius性能:

应用它的颜色混合使用[阅读更多]

至于影子Xcode提示你:

The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer

1. 另外使用shadowPath

用于内部静态层。默认情况下,它是nil,这就是为什么UIKit应该创建一个屏幕外视图,并基于这个信息创建一个阴影。这就是为什么您能够预定义路径并进行设置。另一个优点是,您可以根据需要创建自定义阴影

view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath

缺点-缺乏活力。如果视图改变边界(宽度,高度,角半径…),阴影仍然是它是(旧的边界)。如果视图的位置被改变(移动,滚动),shadowPath将是正确的

2. 缓存栅格化

(iOS shouldRasterize)