我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
iOS阴影和拐角半径
[iOS CALayer]
[iOS masksToBounds]
[iOS调试渲染]
你可以使用图层设置阴影
view1.layer.shadowColor = UIColor.magenta.cgColor
view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 0
可视化
1. shadowoffset。宽度,2. shadowoffset。高度,3。shadowOpacity 4。shadowRadius
shadowOffset宽度和高度是任意的 shadowOpacity从0到1 shadowRadius从0开始为正
不是简单的任务
请注意,阴影不是仅根据边界和边角raduis计算的。在创建阴影的过程中,需要考虑以下事项:
子视图层 子层 内容(支持图像)
view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale
ScaleFactor(contentsScale, rasterizationScale) -默认为1.0
currentBitmapSize = layerSize * scaleFactor
//non retina
1 point == 1x pixels
//Retina
1 point == 2x pixels
//or
1 point == 3x pixels
//For example to draw line
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)
使用uisscreen .main.scale =当前屏幕的缩放因子
[iOS像素、点数、单位]
的绩效
使用层。角半径,阴影有一些性能影响
至于层。cornerRadius性能:
应用它的颜色混合使用[阅读更多]
至于影子Xcode提示你:
The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer
1. 另外使用shadowPath
用于内部静态层。默认情况下,它是nil,这就是为什么UIKit应该创建一个屏幕外视图,并基于这个信息创建一个阴影。这就是为什么您能够预定义路径并进行设置。另一个优点是,您可以根据需要创建自定义阴影
view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath
缺点-缺乏活力。如果视图改变边界(宽度,高度,角半径…),阴影仍然是它是(旧的边界)。如果视图的位置被改变(移动,滚动),shadowPath将是正确的
2. 缓存栅格化
(iOS shouldRasterize)
其他回答
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
当为容器视图分配阴影路径时,我使用以下技巧解决了这个问题:
[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]
请注意,阴影的路径是一个圆角矩形,与单元格包含的背景具有相同的角半径:
//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;
//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];
[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];
这里是masksToBounds冲突问题的解决方案,它适用于我。
在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:
v.layer.masksToBounds = NO;
import UIKit
extension UIView {
func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {
let shadowLayer = CAShapeLayer()
let size = CGSize(width: cornerRadius, height: cornerRadius)
let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
shadowLayer.path = cgPath //2
shadowLayer.fillColor = fillColor.cgColor //3
shadowLayer.shadowColor = shadowColor.cgColor //4
shadowLayer.shadowPath = cgPath
shadowLayer.shadowOffset = offSet //5
shadowLayer.shadowOpacity = opacity
shadowLayer.shadowRadius = shadowRadius
self.layer.addSublayer(shadowLayer)
}
}
这对我很管用。窍门是将背景颜色从主视图移到图层中。
CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;
layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];
CGColorRef bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor = bColor ;