我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

斯威夫特4,

func rotateImage(image: UIImageView) {
        UIView.animate(withDuration: 1, animations: {
            image.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
            image.transform = CGAffineTransform.identity
        }) { (completed) in
            self.rotateImage()
        }
    }

Ref

其他回答

这对我很管用:

[UIView animateWithDuration:1.0
                animations:^
{
    self.imageView.transform = CGAffineTransformMakeRotation(M_PI);
    self.imageView.transform = CGAffineTransformMakeRotation(0);
}];

如果你想要做的只是无休止地旋转图像,这很好,而且非常简单:

NSTimeInterval duration = 10.0f;
CGFloat angle = M_PI / 2.0f;
CGAffineTransform rotateTransform = CGAffineTransformRotate(imageView.transform, angle);

[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionRepeat| UIViewAnimationOptionCurveLinear animations:^{
    imageView.transform = rotateTransform;
} completion:nil];

根据我的经验,这是完美的,但要确保你的图像能够在没有任何偏移的情况下围绕其中心旋转,否则图像动画将“跳跃”一旦它到达PI。

要改变旋转的方向,改变角度的符号(angle *= -1)。

@AlexPretzlav的更新评论让我重新审视了这个问题,我意识到当我写这篇文章时,我旋转的图像是沿着垂直和水平轴镜像的,这意味着图像确实只旋转了90度,然后重置,尽管它看起来像在继续旋转。

所以,如果你的图像像我的一样,这将工作得很好,然而,如果图像不是对称的,你会注意到90度后“snap”回到原来的方向。

要旋转非对称图像,最好使用公认的答案。

这些不太优雅的解决方案之一,如下所示,将真正旋转图像,但当动画重新启动时可能会有明显的口吃:

- (void)spin
{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        [self spin];
    }];
}

你也可以像@richard-j-ross-iii建议的那样只用块来做,但你会得到一个保留循环警告,因为块正在捕获自己:

__block void(^spin)() = ^{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        spin();
    }];
};
spin();

我在这个库中找到了很好的代码,

下面是它的代码,我做了一些小的改变,根据我的速度需要:)

UIImageView + Rotate.h

#import <Foundation/Foundation.h>

@interface UIImageView (Rotate)
- (void)rotate360WithDuration:(CGFloat)duration repeatCount:(float)repeatCount;
- (void)pauseAnimations;
- (void)resumeAnimations;
- (void)stopAllAnimations;
@end

UIImageView + Rotate.m

#import <QuartzCore/QuartzCore.h>
#import "UIImageView+Rotate.h"

@implementation UIImageView (Rotate)

- (void)rotate360WithDuration:(CGFloat)duration repeatCount:(float)repeatCount
{

    CABasicAnimation *fullRotation;
    fullRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    fullRotation.fromValue = [NSNumber numberWithFloat:0];
    //fullRotation.toValue = [NSNumber numberWithFloat:(2*M_PI)];
    fullRotation.toValue = [NSNumber numberWithFloat:-(2*M_PI)]; // added this minus sign as i want to rotate it to anticlockwise
    fullRotation.duration = duration;
    fullRotation.speed = 2.0f;              // Changed rotation speed
    if (repeatCount == 0)
        fullRotation.repeatCount = MAXFLOAT;
    else
        fullRotation.repeatCount = repeatCount;

    [self.layer addAnimation:fullRotation forKey:@"360"];
}

//Not using this methods :)

- (void)stopAllAnimations
{

    [self.layer removeAllAnimations];
};

- (void)pauseAnimations
{

    [self pauseLayer:self.layer];
}

- (void)resumeAnimations
{

    [self resumeLayer:self.layer];
}

- (void)pauseLayer:(CALayer *)layer
{

    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
    layer.speed = 0.0;
    layer.timeOffset = pausedTime;
}

- (void)resumeLayer:(CALayer *)layer
{

    CFTimeInterval pausedTime = [layer timeOffset];
    layer.speed = 1.0;
    layer.timeOffset = 0.0;
    layer.beginTime = 0.0;
    CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
    layer.beginTime = timeSincePause;
}

@end

Kudos to Richard J. Ross III for the idea, but I found that his code wasn't quite what I needed. The default for options, I believe, is to give you UIViewAnimationOptionCurveEaseInOut, which doesn't look right in a continuous animation. Also, I added a check so that I could stop my animation at an even quarter turn if I needed (not infinite, but of indefinite duration), and made the acceleration ramp up during the first 90 degrees, and decelerate during the last 90 degrees (after a stop has been requested):

// an ivar for your class:
BOOL animating;

- (void)spinWithOptions:(UIViewAnimationOptions)options {
   // this spin completes 360 degrees every 2 seconds
   [UIView animateWithDuration:0.5
                         delay:0
                       options:options
                    animations:^{
                       self.imageToMove.transform = CGAffineTransformRotate(imageToMove.transform, M_PI / 2);
                    }
                    completion:^(BOOL finished) {
                       if (finished) {
                          if (animating) {
                             // if flag still set, keep spinning with constant speed
                             [self spinWithOptions: UIViewAnimationOptionCurveLinear];
                          } else if (options != UIViewAnimationOptionCurveEaseOut) {
                             // one last spin, with deceleration
                             [self spinWithOptions: UIViewAnimationOptionCurveEaseOut];
                          }
                       }
                    }];
}

- (void)startSpin {
   if (!animating) {
      animating = YES;
      [self spinWithOptions: UIViewAnimationOptionCurveEaseIn];
   }
}

- (void)stopSpin {
    // set the flag to stop spinning after one last 90 degree increment
    animating = NO;
}

更新

我添加了处理请求重新开始旋转(startSpin)的能力,而之前的旋转正在结束(完成)。Github上的示例项目。

Swift 5使用关键帧动画的UIView扩展

这个方法允许我们直接使用UIView.AnimationOptions.repeat

public extension UIView {

    func animateRotation(duration: TimeInterval, repeat: Bool, completion: ((Bool) -> ())?) {

        var options = UIView.KeyframeAnimationOptions(rawValue: UIView.AnimationOptions.curveLinear.rawValue)

        if `repeat` {
            options.insert(.repeat)
        }

        UIView.animateKeyframes(withDuration: duration, delay: 0, options: options, animations: {

            UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.25, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 3*CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.75, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 2*CGFloat.pi)
            })

        }, completion: completion)

    }

}