我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。
我怎样才能做到这一点呢?
我最近尝试的是:
[UIView animateWithDuration:1.0
delay:0.0
options:0
animations:^{
imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
}
completion:^(BOOL finished){
NSLog(@"Done!");
}];
但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。
编辑:
[UIView animateWithDuration:1.0
delay:0.0
options:0
animations:^{
[UIView setAnimationRepeatCount:HUGE_VALF];
[UIView setAnimationBeginsFromCurrentState:YES];
imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
}
completion:^(BOOL finished){
NSLog(@"Done!");
}];
也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。
如果有人想要nates的解决方案,那么这里是一个粗略的swift翻译:
class SomeClass: UIViewController {
var animating : Bool = false
@IBOutlet weak var activityIndicatorImage: UIImageView!
func startSpinning() {
if(!animating) {
animating = true;
spinWithOptions(UIViewAnimationOptions.CurveEaseIn);
}
}
func stopSpinning() {
animating = false
}
func spinWithOptions(options: UIViewAnimationOptions) {
UIView.animateWithDuration(0.5, delay: 0.0, options: options, animations: { () -> Void in
let val : CGFloat = CGFloat((M_PI / Double(2.0)));
self.activityIndicatorImage.transform = CGAffineTransformRotate(self.activityIndicatorImage.transform,val)
}) { (finished: Bool) -> Void in
if(finished) {
if(self.animating){
self.spinWithOptions(UIViewAnimationOptions.CurveLinear)
} else if (options != UIViewAnimationOptions.CurveEaseOut) {
self.spinWithOptions(UIViewAnimationOptions.CurveEaseOut)
}
}
}
}
override func viewDidLoad() {
startSpinning()
}
}
我已经开发了一个闪亮的动画框架,可以节省你的时间!
使用它可以很容易地创建这个动画:
private var endlessRotater: EndlessAnimator!
override func viewDidAppear(animated: Bool)
{
super.viewDidAppear(animated)
let rotationAnimation = AdditiveRotateAnimator(M_PI).to(targetView).duration(2.0).baseAnimation(.CurveLinear)
endlessRotater = EndlessAnimator(rotationAnimation)
endlessRotater.animate()
}
要停止这个动画,只需将nil设置为endlessRotater。
如果你感兴趣,请看看:https://github.com/hip4yes/Animatics
我的贡献与一个快速扩展从检查解决方案:
斯威夫特4.0
extension UIView{
func rotate() {
let rotation : CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotation.toValue = NSNumber(value: Double.pi * 2)
rotation.duration = 1
rotation.isCumulative = true
rotation.repeatCount = Float.greatestFiniteMagnitude
self.layer.add(rotation, forKey: "rotationAnimation")
}
}
弃用:
extension UIView{
func rotate() {
let rotation : CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotation.toValue = NSNumber(double: M_PI * 2)
rotation.duration = 1
rotation.cumulative = true
rotation.repeatCount = FLT_MAX
self.layer.addAnimation(rotation, forKey: "rotationAnimation")
}
}