我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

我发现了一个非常适合我的方法(我稍微修改了一下):iphone UIImageView旋转

#import <QuartzCore/QuartzCore.h>

- (void) runSpinAnimationOnView:(UIView*)view duration:(CGFloat)duration rotations:(CGFloat)rotations repeat:(float)repeat {
    CABasicAnimation* rotationAnimation;
    rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
    rotationAnimation.duration = duration;
    rotationAnimation.cumulative = YES;
    rotationAnimation.repeatCount = repeat ? HUGE_VALF : 0;

    [view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}

其他回答

如果有人想要nates的解决方案,那么这里是一个粗略的swift翻译:

class SomeClass: UIViewController {

    var animating : Bool = false
    @IBOutlet weak var activityIndicatorImage: UIImageView!

    func startSpinning() {
        if(!animating) {
            animating = true;
            spinWithOptions(UIViewAnimationOptions.CurveEaseIn);
        }
    }

    func stopSpinning() {
        animating = false
    }

    func spinWithOptions(options: UIViewAnimationOptions) {
        UIView.animateWithDuration(0.5, delay: 0.0, options: options, animations: { () -> Void in
            let val : CGFloat = CGFloat((M_PI / Double(2.0)));
            self.activityIndicatorImage.transform = CGAffineTransformRotate(self.activityIndicatorImage.transform,val)
        }) { (finished: Bool) -> Void in

            if(finished) {
                if(self.animating){
                    self.spinWithOptions(UIViewAnimationOptions.CurveLinear)
                } else if (options != UIViewAnimationOptions.CurveEaseOut) {
                    self.spinWithOptions(UIViewAnimationOptions.CurveEaseOut)
                }
            }

        }
    }

    override func viewDidLoad() {
        startSpinning()
    }
}

@ram的回答很有帮助。以下是Swift版本的答案。

斯威夫特2

private func rotateImageView() {

    UIView.animateWithDuration(1, delay: 0, options: UIViewAnimationOptions.CurveLinear, animations: { () -> Void in
        self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, CGFloat(M_PI_2))
        }) { (finished) -> Void in
            if finished {
                self.rotateImageView()
            }
    }
}

斯威夫特3、4、5所示

private func rotateImageView() {

    UIView.animate(withDuration: 1, delay: 0, options: UIView.AnimationOptions.curveLinear, animations: { () -> Void in
        self.imageView.transform = self.imageView.transform.rotated(by: .pi / 2)
    }) { (finished) -> Void in
        if finished {
            self.rotateImageView()
        }
    }
}

斯威夫特4.0

func rotateImageView()
{
    UIView.animate(withDuration: 0.3, delay: 0, options: .curveLinear, animations: {() -> Void in
        self.imageView.transform = self.imageView.transform.rotated(by: .pi / 2)
    }, completion: {(_ finished: Bool) -> Void in
        if finished {
            rotateImageView()
        }
    })
}

斯威夫特4,

func rotateImage(image: UIImageView) {
        UIView.animate(withDuration: 1, animations: {
            image.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
            image.transform = CGAffineTransform.identity
        }) { (completed) in
            self.rotateImage()
        }
    }

Ref

Swift 3:

 var rotationAnimation = CABasicAnimation()
     rotationAnimation = CABasicAnimation.init(keyPath: "transform.rotation.z")
     rotationAnimation.toValue = NSNumber(value: (M_PI * 2.0))
     rotationAnimation.duration = 2.0
     rotationAnimation.isCumulative = true
     rotationAnimation.repeatCount = 10.0
     view.layer.add(rotationAnimation, forKey: "rotationAnimation")