我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

这对我很管用:

[UIView animateWithDuration:1.0
                animations:^
{
    self.imageView.transform = CGAffineTransformMakeRotation(M_PI);
    self.imageView.transform = CGAffineTransformMakeRotation(0);
}];

其他回答

这就是我如何向正确的方向旋转360度。

[UIView animateWithDuration:1.0f delay:0.0f options:UIViewAnimationOptionRepeat|UIViewAnimationOptionCurveLinear
                     animations:^{
                         [imageIndView setTransform:CGAffineTransformRotate([imageIndView transform], M_PI-0.00001f)];
                     } completion:nil];

@ram的回答很有帮助。以下是Swift版本的答案。

斯威夫特2

private func rotateImageView() {

    UIView.animateWithDuration(1, delay: 0, options: UIViewAnimationOptions.CurveLinear, animations: { () -> Void in
        self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, CGFloat(M_PI_2))
        }) { (finished) -> Void in
            if finished {
                self.rotateImageView()
            }
    }
}

斯威夫特3、4、5所示

private func rotateImageView() {

    UIView.animate(withDuration: 1, delay: 0, options: UIView.AnimationOptions.curveLinear, animations: { () -> Void in
        self.imageView.transform = self.imageView.transform.rotated(by: .pi / 2)
    }) { (finished) -> Void in
        if finished {
            self.rotateImageView()
        }
    }
}

这对我很管用:

[UIView animateWithDuration:1.0
                animations:^
{
    self.imageView.transform = CGAffineTransformMakeRotation(M_PI);
    self.imageView.transform = CGAffineTransformMakeRotation(0);
}];

使用四分之一转弯,并逐步增加转弯。

void (^block)() = ^{
    imageToMove.transform = CGAffineTransformRotate(imageToMove.transform, M_PI / 2);
}

void (^completion)(BOOL) = ^(BOOL finished){
    [UIView animateWithDuration:1.0
                          delay:0.0
                        options:0
                     animations:block
                     completion:completion];
}

completion(YES);

我发现了一个非常适合我的方法(我稍微修改了一下):iphone UIImageView旋转

#import <QuartzCore/QuartzCore.h>

- (void) runSpinAnimationOnView:(UIView*)view duration:(CGFloat)duration rotations:(CGFloat)rotations repeat:(float)repeat {
    CABasicAnimation* rotationAnimation;
    rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
    rotationAnimation.duration = duration;
    rotationAnimation.cumulative = YES;
    rotationAnimation.repeatCount = repeat ? HUGE_VALF : 0;

    [view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}