我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

如果你想要做的只是无休止地旋转图像,这很好,而且非常简单:

NSTimeInterval duration = 10.0f;
CGFloat angle = M_PI / 2.0f;
CGAffineTransform rotateTransform = CGAffineTransformRotate(imageView.transform, angle);

[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionRepeat| UIViewAnimationOptionCurveLinear animations:^{
    imageView.transform = rotateTransform;
} completion:nil];

根据我的经验,这是完美的,但要确保你的图像能够在没有任何偏移的情况下围绕其中心旋转,否则图像动画将“跳跃”一旦它到达PI。

要改变旋转的方向,改变角度的符号(angle *= -1)。

@AlexPretzlav的更新评论让我重新审视了这个问题,我意识到当我写这篇文章时,我旋转的图像是沿着垂直和水平轴镜像的,这意味着图像确实只旋转了90度,然后重置,尽管它看起来像在继续旋转。

所以,如果你的图像像我的一样,这将工作得很好,然而,如果图像不是对称的,你会注意到90度后“snap”回到原来的方向。

要旋转非对称图像,最好使用公认的答案。

这些不太优雅的解决方案之一,如下所示,将真正旋转图像,但当动画重新启动时可能会有明显的口吃:

- (void)spin
{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        [self spin];
    }];
}

你也可以像@richard-j-ross-iii建议的那样只用块来做,但你会得到一个保留循环警告,因为块正在捕获自己:

__block void(^spin)() = ^{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        spin();
    }];
};
spin();

其他回答

如果你想要做的只是无休止地旋转图像,这很好,而且非常简单:

NSTimeInterval duration = 10.0f;
CGFloat angle = M_PI / 2.0f;
CGAffineTransform rotateTransform = CGAffineTransformRotate(imageView.transform, angle);

[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionRepeat| UIViewAnimationOptionCurveLinear animations:^{
    imageView.transform = rotateTransform;
} completion:nil];

根据我的经验,这是完美的,但要确保你的图像能够在没有任何偏移的情况下围绕其中心旋转,否则图像动画将“跳跃”一旦它到达PI。

要改变旋转的方向,改变角度的符号(angle *= -1)。

@AlexPretzlav的更新评论让我重新审视了这个问题,我意识到当我写这篇文章时,我旋转的图像是沿着垂直和水平轴镜像的,这意味着图像确实只旋转了90度,然后重置,尽管它看起来像在继续旋转。

所以,如果你的图像像我的一样,这将工作得很好,然而,如果图像不是对称的,你会注意到90度后“snap”回到原来的方向。

要旋转非对称图像,最好使用公认的答案。

这些不太优雅的解决方案之一,如下所示,将真正旋转图像,但当动画重新启动时可能会有明显的口吃:

- (void)spin
{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        [self spin];
    }];
}

你也可以像@richard-j-ross-iii建议的那样只用块来做,但你会得到一个保留循环警告,因为块正在捕获自己:

__block void(^spin)() = ^{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        spin();
    }];
};
spin();

我认为你最好添加一个UIVIew Category:

#import <QuartzCore/QuartzCore.h>
#import "UIView+Rotate.h"

实现UIView(旋转)

(void)remrotate360WithDuration:(CGFloat)duration repeatCount: (float)repeatCount { CABasicAnimation *fullRotation; fullRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; fullRotation.fromValue = [NSNumber numberWithFloat:0]; fullRotation.toValue = [NSNumber numberWithFloat:(2*M_PI)]; // fullRotation.toValue = [NSNumber numberWithFloat:-(2*M_PI)]; // added this minus sign as i want to rotate it to anticlockwise fullRotation.duration = duration; fullRotation.speed = 2.0f; // Changed rotation speed if (repeatCount == 0) fullRotation.repeatCount = MAXFLOAT; else fullRotation.repeatCount = repeatCount; [self.layer addAnimation:fullRotation forKey:@"360"]; }

不使用此方法:)

(void)remstopAllAnimations { [self.layer removeAllAnimations]; }; (void)rempauseAnimations { [self rempauseLayer:self.layer]; } (void)remresumeAnimations { [self remresumeLayer:self.layer]; } (void)rempauseLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime; } (void)remresumeLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause; }

import UIKit

class RotatingImageView: UIImageView, CAAnimationDelegate {
    
    private let rotationAnimationKey = "rotationAnimationKey"

    private var shouldStopRotating = false
    
    func startRotating(witFullRotationDuration duration: Double = 0.5, halfRotation: Bool = true) {
        
        shouldStopRotating = false
        if layer.animation(forKey: rotationAnimationKey) == nil {
        
            let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
            rotationAnimation.fromValue = 0.0
            rotationAnimation.toValue = halfRotation ? Float.pi : Float.pi * 2
            rotationAnimation.duration = duration
            rotationAnimation.repeatCount = 1
            rotationAnimation.delegate = self
            layer.add(rotationAnimation, forKey: rotationAnimationKey)
        
        }
        
    }

    func stopRotating(immediately: Bool = false) {
        if immediately {
            if layer.animation(forKey: rotationAnimationKey) != nil {
                layer.removeAnimation(forKey: rotationAnimationKey)
            }
        } else {
            shouldStopRotating = true
        }
    }
    
    func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
    
        if !shouldStopRotating {
            startRotating(witFullRotationDuration: anim.duration)
        } else {
            if layer.animation(forKey: rotationAnimationKey) != nil {
                layer.removeAnimation(forKey: rotationAnimationKey)
            }
        }
        
    }
    
}

这就是我如何向正确的方向旋转360度。

[UIView animateWithDuration:1.0f delay:0.0f options:UIViewAnimationOptionRepeat|UIViewAnimationOptionCurveLinear
                     animations:^{
                         [imageIndView setTransform:CGAffineTransformRotate([imageIndView transform], M_PI-0.00001f)];
                     } completion:nil];

我发现了一个非常适合我的方法(我稍微修改了一下):iphone UIImageView旋转

#import <QuartzCore/QuartzCore.h>

- (void) runSpinAnimationOnView:(UIView*)view duration:(CGFloat)duration rotations:(CGFloat)rotations repeat:(float)repeat {
    CABasicAnimation* rotationAnimation;
    rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
    rotationAnimation.duration = duration;
    rotationAnimation.cumulative = YES;
    rotationAnimation.repeatCount = repeat ? HUGE_VALF : 0;

    [view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}