我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

你也可以用UIView和block做同样类型的动画。下面是一个类扩展方法,它可以以任何角度旋转视图。

- (void)rotationWithDuration:(NSTimeInterval)duration angle:(CGFloat)angle options:(UIViewAnimationOptions)options
{
    // Repeat a quarter rotation as many times as needed to complete the full rotation
    CGFloat sign = angle > 0 ? 1 : -1;
    __block NSUInteger numberRepeats = floorf(fabsf(angle) / M_PI_2);
    CGFloat quarterDuration = duration * M_PI_2 / fabs(angle);

    CGFloat lastRotation = angle - sign * numberRepeats * M_PI_2;
    CGFloat lastDuration = duration - quarterDuration * numberRepeats;

    __block UIViewAnimationOptions startOptions = UIViewAnimationOptionBeginFromCurrentState;
    UIViewAnimationOptions endOptions = UIViewAnimationOptionBeginFromCurrentState;

    if (options & UIViewAnimationOptionCurveEaseIn || options == UIViewAnimationOptionCurveEaseInOut) {
        startOptions |= UIViewAnimationOptionCurveEaseIn;
    } else {
        startOptions |= UIViewAnimationOptionCurveLinear;
    }

    if (options & UIViewAnimationOptionCurveEaseOut || options == UIViewAnimationOptionCurveEaseInOut) {
        endOptions |= UIViewAnimationOptionCurveEaseOut;
    } else {
        endOptions |= UIViewAnimationOptionCurveLinear;
    }

    void (^lastRotationBlock)(void) = ^ {
        [UIView animateWithDuration:lastDuration 
                              delay:0 
                            options:endOptions 
                         animations:^{
                             self.transform = CGAffineTransformRotate(self.transform, lastRotation);
                         } 
                         completion:^(BOOL finished) {
                             NSLog(@"Animation completed");   
                         }
         ];
    };

    if (numberRepeats) {
        __block void (^quarterSpinningBlock)(void) = ^{ 
            [UIView animateWithDuration:quarterDuration 
                                  delay:0 
                                options:startOptions 
                             animations:^{
                                 self.transform = CGAffineTransformRotate(self.transform, M_PI_2);
                                 numberRepeats--; 
                             } 
                             completion:^(BOOL finished) {
                                 if (numberRepeats > 0) {
                                     startOptions = UIViewAnimationOptionBeginFromCurrentState | UIViewAnimationOptionCurveLinear;
                                     quarterSpinningBlock();
                                 } else {
                                     lastRotationBlock();
                                 }NSLog(@"Animation completed");   
                             }
             ];

        };

        quarterSpinningBlock();
    } else {
        lastRotationBlock();
    }
}

其他回答

Swift 5使用关键帧动画的UIView扩展

这个方法允许我们直接使用UIView.AnimationOptions.repeat

public extension UIView {

    func animateRotation(duration: TimeInterval, repeat: Bool, completion: ((Bool) -> ())?) {

        var options = UIView.KeyframeAnimationOptions(rawValue: UIView.AnimationOptions.curveLinear.rawValue)

        if `repeat` {
            options.insert(.repeat)
        }

        UIView.animateKeyframes(withDuration: duration, delay: 0, options: options, animations: {

            UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.25, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 3*CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.75, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 2*CGFloat.pi)
            })

        }, completion: completion)

    }

}

我认为你最好添加一个UIVIew Category:

#import <QuartzCore/QuartzCore.h>
#import "UIView+Rotate.h"

实现UIView(旋转)

(void)remrotate360WithDuration:(CGFloat)duration repeatCount: (float)repeatCount { CABasicAnimation *fullRotation; fullRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; fullRotation.fromValue = [NSNumber numberWithFloat:0]; fullRotation.toValue = [NSNumber numberWithFloat:(2*M_PI)]; // fullRotation.toValue = [NSNumber numberWithFloat:-(2*M_PI)]; // added this minus sign as i want to rotate it to anticlockwise fullRotation.duration = duration; fullRotation.speed = 2.0f; // Changed rotation speed if (repeatCount == 0) fullRotation.repeatCount = MAXFLOAT; else fullRotation.repeatCount = repeatCount; [self.layer addAnimation:fullRotation forKey:@"360"]; }

不使用此方法:)

(void)remstopAllAnimations { [self.layer removeAllAnimations]; }; (void)rempauseAnimations { [self rempauseLayer:self.layer]; } (void)remresumeAnimations { [self remresumeLayer:self.layer]; } (void)rempauseLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime; } (void)remresumeLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause; }

使用四分之一转弯,并逐步增加转弯。

void (^block)() = ^{
    imageToMove.transform = CGAffineTransformRotate(imageToMove.transform, M_PI / 2);
}

void (^completion)(BOOL) = ^(BOOL finished){
    [UIView animateWithDuration:1.0
                          delay:0.0
                        options:0
                     animations:block
                     completion:completion];
}

completion(YES);

这就是我如何向正确的方向旋转360度。

[UIView animateWithDuration:1.0f delay:0.0f options:UIViewAnimationOptionRepeat|UIViewAnimationOptionCurveLinear
                     animations:^{
                         [imageIndView setTransform:CGAffineTransformRotate([imageIndView transform], M_PI-0.00001f)];
                     } completion:nil];

Swift3版本:

extension UIView {

    func startRotate() {
        let rotation : CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
        rotation.fromValue = 0
        rotation.toValue = NSNumber(value: M_PI * 2)
        rotation.duration = 2
        rotation.isCumulative = true
        rotation.repeatCount = FLT_MAX
        self.layer.add(rotation, forKey: "rotationAnimation")
    }

    func stopRotate() {
        self.layer.removeAnimation(forKey: "rotationAnimation")
    }
}

记住在viewWillAppear中调用startRotate,而不是在viewDidLoad中。