我如何以编程方式设置一个故事板的InitialViewController ?我想打开我的故事板到一个不同的视图这取决于不同的启动条件。


当前回答

使用storyboard(而不是Main)设置初始ViewController

[Swift 5和Xcode 11]

主要。>属性检查器->取消勾选初始视图控制器 应用程序目标->通用->删除所有从主界面 编辑App委托

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        self.window = UIWindow(frame: UIScreen.main.bounds)
        
        let storyboard: UIStoryboard = UIStoryboard(name: "SomeStoryboard", bundle: nil) //SomeStoryboard  is name of .storyboard
        let viewController: ViewController = storyboard.instantiateViewController(withIdentifier: "someStoryboardId") as! ViewController //someStoryboardId is Storyboard ID

        self.window?.rootViewController = viewController
        self.window?.makeKeyAndVisible()

        return true
    }
}

其他回答

我认为这是不可能的。 相反,你可以有一个初始控制器它有segue到不同的视图控制器。在启动时,您可以决定以编程方式执行哪个segue。

如何没有一个虚拟的初始视图控制器

确保所有初始视图控制器都有一个故事板ID。

在故事板中,取消选中第一个视图控制器的“Is initial View Controller”属性。

如果你在这个时候运行你的应用,你会看到:

失败的实例化默认视图控制器UIMainStoryboardFile 'MainStoryboard' -也许指定的入口点没有设置?

你会注意到你在app委托中的window属性现在是nil。

在应用程序的设置中,转到目标和信息选项卡。这里清除了主线故事板文件基本名称的值。在“常规”页签中,清除“主界面”的值。这将删除警告。

在应用委托的应用程序中创建窗口和所需的初始视图控制器:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];

    UIViewController *viewController = // determine the initial view controller here and instantiate it with [storyboard instantiateViewControllerWithIdentifier:<storyboard id>];

    self.window.rootViewController = viewController;
    [self.window makeKeyAndVisible];

    return YES;
}

谢谢在AppDelegate中修改如下:

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) ->     Bool {
//Some code to check value of pins

if pins! == "Verified"{
        print(pins)
        self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
        let mainStoryboard: UIStoryboard = UIStoryboard(name: "HomePage", bundle: nil)
        let exampleViewController: UINavigationController = mainStoryboard.instantiateViewControllerWithIdentifier("SBHP") as! UINavigationController

        self.window?.rootViewController = exampleViewController

        self.window?.makeKeyAndVisible()
    }else{
        print(pins)
        self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
        let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
        let exampleViewController: UINavigationController = mainStoryboard.instantiateViewControllerWithIdentifier("SBUser") as! UINavigationController

        self.window?.rootViewController = exampleViewController

        self.window?.makeKeyAndVisible()
    }

找到了简单的解决方案-不需要从故事板和编辑项目信息选项卡中删除“初始视图控制器检查”,并使用makeKeyAndVisible,只是放置

self.window.rootViewController = rootVC;

in

- (BOOL) application:didFinishLaunchingWithOptions:

Swift 4, Xcode 9

在AppDelegate.swift文件中

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    let storyboard = UIStoryboard(name: "Main", bundle: nil)
    let firstVC = storyboard.instantiateViewController(withIdentifier: "firstViewController") as! firstViewController
    self.window?.rootViewController = firstVC
}