我如何以编程方式设置一个故事板的InitialViewController ?我想打开我的故事板到一个不同的视图这取决于不同的启动条件。
当前回答
对于所有喜欢霉霉的人,下面是@Travis用Swift翻译的答案:
做@Travis在Objective C代码之前解释的事情。然后,
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var exampleViewController: ExampleViewController = mainStoryboard.instantiateViewControllerWithIdentifier("ExampleController") as! ExampleViewController
self.window?.rootViewController = exampleViewController
self.window?.makeKeyAndVisible()
return true
}
ExampleViewController将是您想要显示的新的初始视图控制器。
步骤解释如下:
创建一个与当前窗口大小相同的新窗口,并将其设置为主窗口 实例化一个故事板,我们可以用它来创建新的初始视图控制器 基于Storyboard ID实例化我们新的初始视图控制器 将新窗口的根视图控制器设置为我们刚刚启动的新控制器 使新窗口可见
享受和快乐的编程!
其他回答
几天前我也遇到了同样的情况。一个非常简单的技巧解决了这个问题。 我设置在launch2之前隐藏我的初始视图控制器。如果初始视图控制器是正确的控制器,它在viewDidLoad中被设置为可见。否则,执行一个segue到所需的视图控制器。它在iOS 6.1及以上版本运行良好。我确信它适用于早期版本的iOS。
使用Swift 3和Swift 4避免强制铸造的另一个解决方案是这样的
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.window = UIWindow(frame: UIScreen.main.bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
guard let viewController = storyboard.instantiateViewController(withIdentifier: "YourViewController") as? YourViewController else {
return false
}
self.window?.rootViewController = viewController
self.window?.makeKeyAndVisible()
return true
}
下面是使用UINavigationController
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.window = UIWindow(frame: UIScreen.main.bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
guard let viewController = storyboard.instantiateViewController(withIdentifier: "YourViewController") as? YourViewController else {
return false
}
let navigationController = UINavigationController(rootViewController: viewController)
self.window?.rootViewController = navigationController
self.window?.makeKeyAndVisible()
return true
}
Swift 5或以上版本#创建路由视图控制器 如果你使用xcode 11或以上版本,首先初始化var window: UIWindow?在AppDelegate
let rootVC = mainStoryboard.instantiateViewController(withIdentifier: "YOURCONTROLLER") as! YOURCONTROLLER
navigationController.setNavigationBarHidden(true, animated: true)
UIApplication.shared.windows.first?.rootViewController = UINavigationController.init(rootViewController: rootVC)
UIApplication.shared.windows.first?.makeKeyAndVisible()
Xcode 12.4 Swift 5
在SceneDelegate.Swift
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
window.rootViewController = storyboard.instantiateViewController(withIdentifier: "UserViewController") as! UserViewController
self.window = window
window.makeKeyAndVisible()
}
你可以添加视图控制器场景将要显示的条件
谢谢在AppDelegate中修改如下:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
//Some code to check value of pins
if pins! == "Verified"{
print(pins)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let mainStoryboard: UIStoryboard = UIStoryboard(name: "HomePage", bundle: nil)
let exampleViewController: UINavigationController = mainStoryboard.instantiateViewControllerWithIdentifier("SBHP") as! UINavigationController
self.window?.rootViewController = exampleViewController
self.window?.makeKeyAndVisible()
}else{
print(pins)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let exampleViewController: UINavigationController = mainStoryboard.instantiateViewControllerWithIdentifier("SBUser") as! UINavigationController
self.window?.rootViewController = exampleViewController
self.window?.makeKeyAndVisible()
}
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