我如何在c#中生成一个随机的8个字符的字母数字字符串?
当前回答
Eric J.写的代码很潦草(很明显这是6年前写的……他今天可能不会写那个代码),甚至还有一些问题。
与目前提出的一些替代方案不同,这个方案在密码学上是合理的。
不真实的…在密码中有一个偏差(正如在注释中所写的那样),bcdefgh比其他的更有可能(a不是,因为通过GetNonZeroBytes,它不会生成值为0的字节,因此a的偏差由它平衡),所以它在密码学上并不可靠。
这应该可以纠正所有的问题。
public static string GetUniqueKey(int size = 6, string chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890")
{
using (var crypto = new RNGCryptoServiceProvider())
{
var data = new byte[size];
// If chars.Length isn't a power of 2 then there is a bias if
// we simply use the modulus operator. The first characters of
// chars will be more probable than the last ones.
// buffer used if we encounter an unusable random byte. We will
// regenerate it in this buffer
byte[] smallBuffer = null;
// Maximum random number that can be used without introducing a
// bias
int maxRandom = byte.MaxValue - ((byte.MaxValue + 1) % chars.Length);
crypto.GetBytes(data);
var result = new char[size];
for (int i = 0; i < size; i++)
{
byte v = data[i];
while (v > maxRandom)
{
if (smallBuffer == null)
{
smallBuffer = new byte[1];
}
crypto.GetBytes(smallBuffer);
v = smallBuffer[0];
}
result[i] = chars[v % chars.Length];
}
return new string(result);
}
}
其他回答
如果你的值不是完全随机的,但实际上可能依赖于某些东西——你可以计算出“某个东西”的md5或sha1哈希,然后将其截断为你想要的任何长度。
你也可以生成和截断一个guid。
最简单和最灵活的加密安全解决方案(。NET Core 3.0+):
如果你使用的是。net Core 3.0或更高版本,你可以在RandomNumberGenerator类上使用新的静态GetInt32方法(这是加密安全的)来为给定的字符集生成随机索引,并以这种方式很容易地填充结果。
这种方法比这个答案中提出的方法要简单得多;它还提供了完全的灵活性,因为你可以传入任何你想要的字符集。
public static string GenerateRandomString(int length, IEnumerable<char> charSet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
{
var charArray = charSet.Distinct().ToArray();
char[] result = new char[length];
for (int i = 0; i < length; i++)
result[i] = charArray[RandomNumberGenerator.GetInt32(charArray.Length)];
return new string(result);
}
用法:
string randomAlphanumericString = GenerateRandomString(length: 10);
有一个令人惊叹的金块包,使这很简单。
var myObject = new Faker<MyObject>()
.RuleFor(p => p.MyAlphaNumericProperty, f => f.Random.AlphaNumeric(/*lenght*/ 7))
.Generate();
这里就是一个很好的例子。
在查看了其他答案并考虑了CodeInChaos的评论,以及CodeInChaos仍然有偏见(尽管较少)的答案之后,我认为需要一个最终的终极剪切和粘贴解决方案。所以在更新我的答案时,我决定全力以赴。
For an up to date version of this code, please visit the new Hg repository on Bitbucket: https://bitbucket.org/merarischroeder/secureswiftrandom. I recommend you copy and paste the code from: https://bitbucket.org/merarischroeder/secureswiftrandom/src/6c14b874f34a3f6576b0213379ecdf0ffc7496ea/Code/Alivate.SolidSwiftRandom/SolidSwiftRandom.cs?at=default&fileviewer=file-view-default (make sure you click the Raw button to make it easier to copy and make sure you have the latest version, I think this link goes to a specific version of the code, not the latest).
更新说明:
Relating to some other answers - If you know the length of the output, you don't need a StringBuilder, and when using ToCharArray, this creates and fills the array (you don't need to create an empty array first) Relating to some other answers - You should use NextBytes, rather than getting one at a time for performance Technically you could pin the byte array for faster access.. it's usually worth it when your iterating more than 6-8 times over a byte array. (Not done here) Use of RNGCryptoServiceProvider for best randomness Use of caching of a 1MB buffer of random data - benchmarking shows cached single bytes access speed is ~1000x faster - taking 9ms over 1MB vs 989ms for uncached. Optimised rejection of bias zone within my new class.
问题的最终解决方案:
static char[] charSet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
static int byteSize = 256; //Labelling convenience
static int biasZone = byteSize - (byteSize % charSet.Length);
public string GenerateRandomString(int Length) //Configurable output string length
{
byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
char[] rName = new char[Length];
SecureFastRandom.GetNextBytesMax(rBytes, biasZone);
for (var i = 0; i < Length; i++)
{
rName[i] = charSet[rBytes[i] % charSet.Length];
}
return new string(rName);
}
但是你需要我的新(未经测试的)类:
/// <summary>
/// My benchmarking showed that for RNGCryptoServiceProvider:
/// 1. There is negligable benefit of sharing RNGCryptoServiceProvider object reference
/// 2. Initial GetBytes takes 2ms, and an initial read of 1MB takes 3ms (starting to rise, but still negligable)
/// 2. Cached is ~1000x faster for single byte at a time - taking 9ms over 1MB vs 989ms for uncached
/// </summary>
class SecureFastRandom
{
static byte[] byteCache = new byte[1000000]; //My benchmark showed that an initial read takes 2ms, and an initial read of this size takes 3ms (starting to raise)
static int lastPosition = 0;
static int remaining = 0;
/// <summary>
/// Static direct uncached access to the RNGCryptoServiceProvider GetBytes function
/// </summary>
/// <param name="buffer"></param>
public static void DirectGetBytes(byte[] buffer)
{
using (var r = new RNGCryptoServiceProvider())
{
r.GetBytes(buffer);
}
}
/// <summary>
/// Main expected method to be called by user. Underlying random data is cached from RNGCryptoServiceProvider for best performance
/// </summary>
/// <param name="buffer"></param>
public static void GetBytes(byte[] buffer)
{
if (buffer.Length > byteCache.Length)
{
DirectGetBytes(buffer);
return;
}
lock (byteCache)
{
if (buffer.Length > remaining)
{
DirectGetBytes(byteCache);
lastPosition = 0;
remaining = byteCache.Length;
}
Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
lastPosition += buffer.Length;
remaining -= buffer.Length;
}
}
/// <summary>
/// Return a single byte from the cache of random data.
/// </summary>
/// <returns></returns>
public static byte GetByte()
{
lock (byteCache)
{
return UnsafeGetByte();
}
}
/// <summary>
/// Shared with public GetByte and GetBytesWithMax, and not locked to reduce lock/unlocking in loops. Must be called within lock of byteCache.
/// </summary>
/// <returns></returns>
static byte UnsafeGetByte()
{
if (1 > remaining)
{
DirectGetBytes(byteCache);
lastPosition = 0;
remaining = byteCache.Length;
}
lastPosition++;
remaining--;
return byteCache[lastPosition - 1];
}
/// <summary>
/// Rejects bytes which are equal to or greater than max. This is useful for ensuring there is no bias when you are modulating with a non power of 2 number.
/// </summary>
/// <param name="buffer"></param>
/// <param name="max"></param>
public static void GetBytesWithMax(byte[] buffer, byte max)
{
if (buffer.Length > byteCache.Length / 2) //No point caching for larger sizes
{
DirectGetBytes(buffer);
lock (byteCache)
{
UnsafeCheckBytesMax(buffer, max);
}
}
else
{
lock (byteCache)
{
if (buffer.Length > remaining) //Recache if not enough remaining, discarding remaining - too much work to join two blocks
DirectGetBytes(byteCache);
Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
lastPosition += buffer.Length;
remaining -= buffer.Length;
UnsafeCheckBytesMax(buffer, max);
}
}
}
/// <summary>
/// Checks buffer for bytes equal and above max. Must be called within lock of byteCache.
/// </summary>
/// <param name="buffer"></param>
/// <param name="max"></param>
static void UnsafeCheckBytesMax(byte[] buffer, byte max)
{
for (int i = 0; i < buffer.Length; i++)
{
while (buffer[i] >= max)
buffer[i] = UnsafeGetByte(); //Replace all bytes which are equal or above max
}
}
}
对于历史-我对这个答案的旧解决方案,使用随机对象:
private static char[] charSet =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
static rGen = new Random(); //Must share, because the clock seed only has Ticks (~10ms) resolution, yet lock has only 20-50ns delay.
static int byteSize = 256; //Labelling convenience
static int biasZone = byteSize - (byteSize % charSet.Length);
static bool SlightlyMoreSecurityNeeded = true; //Configuration - needs to be true, if more security is desired and if charSet.Length is not divisible by 2^X.
public string GenerateRandomString(int Length) //Configurable output string length
{
byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
char[] rName = new char[Length];
lock (rGen) //~20-50ns
{
rGen.NextBytes(rBytes);
for (int i = 0; i < Length; i++)
{
while (SlightlyMoreSecurityNeeded && rBytes[i] >= biasZone) //Secure against 1/5 increased bias of index[0-7] values against others. Note: Must exclude where it == biasZone (that is >=), otherwise there's still a bias on index 0.
rBytes[i] = rGen.NextByte();
rName[i] = charSet[rBytes[i] % charSet.Length];
}
}
return new string(rName);
}
性能:
securefastrrandom -第一次运行= ~9-33ms。听不清。持续:5毫秒(有时高达13毫秒)超过10,000次迭代,单次平均迭代= 1.5微秒。注意:通常需要2个缓存刷新,但偶尔需要8个缓存刷新——这取决于有多少单个字节超出了偏置区域 随机-第一次运行= ~0-1ms。听不清。正在进行:5毫秒超过10,000次迭代。单次平均迭代= 0.5微秒。速度差不多。
还可以看看:
https://bitbucket.org/merarischroeder/number-range-with-no-bias/src https://stackoverflow.com/a/45118325/887092
这些联系是另一种方法。缓冲可以添加到这个新的代码库中,但最重要的是探索不同的方法来消除偏差,并对速度和利弊进行基准测试。
DTB解决方案的一个稍微干净的版本。
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var random = new Random();
var list = Enumerable.Repeat(0, 8).Select(x=>chars[random.Next(chars.Length)]);
return string.Join("", list);
您的风格偏好可能会有所不同。
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