我应该使用什么控件类型-图像,MediaElement等?
当前回答
我建议使用WebBrowser控件。
如果gif在网络上,你可以在XAML中设置源代码:
<WebBrowser Source="https://media.giphy.com/media/Ent2j55lyQipa/giphy.gif" />
如果它是一个本地文件,您可以从后台代码创建源代码。
XAML:
<WebBrowser x:Name="WebBrowser" />
后台代码:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
string curDir = Directory.GetCurrentDirectory();
this.WebBrowser.Source = new Uri(String.Format("file:///{0}/10-monkey.gif", curDir));
}
其他回答
我使用这个库:https://github.com/XamlAnimatedGif/WpfAnimatedGif
首先,将库安装到项目中(使用包管理器控制台):
PM > Install-Package WpfAnimatedGif
然后,使用这个片段到XAML文件:
<Window x:Class="WpfAnimatedGif.Demo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gif="http://wpfanimatedgif.codeplex.com"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Image gif:ImageBehavior.AnimatedSource="Images/animated.gif" />
...
希望能有所帮助。
来源:https://github.com/XamlAnimatedGif/WpfAnimatedGif
我无法让这个问题最流行的答案(上面由达里奥提出)正常工作。结果是奇怪的、起伏不定的动画和奇怪的工件。 目前为止我找到的最佳解决方案: https://github.com/XamlAnimatedGif/WpfAnimatedGif
你可以用NuGet安装它
WpfAnimatedGif安装包
并使用它,在一个新的名称空间的窗口,你想添加gif图像,并使用它如下所示
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gif="http://wpfanimatedgif.codeplex.com" <!-- THIS NAMESPACE -->
Title="MainWindow" Height="350" Width="525">
<Grid>
<!-- EXAMPLE USAGE BELOW -->
<Image gif:ImageBehavior.AnimatedSource="Images/animated.gif" />
这个包非常简洁,你可以像下面这样设置一些属性
<Image gif:ImageBehavior.RepeatBehavior="3x"
gif:ImageBehavior.AnimatedSource="Images/animated.gif" />
你也可以在你的代码中使用它:
var image = new BitmapImage();
image.BeginInit();
image.UriSource = new Uri(fileName);
image.EndInit();
ImageBehavior.SetAnimatedSource(img, image);
编辑:Silverlight支持
根据josh2112的评论,如果你想在Silverlight项目中添加GIF动画支持,请使用github.com/XamlAnimatedGif/XamlAnimatedGif
检查我的代码,我希望这对你有帮助:)
public async Task GIF_Animation_Pro(string FileName,int speed,bool _Repeat)
{
int ab=0;
var gif = GifBitmapDecoder.Create(new Uri(FileName), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
var getFrames = gif.Frames;
BitmapFrame[] frames = getFrames.ToArray();
await Task.Run(() =>
{
while (ab < getFrames.Count())
{
Thread.Sleep(speed);
try
{
Dispatcher.Invoke(() =>
{
gifImage.Source = frames[ab];
});
if (ab == getFrames.Count - 1&&_Repeat)
{
ab = 0;
}
ab++;
}
catch
{
}
}
});
}
or
public async Task GIF_Animation_Pro(Stream stream, int speed,bool _Repeat)
{
int ab = 0;
var gif = GifBitmapDecoder.Create(stream , BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
var getFrames = gif.Frames;
BitmapFrame[] frames = getFrames.ToArray();
await Task.Run(() =>
{
while (ab < getFrames.Count())
{
Thread.Sleep(speed);
try
{
Dispatcher.Invoke(() =>
{
gifImage.Source = frames[ab];
});
if (ab == getFrames.Count - 1&&_Repeat)
{
ab = 0;
}
ab++;
}
catch{}
}
});
}
上面的方法我都试过了,但每个方法都有自己的不足,感谢大家,我想出了自己的GifImage:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows;
using System.Windows.Media.Imaging;
using System.IO;
using System.Windows.Threading;
namespace IEXM.Components
{
public class GifImage : Image
{
#region gif Source, such as "/IEXM;component/Images/Expression/f020.gif"
public string GifSource
{
get { return (string)GetValue(GifSourceProperty); }
set { SetValue(GifSourceProperty, value); }
}
public static readonly DependencyProperty GifSourceProperty =
DependencyProperty.Register("GifSource", typeof(string),
typeof(GifImage), new UIPropertyMetadata(null, GifSourcePropertyChanged));
private static void GifSourcePropertyChanged(DependencyObject sender,
DependencyPropertyChangedEventArgs e)
{
(sender as GifImage).Initialize();
}
#endregion
#region control the animate
/// <summary>
/// Defines whether the animation starts on it's own
/// </summary>
public bool IsAutoStart
{
get { return (bool)GetValue(AutoStartProperty); }
set { SetValue(AutoStartProperty, value); }
}
public static readonly DependencyProperty AutoStartProperty =
DependencyProperty.Register("IsAutoStart", typeof(bool),
typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));
private static void AutoStartPropertyChanged(DependencyObject sender,
DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue)
(sender as GifImage).StartAnimation();
else
(sender as GifImage).StopAnimation();
}
#endregion
private bool _isInitialized = false;
private System.Drawing.Bitmap _bitmap;
private BitmapSource _source;
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
private BitmapSource GetSource()
{
if (_bitmap == null)
{
_bitmap = new System.Drawing.Bitmap(Application.GetResourceStream(
new Uri(GifSource, UriKind.RelativeOrAbsolute)).Stream);
}
IntPtr handle = IntPtr.Zero;
handle = _bitmap.GetHbitmap();
BitmapSource bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
DeleteObject(handle);
return bs;
}
private void Initialize()
{
// Console.WriteLine("Init: " + GifSource);
if (GifSource != null)
Source = GetSource();
_isInitialized = true;
}
private void FrameUpdatedCallback()
{
System.Drawing.ImageAnimator.UpdateFrames();
if (_source != null)
{
_source.Freeze();
}
_source = GetSource();
// Console.WriteLine("Working: " + GifSource);
Source = _source;
InvalidateVisual();
}
private void OnFrameChanged(object sender, EventArgs e)
{
Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(FrameUpdatedCallback));
}
/// <summary>
/// Starts the animation
/// </summary>
public void StartAnimation()
{
if (!_isInitialized)
this.Initialize();
// Console.WriteLine("Start: " + GifSource);
System.Drawing.ImageAnimator.Animate(_bitmap, OnFrameChanged);
}
/// <summary>
/// Stops the animation
/// </summary>
public void StopAnimation()
{
_isInitialized = false;
if (_bitmap != null)
{
System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
_bitmap.Dispose();
_bitmap = null;
}
_source = null;
Initialize();
GC.Collect();
GC.WaitForFullGCComplete();
// Console.WriteLine("Stop: " + GifSource);
}
public void Dispose()
{
_isInitialized = false;
if (_bitmap != null)
{
System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
_bitmap.Dispose();
_bitmap = null;
}
_source = null;
GC.Collect();
GC.WaitForFullGCComplete();
// Console.WriteLine("Dispose: " + GifSource);
}
}
}
用法:
<localComponents:GifImage x:Name="gifImage" IsAutoStart="True" GifSource="{Binding Path=value}" />
因为它不会导致内存泄漏,它动画gif图像自己的时间线,你可以尝试一下。
它非常简单,如果你使用<MediaElement>:
<MediaElement Height="113" HorizontalAlignment="Left" Margin="12,12,0,0"
Name="mediaElement1" VerticalAlignment="Top" Width="198" Source="C:\Users\abc.gif"
LoadedBehavior="Play" Stretch="Fill" SpeedRatio="1" IsMuted="False" />
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