构造函数何时抛出异常是正确的?(或者在Objective C的情况下:什么情况下init ` er才应该返回nil?)

在我看来,如果对象不完整,构造函数应该失败——因此拒绝创建对象。也就是说,构造函数应该与它的调用者有一个合同,以提供一个函数和工作对象,在哪些方法可以被有意义地调用?这合理吗?


当前回答

Eric Lippert说有四种例外。

Fatal exceptions are not your fault, you cannot prevent them, and you cannot sensibly clean up from them. Boneheaded exceptions are your own darn fault, you could have prevented them and therefore they are bugs in your code. Vexing exceptions are the result of unfortunate design decisions. Vexing exceptions are thrown in a completely non-exceptional circumstance, and therefore must be caught and handled all the time. And finally, exogenous exceptions appear to be somewhat like vexing exceptions except that they are not the result of unfortunate design choices. Rather, they are the result of untidy external realities impinging upon your beautiful, crisp program logic.

构造函数本身不应该抛出致命异常,但它执行的代码可能会导致致命异常。像“内存不足”这样的事情不是您可以控制的,但是如果它发生在构造函数中,嘿,它就发生了。

愚蠢的异常永远不应该出现在任何代码中,所以它们应该被清除。

构造函数不应该抛出恼人的异常(例如Int32.Parse()),因为它们没有非异常情况。

最后,应该避免外生异常,但如果在构造函数中执行的某些操作依赖于外部环境(如网络或文件系统),则抛出异常是合适的。

参考链接:https://blogs.msdn.microsoft.com/ericlippert/2008/09/10/vexing-exceptions/

其他回答

是的,如果构造函数未能构建其内部部分之一,则它可以(通过选择)有责任抛出(并以某种语言声明)一个显式异常,这在构造函数文档中有适当的说明。

This is not the only option: It could finish the constructor and build an object, but with a method 'isCoherent()' returning false, in order to be able to signal an incoherent state (that may be preferable in certain case, in order to avoid a brutal interruption of the execution workflow due to an exception) Warning: as said by EricSchaefer in his comment, that can bring some complexity to the unit testing (a throw can increase the cyclomatic complexity of the function due to the condition that triggers it)

如果它因为调用者而失败(比如调用者提供了一个空参数,而被调用的构造函数需要一个非空参数),构造函数无论如何都会抛出一个未检查的运行时异常。

构造函数抛出异常是合理的,只要它正确地清理了自己。如果您遵循RAII范式(资源获取即初始化),那么构造函数通常会做有意义的工作;如果构造函数不能完全初始化,那么编写良好的构造函数将自行清理。

There is generally nothing to be gained by divorcing object initialization from construction. RAII is correct, a successful call to the constructor should either result in a fully initialized live object or it should fail, and ALL failures at any point in any code path should always throw an exception. You gain nothing by use of a separate init() method except additional complexity at some level. The ctor contract should be either it returns a functional valid object or it cleans up after itself and throws.

考虑一下,如果实现了单独的init方法,仍然必须调用它。它仍然有可能抛出异常,它们仍然必须被处理,而且它们实际上总是必须在构造函数之后立即被调用,除了现在你有4种可能的对象状态而不是2种(IE,已构造,初始化,未初始化,失败vs只是有效和不存在)。

In any case I've run across in 25 years of OO development cases where it seems like a separate init method would 'solve some problem' are design flaws. If you don't need an object NOW then you shouldn't be constructing it now, and if you do need it now then you need it initialized. KISS should always be the principle followed, along with the simple concept that the behavior, state, and API of any interface should reflect WHAT the object does, not HOW it does it, client code should not even be aware that the object has any kind of internal state that requires initialization, thus the init after pattern violates this principle.

如果无法创建有效对象,则绝对应该从构造函数抛出异常。这允许您在类中提供适当的不变量。

在实践中,你可能必须非常小心。记住,在c++中,析构函数不会被调用,所以如果你在分配资源后抛出,你需要非常小心地正确处理它!

本页对c++中的情况进行了全面的讨论。

参见c++常见问题解答第17.2和17.4节。

一般来说,我发现如果构造函数被编写,那么它们就不会失败,那么移植和维护结果的代码就会更容易,而可能失败的代码则放在一个单独的方法中,该方法返回错误代码并使对象处于惰性状态。