使用iOS SDK:

我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:

启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短

我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。

我需要UIView和UIScrollView吗?一个在另一个里面吗?

要自动滚动到活动文本字段,需要执行哪些操作?

理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。

注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。


我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。

当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。


当前回答

添加我的5美分:)

我总是喜欢使用tableView作为inputTextField或scrollView。结合通知,您可以轻松管理此类行为。(注意,如果您在tableView中使用静态单元格,则这种行为将自动为您管理。)

// MARK: - Notifications
fileprivate func registerNotificaitions() {
    NotificationCenter.default.addObserver(self, selector: #selector(AddRemoteControlViewController.keyboardWillAppear(_:)),
                                           name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(AddRemoteControlViewController.keyboardWillDisappear),
                                           name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

fileprivate func unregisterNotifications() {
    NotificationCenter.default.removeObserver(self)
}

@objc fileprivate func keyboardWillAppear(_ notification: Notification) {
    if let keyboardHeight = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue.height {
        view.layoutIfNeeded()
        UIView.animate(withDuration: 0.3, animations: {
            let heightInset = keyboardHeight - self.addDeviceButton.frame.height
            self.tableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: heightInset, right: 0)
            self.view.layoutIfNeeded()
        }, completion: nil)
    }
}

@objc fileprivate func keyboardWillDisappear() {
    view.layoutIfNeeded()
    UIView.animate(withDuration: 0.3, animations: {
        self.tableView.contentInset = UIEdgeInsets.zero
        self.view.layoutIfNeeded()
    }, completion: nil)
}

其他回答

这对我有用:

func setupKeyboardNotifications() {
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWasShown:"), name: UIKeyboardDidShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillBeHidden:"), name: UIKeyboardWillHideNotification, object: nil)
}

func keyboardWasShown(aNotification:NSNotification) {
    let info = aNotification.userInfo
    let infoNSValue = info![UIKeyboardFrameBeginUserInfoKey] as NSValue
    let kbSize = infoNSValue.CGRectValue().size
    UIView.beginAnimations(nil, context: nil)
    UIView.setAnimationDuration(0.3)
    var rect : CGRect = self.view.frame
    rect.size.height -= kbSize.height

    self.view.frame = rect
    UIView.commitAnimations()
}

func keyboardWillBeHidden(aNotification:NSNotification) {
    let info = aNotification.userInfo
    let infoNSValue = info![UIKeyboardFrameBeginUserInfoKey] as NSValue
    let kbSize = infoNSValue.CGRectValue().size
    UIView.beginAnimations(nil, context: nil)
    UIView.setAnimationDuration(0.3)
    var rect : CGRect = self.view.frame
    rect.size.height += kbSize.height
    self.view.frame = rect
    UIView.commitAnimations()
}

对于Swift程序员:

这将为您完成所有工作,只需将这些放在视图控制器类中,并将UITextFieldDelegate实现到视图控制器,并将textField的委托设置为self

textField.delegate = self // Setting delegate of your UITextField to self

实现委托回调方法:

func textFieldDidBeginEditing(textField: UITextField) {
    animateViewMoving(true, moveValue: 100)
}

func textFieldDidEndEditing(textField: UITextField) {
    animateViewMoving(false, moveValue: 100)
}

// Lifting the view up
func animateViewMoving (up:Bool, moveValue :CGFloat){
    let movementDuration:NSTimeInterval = 0.3
    let movement:CGFloat = ( up ? -moveValue : moveValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(movementDuration )
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

对于Swift 4、4.2、5:改变

self.view.frame = CGRectOffset(self.view.frame, 0,  movement)

to

self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)

关于此实现的最后一点注意事项:如果在显示键盘时将另一个视图控制器推到堆栈上,这将产生一个错误,其中视图返回到其中心框架,但键盘偏移未重置。例如,您的键盘是nameField的第一个响应者,但随后您按下一个按钮,将帮助视图控制器推到堆栈上。若要修复偏移错误,请确保在离开视图控制器之前调用nameField.issentFirstResponder(),确保同时调用textFieldDidEndEditing委托方法。我在viewWillDisappear方法中这样做。

我认为如果您使用Swift,最好的方法是使用面向协议的编程。

首先,您必须创建KeyboardCapable协议,使符合该协议的任何UIViewController都能够注册和注销键盘观察员:

import Foundation
import UIKit

protocol KeyboardCapable: KeyboardAnimatable {
    func keyboardWillShow(notification: NSNotification)
    func keyboardWillHide(notification: NSNotification)
}

extension KeyboardCapable where Self: UIViewController {
    func registerKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil)
    }

    func unregisterKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    }
}

您已经注意到上述代码中有一个无关的KeyboardAnimatable关键字。这只是我们需要创建的下一个协议的名称:

import Foundation
import UIKit

protocol KeyboardAnimatable {

}

extension KeyboardAnimatable where Self: UIViewController {
    func performKeyboardShowFullViewAnimation(withKeyboardHeight height: CGFloat, andDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, -height, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }

    func performKeyboardHideFullViewAnimation(withDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, 0.0, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }
}

这个KeyboardAnimatable协议为所有符合它的UIViewController提供了两种方法,分别为整个视图上下设置动画。

好的,如果KeyboardCapable符合KeyboardAnimatable,则所有符合Keyboard Capable的UIViewController也符合KeyboaardAnimatable。这很酷。

让我们看看符合KeyboardCapable的UIViewController,并对键盘事件做出反应:

import Foundation
import UIKit

class TransferConfirmViewController: UIViewController, KeyboardCapable {
    //MARK: - LIFE CYCLE       
    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)

        registerKeyboardNotifications()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)

        unregisterKeyboardNotifications()
    }

    //MARK: - NOTIFICATIONS
    //MARK: Keyboard
    func keyboardWillShow(notification: NSNotification) {
        let keyboardHeight = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardShowFullViewAnimation(withKeyboardHeight: keyboardHeight, andDuration: animationDuration)
    }

    func keyboardWillHide(notification: NSNotification) {
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardHideFullViewAnimation(withDuration: animationDuration)
    }
}

现在,您的UIViewController将响应键盘事件,并将因此产生动画效果。

注意:如果您想要自定义动画而不是推拉视图,则必须在KeyboardAnimatable协议上定义自定义方法或在Keyboard功能上执行这些方法。这取决于你。

Swift 3.0版本的苹果键盘管理代码如下:以下代码中使用的FloatingTF是iOS中基于材质设计的文本字段。

import UIKit
class SignupViewController: UIViewController, UITextFieldDelegate {

    //MARK: - IBOutlet:
@IBOutlet weak var emailTF: FloatingTF!
@IBOutlet weak var passwordTF: FloatingTF!
@IBOutlet weak var dobTF: FloatingTF!

@IBOutlet weak var scrollView: UIScrollView!

//MARK: - Variable:
var activeTextField: UITextField!

//MARK: - ViewController Lifecycle:
override func viewDidLoad() {
    super.viewDidLoad()        
    emailTF.delegate = self
    passwordTF.delegate = self
    dobTF.delegate = self 
}
override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)

    registerKeyboardNotifications()
}
override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

   deRegisterKeyboardNotifications()
}

//MARK: - Keyboard notification observer Methods
fileprivate func registerKeyboardNotifications() {
    NotificationCenter.default.addObserver(self, selector: #selector(SignupViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(SignupViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
fileprivate func deRegisterKeyboardNotifications() {
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillShow, object: self.view.window)
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardDidHide, object: self.view.window)
}
func keyboardWillShow(notification: NSNotification) {

    let info: NSDictionary = notification.userInfo! as NSDictionary
    let value: NSValue = info.value(forKey: UIKeyboardFrameBeginUserInfoKey) as! NSValue
    let keyboardSize: CGSize = value.cgRectValue.size
    let contentInsets: UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize.height, 0.0)
    scrollView.contentInset = contentInsets
    scrollView.scrollIndicatorInsets = contentInsets

    // If active text field is hidden by keyboard, scroll it so it's visible
    // Your app might not need or want this behavior.
    var aRect: CGRect = self.view.frame
    aRect.size.height -= keyboardSize.height
    let activeTextFieldRect: CGRect? = activeTextField?.frame
    let activeTextFieldOrigin: CGPoint? = activeTextFieldRect?.origin
    if (!aRect.contains(activeTextFieldOrigin!)) {
        scrollView.scrollRectToVisible(activeTextFieldRect!, animated:true)
    }    }

func keyboardWillHide(notification: NSNotification) {
    let contentInsets: UIEdgeInsets = .zero
    scrollView.contentInset = contentInsets
    scrollView.scrollIndicatorInsets = contentInsets
}

//MARK: - UITextField Delegate Methods
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
    if textField == emailTF {
        passwordTF.becomeFirstResponder()
    }
    else if textField == passwordTF {
        dobTF.becomeFirstResponder()
    }
    else {
        self.view.endEditing(true)
    }
    return true
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    activeTextField = textField
    scrollView.isScrollEnabled = true
}

func textFieldDidEndEditing(_ textField: UITextField) {
    activeTextField = nil
    scrollView.isScrollEnabled = false
}
}

Swift 2.0版本:

添加UIScrollView并在其顶部添加textFields。将故事板引用到VC。

@IBOutlet weak var username: UITextField!
@IBOutlet weak var password: UITextField!
@IBOutlet weak var scrollView: UIScrollView!

添加以下方法:UITextFieldDelegate和UIScrollViewDelegate。

//MARK:- TEXTFIELD METHODS
    func textFieldShouldReturn(textField: UITextField) -> Bool {

        if(username.returnKeyType == UIReturnKeyType.Default) {
            password.becomeFirstResponder()
        }
        textField.resignFirstResponder()
        return true
    }
    func textFieldDidBeginEditing(textField: UITextField) {

        dispatch_async(dispatch_get_main_queue()) {

            let scrollPoint:CGPoint = CGPointMake(0,textField.frame.origin.y/4)
            self.scrollView!.setContentOffset(scrollPoint, animated: true);
        }
    }
    func textFieldShouldEndEditing(textField: UITextField) -> Bool {

        dispatch_async(dispatch_get_main_queue()) {
          UIView.animateWithDuration(0, animations: { self.scrollView!.setContentOffset(CGPointZero,animated: true) })
        }
        return true
    }
    override func touchesBegan(touches: Set<UITouch>,
        withEvent event: UIEvent?) {
            self.view.endEditing(true)
    }
    func scrollViewWillBeginDragging(scrollView: UIScrollView) {
        self.scrollView.scrollEnabled =  true

        dispatch_async(dispatch_get_main_queue()) {
            UIView.animateWithDuration(0, animations: { self.scrollView!.setContentOffset(CGPointZero,animated: true)

            })
        }
    }