使用iOS SDK:
我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:
启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短
我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。
我需要UIView和UIScrollView吗?一个在另一个里面吗?
要自动滚动到活动文本字段,需要执行哪些操作?
理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。
注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。
我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。
当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:
-(void)textFieldDidBeginEditing:(UITextField *)textField {
//Keyboard becomes visible
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height - 215 + 50); // Resize
}
-(void)textFieldDidEndEditing:(UITextField *)textField {
// Keyboard will hide
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height + 215 - 50); // Resize
}
然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。
注意:此答案假设您的textField位于scrollView中。
我更喜欢使用scrollContentInset和scrollContentOffset来处理这个问题,而不是干扰视图的框架。
首先让我们听听键盘通知
//call this from viewWillAppear
-(void)addKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
//call this from viewWillDisappear
-(void)removeKeyboardNotifications{
[[NSNotificationCenter default
Center] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
下一步是保留表示当前第一响应者的属性(当前具有键盘的UITextfield/UUITextVIew)。
我们使用委托方法来设置此属性。如果您正在使用另一个组件,则需要类似的组件。
请注意,对于textfield,我们在didBegginEditing中设置它,而对于textView,我们在shouldBeginEditing中将其设置。这是因为出于某种原因,在UIKeyboardWillShowNotification之后调用textViewDidBegginEditing。
-(BOOL)textViewShouldBeginEditing:(UITextView * )textView{
self.currentFirstResponder = textView;
return YES;
}
-(void)textFieldDidBeginEditing:(UITextField *)textField{
self.currentFirstResponder = textField;
}
最后,这里是魔术
- (void)keyboardWillShow:(NSNotification*)aNotification{
NSDictionary* info = [aNotification userInfo];
CGRect kbFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
/*if currentFirstResponder is overlayed by the keyboard, move it so it bottom ends where the keyboard begins*/
if(self.currentFirstResponder){
//keyboard origin in currentFirstResponderFrame
CGPoint keyboardOrigin = [self.currentFirstResponder convertPoint:kbFrame.origin fromView:nil];
float spaceBetweenFirstResponderAndKeyboard = abs(self.currentFirstResponder.frame.size.height-keyboardOrigin.y);
//only scroll the scrollview if keyboard overlays the first responder
if(spaceBetweenFirstResponderAndKeyboard>0){
//if i call setContentOffset:animate:YES it behaves differently, not sure why
[UIView animateWithDuration:0.25 animations:^{
[self.scrollView setContentOffset:CGPointMake(0,self.scrollView.contentOffset.y+spaceBetweenFirstResponderAndKeyboard)];
}];
}
}
//set bottom inset to the keyboard height so you can still scroll the whole content
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbFrame.size.height, 0.0);
_scrollView.contentInset = contentInsets;
_scrollView.scrollIndicatorInsets = contentInsets;
}
- (void)keyboardWillHide:(NSNotification*)aNotification{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
_scrollView.contentInset = contentInsets;
_scrollView.scrollIndicatorInsets = contentInsets;
}
添加我的5美分:)
我总是喜欢使用tableView作为inputTextField或scrollView。结合通知,您可以轻松管理此类行为。(注意,如果您在tableView中使用静态单元格,则这种行为将自动为您管理。)
// MARK: - Notifications
fileprivate func registerNotificaitions() {
NotificationCenter.default.addObserver(self, selector: #selector(AddRemoteControlViewController.keyboardWillAppear(_:)),
name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(AddRemoteControlViewController.keyboardWillDisappear),
name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
fileprivate func unregisterNotifications() {
NotificationCenter.default.removeObserver(self)
}
@objc fileprivate func keyboardWillAppear(_ notification: Notification) {
if let keyboardHeight = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue.height {
view.layoutIfNeeded()
UIView.animate(withDuration: 0.3, animations: {
let heightInset = keyboardHeight - self.addDeviceButton.frame.height
self.tableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: heightInset, right: 0)
self.view.layoutIfNeeded()
}, completion: nil)
}
}
@objc fileprivate func keyboardWillDisappear() {
view.layoutIfNeeded()
UIView.animate(withDuration: 0.3, animations: {
self.tableView.contentInset = UIEdgeInsets.zero
self.view.layoutIfNeeded()
}, completion: nil)
}
这里是我创建的UITextfield(和其他类似的字段)类别,它将使文本字段避开键盘,您应该能够将其按原样放置在视图控制器中,它应该可以工作。它将整个屏幕向上移动,使当前文本字段位于带有动画的键盘上方
#import "UIView+avoidKeyboard.h"
#import "AppDelegate.h"
@implementation UIView (avoidKeyboard)
- (void) becomeFirstResponder {
if(self.isFirstResponder)
return;
[super becomeFirstResponder];
if ([self isKindOfClass:[UISearchBar class]] ||
[self isKindOfClass:[UITextField class]] ||
[self isKindOfClass:[UITextView class]])
{
AppDelegate *appDelegate = [UIApplication sharedApplication].delegate;
CGRect screenBounds = appDelegate.window.frame;
CGFloat keyboardHeight;
CGFloat keyboardY;
CGFloat viewsLowestY;
CGPoint origin = [self.superview convertPoint:self.frame.origin toView:appDelegate.window]; //get this views origin in terms of the main screens bounds
if(UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])){ //the window.frame doesnt take its orientation into account so if its sideways we must use the x value of the origin instead of the y
keyboardHeight = 216;
keyboardY = screenBounds.size.height - keyboardHeight; //find the keyboards y coord relative to how much the main window has moved up
viewsLowestY = origin.y + self.frame.size.height; //find the lowest point of this view
}
else {
keyboardHeight = 162;
keyboardY = screenBounds.size.width - keyboardHeight;
viewsLowestY = origin.x + self.frame.size.height;
}
CGFloat difference = viewsLowestY - keyboardY + 20; //find if this view overlaps with the keyboard with some padding
if (difference > 0){ //move screen up if there is an overlap
[UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
CGRect frame = appDelegate.window.frame;
if(UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])){
frame.origin.y -= difference;
}
else {
frame.origin.x -= difference;
}
appDelegate.window.frame = frame;
}
completion:nil];
}
}
}
//look at appDelegate to see when the keyboard is hidden
@end
在appDelegate中添加此函数
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardHides:) name:UIKeyboardWillHideNotification object:nil]; //add in didFinishLaunchingWithOptions
...
- (void)keyboardHides:(NSNotification *)notification
{
[UIView animateWithDuration:0.3 animations:^{
[window setFrame: CGRectMake(0, 0, window.frame.size.width, window.frame.size.height)];
} completion:nil];
}
它很简单:-
在TextFieldDidBegginEditing中:-
self.view.frame=CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y-150, self.view.frame.size.width, self.view.frame.size.height);
在TextFieldShouldEndEditing中:-
self.view.frame=CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y+150, self.view.frame.size.width, self.view.frame.size.height);
一个更为优雅的解决方案是使用UIView子类(虽然这并不总是合适的),并在父帧更改时重新计算所有子视图(并且要聪明:只有在新帧大小发生更改时才重新计算它们,即在重写setFrame和调用[super setFrame:frame_]之前使用CGRectEqualToRect来比较新帧)。唯一的缺点是,您打算使用的UIViewController可能应该监听键盘事件(或者,您可以在UIView本身中进行监听,以方便封装)。但只有UIKeyboardWillShowNotification和UIKeyboard WillHideNotification。这只是为了让它看起来平滑(如果你等待CG调用它,你会得到一个波涛汹涌的时刻)。
无论如何,这有一个优点,那就是构建一个做正确事情的UIView子类。
天真的实现是重写drawRect:(不要),更好的方法是只使用layoutSubviews(然后在UIViewController中,或者在为显示或隐藏调用的SINGLE方法中调用[view setNeedsLayout])。
此解决方案摆脱了硬编码键盘偏移(如果它们不在拆分等中,则会发生变化),还意味着您的视图可以是许多其他视图的子视图,并且仍然可以正确响应。
除非没有其他解决方案,否则不要硬编码这样的东西。如果你做得对,操作系统会给你足够的信息,你只需要智能地重新绘制(基于你的新帧大小)。这要干净得多,而且是你应该做的事情。(不过,可能还有更好的方法。)
干杯