我希望用户选择一个目录,我将生成的文件将保存在其中。我知道在WPF中,我应该使用Win32中的OpenFileDialog,但不幸的是,对话框需要选择文件-如果我只是单击确定而不选择一个,它就会保持打开。我可以通过让用户选择一个文件,然后剥离路径以找出它属于哪个目录来“hack”该功能,但这充其量是不直观的。有人见过这种情况吗?


当前回答

我在下面的链接上找到了下面的代码…这个方法奏效了 选择文件夹对话框WPF

using Microsoft.WindowsAPICodePack.Dialogs;

var dlg = new CommonOpenFileDialog();
dlg.Title = "My Title";
dlg.IsFolderPicker = true;
dlg.InitialDirectory = currentDirectory;

dlg.AddToMostRecentlyUsedList = false;
dlg.AllowNonFileSystemItems = false;
dlg.DefaultDirectory = currentDirectory;
dlg.EnsureFileExists = true;
dlg.EnsurePathExists = true;
dlg.EnsureReadOnly = false;
dlg.EnsureValidNames = true;
dlg.Multiselect = false;
dlg.ShowPlacesList = true;

if (dlg.ShowDialog() == CommonFileDialogResult.Ok) 
{
  var folder = dlg.FileName;
  // Do something with selected folder string
}

其他回答

Ookii对话框包括一个选择文件夹(而不是文件)的对话框:

https://github.com/ookii-dialogs

我在下面的链接上找到了下面的代码…这个方法奏效了 选择文件夹对话框WPF

using Microsoft.WindowsAPICodePack.Dialogs;

var dlg = new CommonOpenFileDialog();
dlg.Title = "My Title";
dlg.IsFolderPicker = true;
dlg.InitialDirectory = currentDirectory;

dlg.AddToMostRecentlyUsedList = false;
dlg.AllowNonFileSystemItems = false;
dlg.DefaultDirectory = currentDirectory;
dlg.EnsureFileExists = true;
dlg.EnsurePathExists = true;
dlg.EnsureReadOnly = false;
dlg.EnsureValidNames = true;
dlg.Multiselect = false;
dlg.ShowPlacesList = true;

if (dlg.ShowDialog() == CommonFileDialogResult.Ok) 
{
  var folder = dlg.FileName;
  // Do something with selected folder string
}

我建议,在黄金套餐中加入:

  Install-Package OpenDialog

那么使用它的方法是:

    Gat.Controls.OpenDialogView openDialog = new Gat.Controls.OpenDialogView();
    Gat.Controls.OpenDialogViewModel vm = (Gat.Controls.OpenDialogViewModel)openDialog.DataContext;
    vm.IsDirectoryChooser = true;
    vm.Show();

    WPFLabel.Text = vm.SelectedFilePath.ToString();

以下是文档: http://opendialog.codeplex.com/documentation

适用于文件,文件过滤器,文件夹等

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Gearplay
{
    /// <summary>
    /// Логика взаимодействия для OpenFolderBrows.xaml
    /// </summary>
    public partial class OpenFolderBrows : Page
    {
        internal string SelectedFolderPath { get; set; }
        public OpenFolderBrows()
        {
            InitializeComponent();
            Selectedpath();
            InputLogicalPathCollection();
             
        }

        internal void Selectedpath()
        {
            Browser.Navigate(@"C:\");
            
            Browser.Navigated += Browser_Navigated;
        }

        private void Browser_Navigated(object sender, NavigationEventArgs e)
        {
            SelectedFolderPath = e.Uri.AbsolutePath.ToString();
            //MessageBox.Show(SelectedFolderPath);
        }

        private void MenuItem_Click(object sender, RoutedEventArgs e)
        {
          
           
        }
        
        string [] testing { get; set; }
        private void InputLogicalPathCollection()
        {            // add Menu items for Cotrol 
            string[] DirectoryCollection_Path = Environment.GetLogicalDrives(); // Get Local Drives
            testing = new string[DirectoryCollection_Path.Length];
            //MessageBox.Show(DirectoryCollection_Path[0].ToString());
            MenuItem[]  menuItems = new MenuItem[DirectoryCollection_Path.Length]; // Create Empty Collection
            for(int i=0;i<menuItems.Length;i++)
            {
                // Create collection depend how much logical drives 
                menuItems[i] = new MenuItem();
                menuItems[i].Header = DirectoryCollection_Path[i];
                menuItems[i].Name = DirectoryCollection_Path[i].Substring(0,DirectoryCollection_Path.Length-1);
                DirectoryCollection.Items.Add(menuItems[i]);
                menuItems[i].Click += OpenFolderBrows_Click;
                testing[i]= DirectoryCollection_Path[i].Substring(0, DirectoryCollection_Path.Length - 1);
            }

            

        }
        
        private void OpenFolderBrows_Click(object sender, RoutedEventArgs e)
        {

            foreach (string str in testing)
            {
                if (e.OriginalSource.ToString().Contains("Header:"+str)) // Navigate to Local drive
                {
                    Browser.Navigate(str + @":\");
                   
                }


            }


        }

        private void Goback_Click(object sender, RoutedEventArgs e)
        {// Go Back
            try
            {
                Browser.GoBack();
            }catch(Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }

        private void Goforward_Click(object sender, RoutedEventArgs e)
        { //Go Forward
            try
            {
                Browser.GoForward();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }

        }

        private void FolderForSave_Click(object sender, RoutedEventArgs e)
        {
            // Separate Click For Go Back same As Close App With send string var to Main Window ( Main class etc.) 
            this.NavigationService.GoBack();
        }
    }
}

你可以像这样在WPF中使用smth。我已经创建了示例方法。 下面的检查。

public string getFolderPath()
{
           // Create OpenFileDialog 
           Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();

           OpenFileDialog openFileDialog = new OpenFileDialog();
           openFileDialog.Multiselect = false;

           openFileDialog.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
           if (openFileDialog.ShowDialog() == true)
           {
               System.IO.FileInfo fInfo = new System.IO.FileInfo(openFileDialog.FileName);
               return fInfo.DirectoryName;
           }
           return null;           
       }