我有一个应用程序,我正在寻找一个文本文件,如果对文件做了任何更改,我使用OnChanged事件处理程序来处理事件。我正在使用NotifyFilters。LastWriteTime,但是事件仍然被触发两次。这是代码。

public void Initialize()
{
   FileSystemWatcher _fileWatcher = new FileSystemWatcher();
  _fileWatcher.Path = "C:\\Folder";
  _fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
  _fileWatcher.Filter = "Version.txt";
  _fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
  _fileWatcher.EnableRaisingEvents = true;
}

private void OnChanged(object source, FileSystemEventArgs e)
{
   .......
}

在我的情况下,OnChanged被调用两次,当我改变文本文件version.txt并保存它。


当前回答

这是另一种方法。现在,除了最后一个事件以外,所有事件都被抑制,而不是传播一系列事件中的第一个事件并抑制所有接下来的事件。我认为可以从这种方法中受益的场景更常见。

要做到这一点,我们必须使用滑动延迟。每个传入事件都会取消触发前一个事件的计时器,并重新启动计时器。这开启了一种可能性,即一系列永无止境的事件将永远推迟传播。为了简单起见,在下面的扩展方法中没有针对这种异常情况的规定。

public static class FileSystemWatcherExtensions
{
    public static IDisposable OnAnyEvent(this FileSystemWatcher source,
        WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
    {
        var cancellations = new Dictionary<string, CancellationTokenSource>(
            StringComparer.OrdinalIgnoreCase);
        var locker = new object();
        if (changeTypes.HasFlag(WatcherChangeTypes.Created))
            source.Created += FileSystemWatcher_Event;
        if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
            source.Deleted += FileSystemWatcher_Event;
        if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
            source.Changed += FileSystemWatcher_Event;
        if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
            source.Renamed += FileSystemWatcher_Event;
        return new Disposable(() =>
        {
            source.Created -= FileSystemWatcher_Event;
            source.Deleted -= FileSystemWatcher_Event;
            source.Changed -= FileSystemWatcher_Event;
            source.Renamed -= FileSystemWatcher_Event;
        });

        async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
        {
            var key = e.FullPath;
            var cts = new CancellationTokenSource();
            lock (locker)
            {
                if (cancellations.TryGetValue(key, out var existing))
                {
                    existing.Cancel();
                }
                cancellations[key] = cts;
            }
            try
            {
                await Task.Delay(delay, cts.Token);
                // Omitting ConfigureAwait(false) is intentional here.
                // Continuing in the captured context is desirable.
            }
            catch (TaskCanceledException)
            {
                return;
            }
            lock (locker)
            {
                if (cancellations.TryGetValue(key, out var existing)
                    && existing == cts)
                {
                    cancellations.Remove(key);
                }
            }
            cts.Dispose();
            handler(sender, e);
        }
    }

    public static IDisposable OnAllEvents(this FileSystemWatcher source,
        FileSystemEventHandler handler, int delay)
        => OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);

    public static IDisposable OnCreated(this FileSystemWatcher source,
        FileSystemEventHandler handler, int delay)
        => OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);

    public static IDisposable OnDeleted(this FileSystemWatcher source,
        FileSystemEventHandler handler, int delay)
        => OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);

    public static IDisposable OnChanged(this FileSystemWatcher source,
        FileSystemEventHandler handler, int delay)
        => OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);

    public static IDisposable OnRenamed(this FileSystemWatcher source,
        FileSystemEventHandler handler, int delay)
        => OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);

    private struct Disposable : IDisposable
    {
        private readonly Action _action;
        internal Disposable(Action action) => _action = action;
        public void Dispose() => _action?.Invoke();
    }
}

使用的例子:

myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
    MyFileSystemWatcher_Event, 100);

这一行将两个事件(Created和Changed)的订阅组合在一起。所以它大致相当于这些:

myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;

不同之处在于,这两个事件被视为单一类型的事件,在这些事件快速连续的情况下,只有最后一个事件将被传播。例如,如果一个Created事件后面跟着两个Changed事件,并且这三个事件之间的时间间隔不超过100 msec,则只有第二个Changed事件将通过调用MyFileSystemWatcher_Event处理程序来传播,而前一个事件将被丢弃。

其他回答

恐怕这是FileSystemWatcher类的一个众所周知的错误/特性。这是来自类的文档:

You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.

现在这段文本是关于Created事件的,但同样的事情也适用于其他文件事件。在一些应用程序中,您可能能够通过使用NotifyFilter属性来解决这个问题,但我的经验是,有时您还必须进行一些手动重复过滤(hacks)。

前段时间我书签了一个页面,里面有一些FileSystemWatcher技巧。你可能会想去看看。

我改变了监视目录中的文件的方式。我没有使用FileSystemWatcher,而是在另一个线程上轮询位置,然后查看文件的LastWriteTime。

DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);

使用这些信息并保持文件路径的索引和最近的写入时间,我可以确定在特定位置已更改或已创建的文件。这使我摆脱了FileSystemWatcher的奇怪之处。主要的缺点是您需要一个数据结构来存储LastWriteTime和对文件的引用,但是它是可靠且易于实现的。

这里有一个你可以尝试的新解决方案。很适合我。在已更改事件的事件处理程序中,以编程方式从设计器输出中删除处理程序(如果需要的话),然后以编程方式将处理程序添加回来。例子:

public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
    {            
        fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
        MessageBox.Show( "File has been uploaded to destination", "Success!" );
        fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
    }

我只想对最后一个事件做出反应,以防万一,也对linux文件更改,它似乎在第一次调用时文件是空的,然后在下一个调用时再次填充,不介意浪费一些时间,以防操作系统决定做一些文件/属性更改。

我在这里使用。net async来帮助我做线程。

    private static int _fileSystemWatcherCounts;
    private async void OnChanged(object sender, FileSystemEventArgs e)
    {
        // Filter several calls in short period of time
        Interlocked.Increment(ref _fileSystemWatcherCounts);
        await Task.Delay(100);
        if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
            DoYourWork();
    }

很抱歉挖了坟墓,但我已经与这个问题斗争了一段时间,终于想出了一种方法来处理这些多重发射事件。我想要感谢这篇文章中的每一个人,因为我在与这个问题作斗争时已经在许多参考文献中使用了它。

这是我的完整代码。它使用字典来跟踪文件最后一次写入的日期和时间。它比较该值,如果值相同,则抑制事件。然后在启动新线程后设置该值。

using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events

private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
    {
        try
        {
           //check if we already have this value in our dictionary.
            if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
            {              
                //compare timestamps      
                if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
                {        
                    //lock the table                
                    lock ( fileModifiedTable )
                    {
                        //make sure our file is still valid
                        if ( File.Exists( e.FullPath ) )
                        {                               
                            // create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
                            BackgroundWorker newThreadWork = new BackgroundWorker();
                            newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
                            newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );

                            // capture the path
                            string eventFilePath = e.FullPath;
                            List<object> arguments = new List<object>();

                            // add arguments to pass to the background worker
                            arguments.Add( eventFilePath );
                            arguments.Add( newEvent.File_Modified );

                            // start the new thread with the arguments
                            newThreadWork.RunWorkerAsync( arguments );

                            fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
                            FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
                        }
                    }
                }
            }
        }
        catch ( IOException IOExcept )
        {
            //catch any errors
            postError( IOExcept, "fswFileWatch_Changed" );
        }
    }