二进制信号量和互斥量之间有区别吗?或者它们本质上是相同的?


当前回答

互斥锁只能由获得它的线程释放。 二进制信号量可以由任何线程(或进程)发出信号。

因此,信号量更适合于一些同步问题,如生产者-消费者。

在Windows上,二进制信号量更像事件对象而不是互斥对象。

其他回答

厕所的例子是一个有趣的类比:

Mutex: Is a key to a toilet. One person can have the key - occupy the toilet - at the time. When finished, the person gives (frees) the key to the next person in the queue. Officially: "Mutexes are typically used to serialise access to a section of re-entrant code that cannot be executed concurrently by more than one thread. A mutex object only allows one thread into a controlled section, forcing other threads which attempt to gain access to that section to wait until the first thread has exited from that section." Ref: Symbian Developer Library (A mutex is really a semaphore with value 1.) Semaphore: Is the number of free identical toilet keys. Example, say we have four toilets with identical locks and keys. The semaphore count - the count of keys - is set to 4 at beginning (all four toilets are free), then the count value is decremented as people are coming in. If all toilets are full, ie. there are no free keys left, the semaphore count is 0. Now, when eq. one person leaves the toilet, semaphore is increased to 1 (one free key), and given to the next person in the queue. Officially: "A semaphore restricts the number of simultaneous users of a shared resource up to a maximum number. Threads can request access to the resource (decrementing the semaphore), and can signal that they have finished using the resource (incrementing the semaphore)." Ref: Symbian Developer Library

Mutex uses a locking mechanism i.e. if a process wants to use a resource then it locks the resource, uses it and then release it. But on the other hand, semaphore uses a signalling mechanism where wait() and signal() methods are used to show if a process is releasing a resource or taking a resource. A mutex is an object but semaphore is an integer variable. In semaphore, we have wait() and signal() functions. But in mutex, there is no such function. A mutex object allows multiple process threads to access a single shared resource but only one at a time. On the other hand, semaphore allows multiple process threads to access the finite instance of the resource until available. In mutex, the lock can be acquired and released by the same process at a time. But the value of the semaphore variable can be modified by any process that needs some resource but only one process can change the value at a time.

一本有用的书,我从这里学习和复制

既然上面的答案都不能消除困惑,这里有一个答案可以消除我的困惑。

Strictly speaking, a mutex is a locking mechanism used to synchronize access to a resource. Only one task (can be a thread or process based on OS abstraction) can acquire the mutex. It means there will be ownership associated with mutex, and only the owner can release the lock (mutex). Semaphore is signaling mechanism (“I am done, you can carry on” kind of signal). For example, if you are listening songs (assume it as one task) on your mobile and at the same time your friend called you, an interrupt will be triggered upon which an interrupt service routine (ISR) will signal the call processing task to wakeup.

来源:http://www.geeksforgeeks.org/mutex-vs-semaphore/

在窗口,差异如下所示。 MUTEX:成功执行等待的进程必须执行一个信号,反之亦然。二进制信号量:不同的进程可以在一个信号量上执行等待或信号操作。

在看了上面的帖子后,这个概念对我来说很清楚。但仍有一些挥之不去的问题。所以,我写了一小段代码。

当我们试图给出一个信号量而不接收它时,它就会通过。但是,当你试图给出一个互斥量而不获取它时,它会失败。我在Windows平台上进行了测试。启用USE_MUTEX使用MUTEX运行相同的代码。

#include <stdio.h>
#include <windows.h>
#define xUSE_MUTEX 1
#define MAX_SEM_COUNT 1

DWORD WINAPI Thread_no_1( LPVOID lpParam );
DWORD WINAPI Thread_no_2( LPVOID lpParam );

HANDLE Handle_Of_Thread_1 = 0;
HANDLE Handle_Of_Thread_2 = 0;
int Data_Of_Thread_1 = 1;
int Data_Of_Thread_2 = 2;
HANDLE ghMutex = NULL;
HANDLE ghSemaphore = NULL;


int main(void)
{

#ifdef USE_MUTEX
    ghMutex = CreateMutex( NULL, FALSE, NULL);
    if (ghMutex  == NULL) 
    {
        printf("CreateMutex error: %d\n", GetLastError());
        return 1;
    }
#else
    // Create a semaphore with initial and max counts of MAX_SEM_COUNT
    ghSemaphore = CreateSemaphore(NULL,MAX_SEM_COUNT,MAX_SEM_COUNT,NULL);
    if (ghSemaphore == NULL) 
    {
        printf("CreateSemaphore error: %d\n", GetLastError());
        return 1;
    }
#endif
    // Create thread 1.
    Handle_Of_Thread_1 = CreateThread( NULL, 0,Thread_no_1, &Data_Of_Thread_1, 0, NULL);  
    if ( Handle_Of_Thread_1 == NULL)
    {
        printf("Create first thread problem \n");
        return 1;
    }

    /* sleep for 5 seconds **/
    Sleep(5 * 1000);

    /*Create thread 2 */
    Handle_Of_Thread_2 = CreateThread( NULL, 0,Thread_no_2, &Data_Of_Thread_2, 0, NULL);  
    if ( Handle_Of_Thread_2 == NULL)
    {
        printf("Create second thread problem \n");
        return 1;
    }

    // Sleep for 20 seconds
    Sleep(20 * 1000);

    printf("Out of the program \n");
    return 0;
}


int my_critical_section_code(HANDLE thread_handle)
{

#ifdef USE_MUTEX
    if(thread_handle == Handle_Of_Thread_1)
    {
        /* get the lock */
        WaitForSingleObject(ghMutex, INFINITE);
        printf("Thread 1 holding the mutex \n");
    }
#else
    /* get the semaphore */
    if(thread_handle == Handle_Of_Thread_1)
    {
        WaitForSingleObject(ghSemaphore, INFINITE);
        printf("Thread 1 holding semaphore \n");
    }
#endif

    if(thread_handle == Handle_Of_Thread_1)
    {
        /* sleep for 10 seconds */
        Sleep(10 * 1000);
#ifdef USE_MUTEX
        printf("Thread 1 about to release mutex \n");
#else
        printf("Thread 1 about to release semaphore \n");
#endif
    }
    else
    {
        /* sleep for 3 secconds */
        Sleep(3 * 1000);
    }

#ifdef USE_MUTEX
    /* release the lock*/
    if(!ReleaseMutex(ghMutex))
    {
        printf("Release Mutex error in thread %d: error # %d\n", (thread_handle == Handle_Of_Thread_1 ? 1:2),GetLastError());
    }
#else
    if (!ReleaseSemaphore(ghSemaphore,1,NULL) )      
    {
        printf("ReleaseSemaphore error in thread %d: error # %d\n",(thread_handle == Handle_Of_Thread_1 ? 1:2), GetLastError());
    }
#endif

    return 0;
}

DWORD WINAPI Thread_no_1( LPVOID lpParam ) 
{ 
    my_critical_section_code(Handle_Of_Thread_1);
    return 0;
}


DWORD WINAPI Thread_no_2( LPVOID lpParam ) 
{
    my_critical_section_code(Handle_Of_Thread_2);
    return 0;
}

信号量允许您发出“使用资源完成”的信号,即使它从未拥有该资源,这一事实使我认为在信号量的情况下,拥有和发出信号之间存在非常松散的耦合。