这绝对是主观的,但我想尽量避免它变成争论。我认为如果人们恰当地对待它,这将是一个有趣的问题。

这个问题的想法来自于我对“你最讨厌的语言的哪五件事?”问题的回答。我认为c#中的类在默认情况下应该是密封的——我不会把我的理由放在这个问题上,但我可能会写一个更完整的解释来回答这个问题。我对评论中的讨论热度感到惊讶(目前有25条评论)。

那么,你有什么有争议的观点?我宁愿避免那些基于相对较少的基础而导致相当宗教的事情(例如,大括号放置),但例如可能包括“单元测试实际上并没有多大帮助”或“公共字段确实是可以的”之类的事情。重要的是(至少对我来说)你的观点背后是有理由的。

请提出你的观点和理由——我鼓励人们投票给那些有充分论证和有趣的观点,不管你是否恰好同意这些观点。


当前回答

根据我得到的大量反馈,我最具争议的观点显然是,程序员并不总是读他们声称读过的书。这紧跟着我的观点,一个受过正规教育的程序员比一个自学成才的程序员更好(但不一定比另一个自学成才的程序员更好)。

其他回答

“评论是谎言”

注释不能运行,而且很容易被忽略。最好是用清晰的、由单元测试说明的重构代码来表达意图。(当然是编写TDD的单元测试…)

我们不写注释,因为它们很冗长,而且模糊了代码中真正发生的事情。如果你觉得需要注释——找出代码中不清楚的地方,然后重构/编写更清晰的测试,直到不需要注释……

... 我从极限编程中学到的东西(当然,假设你已经建立了清理代码的团队规范……)

任何足够强大的库都过于复杂而无法使用,而任何足够简单而可用的库都缺乏成为良好通用解决方案所需的功能。

我经常遇到这种情况。穷尽的库,使用起来非常复杂,让我抓狂,简单易用的库,不太能做我需要做的事情。

其中一个我已经琢磨了很久了:

数据就是系统。

流程和软件是为数据构建的,而不是相反。

没有数据,过程/软件就没有什么价值。没有流程或软件,数据仍然有价值。

一旦我们理解了数据,它是做什么的,它是如何相互作用的,它在不同阶段以不同的形式存在,只有这样才能构建一个解决方案来支持数据系统。

成功的软件/系统/过程似乎有一个敏锐的意识,如果不是狂热的正念,在任何给定的时刻数据在“哪里”。

C(或c++)应该是第一种编程语言

第一语言不应该是简单的,它应该是建立学生的思想,为严肃的计算机科学做准备的语言。 C语言是完美的,它迫使学生考虑内存和所有低级别的东西,同时他们可以学习如何构造代码(它有函数!)

c++有一个额外的优势,它真的很糟糕:)这样学生就会明白为什么人们必须想出Java和c#

库克的格言随意收集……

The hardest language to learn is your second. The hardest OS to learn is your second one - especially if your first was an IBM mainframe. Once you've learned several seemingly different languages, you finally realize that all programming languages are the same - just minor differences in syntax. Although one can be quite productive and marketable without having learned any assembly, no one will ever have a visceral understanding of computing without it. Debuggers are the final refuge for programmers who don't really know what they're doing in the first place. No OS will ever be stable if it doesn't make use of hardware memory management. Low level systems programming is much, much easier than applications programming. The programmer who has a favorite language is just playing. Write the User's Guide FIRST! Policy and procedure are intended for those who lack the initiative to perform otherwise. (The Contractor's Creed): Tell'em what they need. Give'em what they want. Make sure the check clears. If you don't find programming fun, get out of it or accept that although you may make a living at it, you'll never be more than average. Just as the old farts have to learn the .NET method names, you'll have to learn the library calls. But there's nothing new there. The life of a programmer is one of constantly adapting to different environments, and the more tools you have hung on your belt, the more versatile and marketable you'll be. You may piddle around a bit with little code chunks near the beginning to try out some ideas, but, in general, one doesn't start coding in earnest until you KNOW how the whole program or app is going to be layed out, and you KNOW that the whole thing is going to work EXACTLY as advertised. For most projects with at least some degree of complexity, I generally end up spending 60 to 70 percent of the time up front just percolating ideas. Understand that programming has little to do with language and everything to do with algorithm. All of those nifty geegaws with memorable acronyms that folks have come up with over the years are just different ways of skinning the implementation cat. When you strip away all the OOPiness, RADology, Development Methodology 37, and Best Practice 42, you still have to deal with the basic building blocks of: assignments conditionals iterations control flow I/O

一旦你能真正地把自己包围起来,你最终会到达你想要的那个点 看(从编程的角度来看)编写库存应用程序之间的差别很小 一个汽车零部件公司,一个图形实时TCP性能分析仪,一个数学模型 一个恒星核心,或者一个约会日历。

初级程序员处理小块代码。随着经验的积累, 他们处理越来越大的代码块。 随着经验的增加,他们开始处理小块代码。