这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

昨晚我遇到了一个类似的问题,这个问题与我在Xcode中从Finder拖拽一个类有关。

解决方案是选择Build Phases选项卡,然后选择Compile Sources,并确保将类拖到列表中。

其他回答

我在安装shareKit时遇到了这个问题。它可以在模拟器中运行,但不能在设备上运行。我从其他链接器标志中删除了-all_load,一切都在模拟器和iphone设备中正常工作。

我在.h文件中有多个@接口,还没有包括所有相应的@实现指令。确保它们都平衡了。

最后我想明白了,我通过添加缺少框架的目标->构建阶段->链接二进制库解决了这个问题

我在iphone5s上运行app时遇到了这个问题,通过添加arm64到架构解决了这个问题。

If you're building from Unity3D 5 and also using a Prime31 plugin and you're getting this error it's probably due to a duplicate .dll. If you look through your warnings in Unity's editor one of them will tell you this and warn that it could cause build errors. To see if this is the case, type P31 in your project search field and it should pop right up, maybe even more than one. The duplicate's will have a ' 1' at the end of the file name. This is probably caused from updating the plugin in editor via the store or the Prime31 menu tab.