如何使用线程在迅速?
dispatchOnMainThread:^{
NSLog(@"Block Executed On %s", dispatch_queue_get_label(dispatch_get_current_queue()));
}];
如何使用线程在迅速?
dispatchOnMainThread:^{
NSLog(@"Block Executed On %s", dispatch_queue_get_label(dispatch_get_current_queue()));
}];
当前回答
最佳实践是定义一个可多次访问的可重用函数。
可重用的功能:
例如,AppDelegate.swift是一个全局函数。
func backgroundThread(_ delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.value), 0)) {
background?()
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion?()
}
}
}
注意:在Swift 2.0中替换QOS_CLASS_USER_INITIATED。使用QOS_CLASS_USER_INITIATED。rawValue相反
用法:
a .在后台运行一个进程,延迟3秒:
backgroundThread(3.0, background: {
// Your background function here
})
B.在后台运行一个进程,然后在前台运行一个补全:
backgroundThread(background: {
// Your function here to run in the background
},
completion: {
// A function to run in the foreground when the background thread is complete
})
C.延迟3秒-注意使用completion参数而不使用background参数:
backgroundThread(3.0, completion: {
// Your delayed function here to be run in the foreground
})
其他回答
来自Jameson Quave的教程
斯威夫特2
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {
//All stuff here
})
斯威夫特5
为了简化,创建一个“DispatchQueue+Extensions.swift”文件,内容如下:
import Foundation
typealias Dispatch = DispatchQueue
extension Dispatch {
static func background(_ task: @escaping () -> ()) {
Dispatch.global(qos: .background).async {
task()
}
}
static func main(_ task: @escaping () -> ()) {
Dispatch.main.async {
task()
}
}
}
用法:
Dispatch.background {
// do stuff
Dispatch.main {
// update UI
}
}
我真的很喜欢Dan Beaulieu的答案,但是它在Swift 2.2中不起作用,我认为我们可以避免那些讨厌的强制打开!
func backgroundThread(delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)) {
background?()
if let completion = completion{
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion()
}
}
}
}
Dan Beaulieu在swift5中给出了答案(从swift 3.0.1开始也可以工作)。
斯威夫特5.0.1
extension DispatchQueue {
static func background(delay: Double = 0.0, background: (()->Void)? = nil, completion: (() -> Void)? = nil) {
DispatchQueue.global(qos: .background).async {
background?()
if let completion = completion {
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: {
completion()
})
}
}
}
}
使用
DispatchQueue.background(delay: 3.0, background: {
// do something in background
}, completion: {
// when background job finishes, wait 3 seconds and do something in main thread
})
DispatchQueue.background(background: {
// do something in background
}, completion:{
// when background job finished, do something in main thread
})
DispatchQueue.background(delay: 3.0, completion:{
// do something in main thread after 3 seconds
})
你必须将你想要在后台运行的更改与你想要在UI上运行的更新分开:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
// do your task
dispatch_async(dispatch_get_main_queue()) {
// update some UI
}
}