有人能告诉我同步方法比同步块的优势与一个例子吗?


当前回答

同步的方法

优点:

您的IDE可以指示同步方法。 语法更加紧凑。 强制将同步块分割为单独的方法。

缺点:

与此同步,因此外部人员也可以与之同步。 将代码移到同步块之外更加困难。

同步块

优点:

允许为锁使用私有变量,从而将锁强制留在类内部。 同步块可以通过搜索变量的引用来找到。

缺点:

语法更复杂,因此使代码更难阅读。


就我个人而言,我更喜欢使用同步方法,类只关注需要同步的东西。这样的类应该尽可能小,所以应该很容易检查同步。其他人不需要关心同步。

其他回答

使用同步块,您可以有多个同步器,因此多个同时但不冲突的事情可以同时进行。

唯一真正的区别是同步块可以选择在哪个对象上同步。同步方法只能使用'this'(或同步类方法的相应Class实例)。例如,它们在语义上是等价的:

synchronized void foo() {
  ...
}

void foo() {
    synchronized (this) {
      ...
    }
}

后者更灵活,因为它可以竞争任何对象(通常是成员变量)的关联锁。它也更细粒度,因为您可以在块之前和块之后执行并发代码,但仍然在方法中。当然,您也可以通过将并发代码重构为单独的非同步方法来轻松地使用同步方法。使用任何使代码更容易理解的方法。

同步方法可以使用反射API进行检查。这对于测试某些契约很有用,比如模型中的所有方法都是同步的。

下面的代码段打印哈希表的所有同步方法:

for (Method m : Hashtable.class.getMethods()) {
        if (Modifier.isSynchronized(m.getModifiers())) {
            System.out.println(m);
        }
}

谁能告诉我同步方法比同步块的优势与一个例子?谢谢。

与块相比,使用同步方法并没有明显的优势。

也许唯一的一点(但我不认为这是优点)是您不需要包含对象引用this。

方法:

public synchronized void method() { // blocks "this" from here.... 
    ...
    ...
    ...
} // to here

布洛克:

public void method() { 
    synchronized( this ) { // blocks "this" from here .... 
        ....
        ....
        ....
    }  // to here...
}

看到了吗?一点好处都没有。

块确实比方法有优势,主要是灵活性,因为你可以使用另一个对象作为锁,而同步方法将锁定整个对象。

比较:

// locks the whole object
... 
private synchronized void someInputRelatedWork() {
    ... 
}
private synchronized void someOutputRelatedWork() {
    ... 
}

vs.

// Using specific locks
Object inputLock = new Object();
Object outputLock = new Object();

private void someInputRelatedWork() {
    synchronized(inputLock) { 
        ... 
    } 
}
private void someOutputRelatedWork() {
    synchronized(outputLock) { 
        ... 
    }
}

另外,如果方法增长了,你仍然可以保持同步段的分离:

 private void method() {
     ... code here
     ... code here
     ... code here
    synchronized( lock ) { 
        ... very few lines of code here
    }
     ... code here
     ... code here
     ... code here
     ... code here
}

Synchronizing with threads. 1) NEVER use synchronized(this) in a thread it doesn't work. Synchronizing with (this) uses the current thread as the locking thread object. Since each thread is independent of other threads, there is NO coordination of synchronization. 2) Tests of code show that in Java 1.6 on a Mac the method synchronization does not work. 3) synchronized(lockObj) where lockObj is a common shared object of all threads synchronizing on it will work. 4) ReenterantLock.lock() and .unlock() work. See Java tutorials for this.

The following code shows these points. It also contains the thread-safe Vector which would be substituted for the ArrayList, to show that many threads adding to a Vector do not lose any information, while the same with an ArrayList can lose information. 0) Current code shows loss of information due to race conditions A) Comment the current labeled A line, and uncomment the A line above it, then run, method loses data but it shouldn't. B) Reverse step A, uncomment B and // end block }. Then run to see results no loss of data C) Comment out B, uncomment C. Run, see synchronizing on (this) loses data, as expected. Don't have time to complete all the variations, hope this helps. If synchronizing on (this), or the method synchronization works, please state what version of Java and OS you tested. Thank you.

import java.util.*;

/** RaceCondition - Shows that when multiple threads compete for resources 
     thread one may grab the resource expecting to update a particular 
     area but is removed from the CPU before finishing.  Thread one still 
     points to that resource.  Then thread two grabs that resource and 
     completes the update.  Then thread one gets to complete the update, 
     which over writes thread two's work.
     DEMO:  1) Run as is - see missing counts from race condition, Run severa times, values change  
            2) Uncomment "synchronized(countLock){ }" - see counts work
            Synchronized creates a lock on that block of code, no other threads can 
            execute code within a block that another thread has a lock.
        3) Comment ArrayList, unComment Vector - See no loss in collection
            Vectors work like ArrayList, but Vectors are "Thread Safe"
         May use this code as long as attribution to the author remains intact.
     /mf
*/ 

public class RaceCondition {
    private ArrayList<Integer> raceList = new ArrayList<Integer>(); // simple add(#)
//  private Vector<Integer> raceList = new Vector<Integer>(); // simple add(#)

    private String countLock="lock";    // Object use for locking the raceCount
    private int raceCount = 0;        // simple add 1 to this counter
    private int MAX = 10000;        // Do this 10,000 times
    private int NUM_THREADS = 100;    // Create 100 threads

    public static void main(String [] args) {
    new RaceCondition();
    }

    public RaceCondition() {
    ArrayList<Thread> arT = new ArrayList<Thread>();

    // Create thread objects, add them to an array list
    for( int i=0; i<NUM_THREADS; i++){
        Thread rt = new RaceThread( ); // i );
        arT.add( rt );
    }

    // Start all object at once.
    for( Thread rt : arT ){
        rt.start();
    }

    // Wait for all threads to finish before we can print totals created by threads
    for( int i=0; i<NUM_THREADS; i++){
        try { arT.get(i).join(); }
        catch( InterruptedException ie ) { System.out.println("Interrupted thread "+i); }
    }

    // All threads finished, print the summary information.
    // (Try to print this informaiton without the join loop above)
    System.out.printf("\nRace condition, should have %,d. Really have %,d in array, and count of %,d.\n",
                MAX*NUM_THREADS, raceList.size(), raceCount );
    System.out.printf("Array lost %,d. Count lost %,d\n",
             MAX*NUM_THREADS-raceList.size(), MAX*NUM_THREADS-raceCount );
    }   // end RaceCondition constructor



    class RaceThread extends Thread {
    public void run() {
        for ( int i=0; i<MAX; i++){
        try {
            update( i );        
        }    // These  catches show when one thread steps on another's values
        catch( ArrayIndexOutOfBoundsException ai ){ System.out.print("A"); }
        catch( OutOfMemoryError oome ) { System.out.print("O"); }
        }
    }

    // so we don't lose counts, need to synchronize on some object, not primitive
    // Created "countLock" to show how this can work.
    // Comment out the synchronized and ending {, see that we lose counts.

//    public synchronized void update(int i){   // use A
    public void update(int i){                  // remove this when adding A
//      synchronized(countLock){            // or B
//      synchronized(this){             // or C
        raceCount = raceCount + 1;
        raceList.add( i );      // use Vector  
//          }           // end block for B or C
    }   // end update

    }   // end RaceThread inner class


} // end RaceCondition outter class